Mineplex2018-withcommit/Plugins/Mineplex.Minecraft.Game.ClassCombat/src/mineplex/minecraft/game/classcombat/Skill/SkillCharge.java

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2014-04-02 06:19:58 +02:00
package mineplex.minecraft.game.classcombat.Skill;
import mineplex.core.common.util.NautHashMap;
import mineplex.core.common.util.UtilBlock;
import mineplex.core.common.util.UtilEnt;
import mineplex.core.common.util.UtilEvent;
import mineplex.core.common.util.UtilGear;
import mineplex.core.common.util.UtilEvent.ActionType;
import mineplex.core.recharge.Recharge;
import mineplex.core.updater.UpdateType;
import mineplex.core.updater.event.UpdateEvent;
import mineplex.minecraft.game.classcombat.Class.IPvpClass.ClassType;
import org.bukkit.Material;
import org.bukkit.entity.Arrow;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.EntityShootBowEvent;
import org.bukkit.event.player.PlayerInteractEvent;
public abstract class SkillCharge extends Skill implements Listener
{
public enum ChargeType
{
Sword,
Bow,
Sneak
}
protected NautHashMap<Player, Float> _charge = new NautHashMap<Player, Float>();
protected float _rateBase;
protected float _rateBoost;
protected boolean _canChargeInWater;
protected boolean _canChargeInAir;
protected boolean _autoFire;
protected ChargeType _type;
public SkillCharge(SkillFactory skills, String name, ClassType classType,
SkillType skillType, int cost, int maxLevel,
ChargeType type, float base, float boost, boolean inWater, boolean inAir, boolean autoFire)
{
super(skills, name, classType, skillType, cost, maxLevel);
_rateBase = base;
_rateBoost = boost;
_canChargeInWater = inWater;
_canChargeInAir = inAir;
_autoFire = autoFire;
_type = type;
}
@EventHandler
public void ChargeSneak(UpdateEvent event)
{
if (_type != ChargeType.Sneak)
return;
if (event.getType() != UpdateType.TICK)
return;
for (Player cur : GetUsers())
{
//Level
int level = getLevel(cur);
if (level == 0) continue;
//Charge
if (cur.isSneaking())
{
//Flags
if (_canChargeInAir && !UtilEnt.isGrounded(cur))
continue;
if (_canChargeInWater && cur.getLocation().getBlock().isLiquid())
continue;
//Add & Recharge
if (!_charge.containsKey(cur))
{
if (!Recharge.Instance.use(cur, GetName(level), 1000, false))
{
continue;
}
_charge.put(cur, 0f);
}
float charge = _charge.get(cur);
//Increase Charge
charge = Math.min(1f, charge + _rateBase + (_rateBoost * level));
_charge.put(cur, charge);
//Display
DisplayProgress(cur, GetName(), charge);
//Auto
if (_autoFire && charge >= 1f)
{
DoSkill(cur, charge, null);
}
}
//Release Charge
else if (_charge.containsKey(cur))
{
float charge = _charge.remove(cur);
DoSkill(cur, charge, null);
}
}
}
@EventHandler
public void ChargeBlock(UpdateEvent event)
{
if (_type != ChargeType.Sword)
return;
if (event.getType() != UpdateType.TICK)
return;
for (Player cur : GetUsers())
{
//Level
int level = getLevel(cur);
if (level == 0) continue;
//Charge
if (cur.isBlocking())
{
//Flags
if (_canChargeInAir && !UtilEnt.isGrounded(cur))
continue;
if (_canChargeInWater && cur.getLocation().getBlock().isLiquid())
continue;
//Add & Recharge
if (!_charge.containsKey(cur))
{
if (!Recharge.Instance.use(cur, GetName(level), 1000, false))
{
continue;
}
_charge.put(cur, 0f);
}
float charge = _charge.get(cur);
//Increase Charge
charge = Math.min(1f, charge + _rateBase + (_rateBoost * level));
//Display
DisplayProgress(cur, GetName(), charge);
//Auto
if (_autoFire && charge >= 1f)
{
_charge.remove(cur);
DoSkill(cur, charge, null);
}
}
//Release Charge
else if (_charge.containsKey(cur))
{
//Action
float charge = _charge.remove(cur);
DoSkill(cur, charge, null);
}
}
}
@EventHandler
public void ChargeBowInit(PlayerInteractEvent event)
{
if (_type != ChargeType.Bow)
return;
Player player = event.getPlayer();
if (!UtilGear.isMat(event.getItem(), Material.BOW))
return;
if (!UtilEvent.isAction(event, ActionType.R))
return;
if (!player.getInventory().contains(Material.ARROW))
return;
//Flags
if (_canChargeInAir && !UtilEnt.isGrounded(player))
return;
if (_canChargeInWater && player.getLocation().getBlock().isLiquid())
return;
if (UtilBlock.usable(event.getClickedBlock()))
return;
//Level
int level = getLevel(player);
if (level == 0) return;
//Start Charge
_charge.put(player, 0f);
}
@EventHandler
public void ChargeBow(UpdateEvent event)
{
if (_type != ChargeType.Bow)
return;
if (event.getType() != UpdateType.TICK)
return;
for (Player cur : GetUsers())
{
//Not Charging
if (!_charge.containsKey(cur))
continue;
//Level
int level = getLevel(cur);
if (level == 0)
{
_charge.remove(cur);
continue;
}
//No Longer Holding Bow
if (!UtilGear.isMat(cur.getItemInHand(), Material.BOW))
{
_charge.remove(cur);
continue;
}
//Flags
if (_canChargeInAir && !UtilEnt.isGrounded(cur))
continue;
if (_canChargeInWater && cur.getLocation().getBlock().isLiquid())
continue;
float charge = _charge.get(cur);
//Increase Charge
charge = Math.min(1f, charge + _rateBase + (_rateBoost * level));
//Display
DisplayProgress(cur, GetName(), charge);
//Auto
if (_autoFire && charge >= 1f)
{
_charge.remove(cur);
DoSkill(cur, charge, null);
}
}
}
@EventHandler
public void TriggerBow(EntityShootBowEvent event)
{
if (_type != ChargeType.Bow)
return;
if (!(event.getEntity() instanceof Player))
return;
if (!(event.getProjectile() instanceof Arrow))
return;
Player player = (Player)event.getEntity();
if (!_charge.containsKey(player))
return;
DoSkill(player, _charge.remove(player), (Arrow)event.getProjectile());
}
public abstract void DoSkill(Player player, float charge, Arrow arrow);
@Override
public void Reset(Player player)
{
_charge.remove(player);
}
}