Mineplex2018-withcommit/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/kit/perks/PerkBoneRush.java

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package nautilus.game.arcade.kit.perks;
import java.util.Iterator;
import java.util.WeakHashMap;
import org.bukkit.Material;
import org.bukkit.Sound;
import org.bukkit.block.Block;
import org.bukkit.entity.Item;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.entity.PlayerDeathEvent;
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import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.util.Vector;
import mineplex.core.common.util.C;
import mineplex.core.common.util.F;
import mineplex.core.common.util.UtilAction;
import mineplex.core.common.util.UtilBlock;
import mineplex.core.common.util.UtilEnt;
import mineplex.core.common.util.UtilPlayer;
import mineplex.core.common.util.UtilTime;
import mineplex.core.projectile.IThrown;
import mineplex.core.projectile.ProjectileUser;
import mineplex.core.recharge.Recharge;
import mineplex.core.updater.UpdateType;
import mineplex.core.updater.event.UpdateEvent;
import mineplex.minecraft.game.core.damage.CustomDamageEvent;
import nautilus.game.arcade.kit.Perk;
public class PerkBoneRush extends Perk implements IThrown
{
private WeakHashMap<Player, Long> _active = new WeakHashMap<Player, Long>();
private double yLimit = 0.25;
public PerkBoneRush()
{
super("Bone Rush", new String[]
{
C.cYellow + "Right-Click" + C.cGray + " with Spade to use " + C.cGreen + "Bone Rush",
C.cGray + "Crouch to avoid movement with " + C.cGreen + "Bone Rush"
});
}
@EventHandler
public void Skill(PlayerInteractEvent event)
{
if (event.isCancelled())
return;
if (event.getAction() != Action.RIGHT_CLICK_AIR && event.getAction() != Action.RIGHT_CLICK_BLOCK)
return;
if (UtilBlock.usable(event.getClickedBlock()))
return;
if (event.getPlayer().getItemInHand() == null)
return;
if (!event.getPlayer().getItemInHand().getType().toString().contains("_SPADE"))
return;
Player player = event.getPlayer();
if (!Kit.HasKit(player))
return;
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if (!Recharge.Instance.use(player, GetName(), 10000, true, true))
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return;
//Blazing
boolean infernal = false;
for (Perk perk : Kit.GetPerks())
{
if (perk instanceof PerkInfernalHorror)
{
infernal = ((PerkInfernalHorror)perk).IsActive(player);
}
}
_active.put(player, System.currentTimeMillis());
if (!infernal)
UtilPlayer.message(player, F.main("Skill", "You used " + F.skill(GetName()) + "."));
else
UtilPlayer.message(player, F.main("Skill", "You used " + F.skill("Flame Rush") + "."));
}
@EventHandler
public void Update(UpdateEvent event)
{
if (event.getType() != UpdateType.TICK)
return;
Iterator<Player> playerIterator = _active.keySet().iterator();
while (playerIterator.hasNext())
{
Player player = playerIterator.next();
if (!player.isValid() || UtilTime.elapsed(_active.get(player), 1500))
{
playerIterator.remove();
continue;
}
//Blazing
boolean infernal = false;
for (Perk perk : Kit.GetPerks())
{
if (perk instanceof PerkInfernalHorror)
{
infernal = ((PerkInfernalHorror)perk).IsActive(player);
}
}
//Sound
if (!infernal)
player.getWorld().playSound(player.getLocation(), Sound.SKELETON_HURT, 0.4f, (float)(Math.random() + 1));
else
{
player.getWorld().playSound(player.getLocation(), Sound.FIZZ, 1f, (float)(Math.random() + 1));
player.getWorld().playSound(player.getLocation(), Sound.GHAST_FIREBALL, 1f, (float)(Math.random() + 1));
}
//Velocity
Vector dir = player.getLocation().getDirection();
if (dir.getY() > yLimit)
dir.setY(yLimit);
//Player
if (!player.isSneaking())
UtilAction.velocity(player, dir, 0.6, false, 0, 0.1, 0.3, false);
//Bones
for (int i=0 ; i<6 ; i++)
{
if (!infernal)
{
Item bone = player.getWorld().dropItem(player.getLocation().add(Math.random()*5 - 2.5, Math.random()*3, Math.random()*5 - 2.5), new ItemStack(Material.BONE));
UtilAction.velocity(bone, dir, 0.6 + 0.3 * Math.random(), false, 0, 0.1 + Math.random() * 0.05, 0.3, false);
Manager.GetProjectile().AddThrow(bone, player, this, -1, true, true, true, false, 1d);
}
else
{
Item fire = player.getWorld().dropItem(player.getLocation().add(Math.random()*5 - 2.5, Math.random()*3, Math.random()*5 - 2.5), new ItemStack(Material.FIRE));
UtilAction.velocity(fire, dir, 0.6 + 0.3 * Math.random(), false, 0, 0.1 + Math.random() * 0.05, 0.3, false);
Manager.GetProjectile().AddThrow(fire, player, this, -1, true, true, true, false, 1d);
}
}
}
}
@EventHandler
public void Knockback(CustomDamageEvent event)
{
if (event.GetReason() == null || !event.GetReason().contains(GetName()))
return;
event.AddKnockback(GetName(), 10);
}
@Override
public void Collide(LivingEntity target, Block block, ProjectileUser data)
{
boolean burning = ((Item)data.GetThrown()).getItemStack().getType() == Material.FIRE;
data.GetThrown().remove();
if (target == null)
return;
//Damage Event
Manager.GetDamage().NewDamageEvent(target, data.GetThrower(), null,
DamageCause.CUSTOM, 1, false, true, false,
UtilEnt.getName(data.GetThrower()), GetName());
if (burning)
Manager.GetCondition().Factory().Ignite("Flame Rush", target, data.GetThrower(), 0.4, true, false);
target.setVelocity(data.GetThrown().getVelocity());
}
@Override
public void Idle(ProjectileUser data)
{
data.GetThrown().remove();
}
@Override
public void Expire(ProjectileUser data)
{
data.GetThrown().remove();
}
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@EventHandler
public void Clean(PlayerDeathEvent event)
{
_active.remove(event.getEntity());
}
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}