124 lines
3.0 KiB
Java
124 lines
3.0 KiB
Java
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package nautilus.game.arcade.kit.perks;
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import java.util.HashMap;
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import java.util.Iterator;
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import org.bukkit.Material;
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import org.bukkit.Sound;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.WitherSkull;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.entity.EntityShootBowEvent;
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import org.bukkit.event.entity.PlayerDeathEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.util.Vector;
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import mineplex.core.common.util.C;
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import mineplex.core.common.util.F;
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import mineplex.core.common.util.UtilPlayer;
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import mineplex.core.common.util.UtilTime;
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import mineplex.core.itemstack.ItemStackFactory;
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import mineplex.core.updater.UpdateType;
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import mineplex.core.updater.event.UpdateEvent;
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import nautilus.game.arcade.kit.Perk;
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public class PerkSkullShot extends Perk
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{
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private HashMap<Player, Long> _shootTime = new HashMap<Player, Long>();
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private HashMap<WitherSkull, Vector> _skullDir = new HashMap<WitherSkull, Vector>();
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public PerkSkullShot()
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{
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super("Skull Shot", new String[]
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{
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C.cYellow + "Shoot Bow" + C.cGray + " to use " + C.cGreen + "Skull Shot"
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});
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}
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@EventHandler
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public void Fire(EntityShootBowEvent event)
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{
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if (!(event.getEntity() instanceof Player))
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return;
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Player player = (Player)event.getEntity();
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if (!Kit.HasKit(player))
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return;
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Vector vel = event.getProjectile().getVelocity();
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event.getProjectile().remove();
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WitherSkull skull = player.launchProjectile(WitherSkull.class);
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skull.setDirection(vel);
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skull.setVelocity(vel);
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_skullDir.put(skull, vel.multiply(0.5));
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_shootTime.put(player, System.currentTimeMillis());
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//Helmet
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player.getInventory().setHelmet(null);
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player.getInventory().remove(Material.ARROW);
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//Sound
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player.getWorld().playSound(player.getLocation(), Sound.WITHER_SHOOT, 1f, 1f);
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//Inform
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UtilPlayer.message(player, F.main("Skill", "You used " + F.skill(GetName()) + "."));
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}
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@EventHandler
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public void SkullDir(UpdateEvent event)
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{
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if (event.getType() != UpdateType.FASTER)
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return;
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Iterator<WitherSkull> skullIterator = _skullDir.keySet().iterator();
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while (skullIterator.hasNext())
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{
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WitherSkull skull = skullIterator.next();
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if (!skull.isValid())
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{
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skullIterator.remove();
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continue;
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}
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skull.setVelocity(_skullDir.get(skull));
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skull.setDirection(_skullDir.get(skull));
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}
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}
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@EventHandler
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public void ArrowRespawn(UpdateEvent event)
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{
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if (event.getType() != UpdateType.FASTER)
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return;
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Iterator<Player> playerIterator = _shootTime.keySet().iterator();
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while (playerIterator.hasNext())
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{
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Player player = playerIterator.next();
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if (!UtilTime.elapsed(_shootTime.get(player), 2000))
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continue;
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playerIterator.remove();
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//Helmet
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ItemStack head = ItemStackFactory.Instance.CreateStack(Material.SKULL_ITEM, (byte)1, 1);
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player.getInventory().setHelmet(head);
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player.getInventory().addItem(new ItemStack(Material.ARROW));
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}
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}
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@EventHandler
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public void Death(PlayerDeathEvent event)
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{
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_shootTime.remove(event.getEntity());
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}
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}
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