65 lines
1.8 KiB
C#
65 lines
1.8 KiB
C#
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namespace LOC.Website.Common
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{
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using System.Collections.Generic;
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using System.Linq;
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using Core.Model.GameServer;
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public class DisplayServer
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{
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private readonly LinkedList<double[]> _tps;
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private readonly LinkedList<long[]> _memUsage;
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public DisplayServer(Server server, ServerHistory serverHistory, long started)
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{
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_tps = new LinkedList<double[]>();
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_memUsage = new LinkedList<long[]>();
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Name = server.Name;
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PlayerLimit = server.PlayerLimit;
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Address = server.ConnectionAddress;
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TimeStarted = started;
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LastUpdate = serverHistory.Time;
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_tps.AddLast(new [] { 0, serverHistory.TicksPerSecond * 20 });
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_memUsage.AddLast(new[] { 0, serverHistory.MemoryUsage });
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}
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public void Update(ServerHistory serverHistory)
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{
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LastUpdate = serverHistory.Time;
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if (_tps.Count > 30)
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{
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_tps.RemoveFirst();
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}
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if (_memUsage.Count > 30)
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{
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_memUsage.RemoveFirst();
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}
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_tps.AddLast(new[] { _tps.Count * 15, serverHistory.TicksPerSecond * 20 });
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_memUsage.AddLast(new[] { _tps.Count * 15, serverHistory.MemoryUsage });
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}
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public string Name { get; private set; }
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public int PlayerLimit { get; private set; }
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public string Address { get; private set; }
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public long TimeStarted { get; private set; }
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public long LastUpdate { get; private set; }
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public List<double[]> TicksPerSecond
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{
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get { return _tps.ToList(); }
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}
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public List<long[]> MemoryUsage
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{
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get { return _memUsage.ToList(); }
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}
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}
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}
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