Mineplex2018-withcommit/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/kit/perks/PerkSkullShot.java

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package nautilus.game.arcade.kit.perks;
import java.util.HashMap;
import java.util.Iterator;
import org.bukkit.Material;
import org.bukkit.Sound;
import org.bukkit.entity.Player;
import org.bukkit.entity.WitherSkull;
import org.bukkit.event.EventHandler;
import org.bukkit.event.entity.EntityShootBowEvent;
import org.bukkit.event.entity.PlayerDeathEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.util.Vector;
import mineplex.core.common.util.C;
import mineplex.core.common.util.F;
import mineplex.core.common.util.UtilPlayer;
import mineplex.core.common.util.UtilTime;
import mineplex.core.itemstack.ItemStackFactory;
import mineplex.core.updater.UpdateType;
import mineplex.core.updater.event.UpdateEvent;
import nautilus.game.arcade.kit.Perk;
public class PerkSkullShot extends Perk
{
private HashMap<Player, Long> _shootTime = new HashMap<Player, Long>();
private HashMap<WitherSkull, Vector> _skullDir = new HashMap<WitherSkull, Vector>();
public PerkSkullShot()
{
super("Skull Shot", new String[]
{
C.cYellow + "Shoot Bow" + C.cGray + " to use " + C.cGreen + "Skull Shot"
});
}
@EventHandler
public void Fire(EntityShootBowEvent event)
{
if (!(event.getEntity() instanceof Player))
return;
Player player = (Player)event.getEntity();
if (!Kit.HasKit(player))
return;
Vector vel = event.getProjectile().getVelocity();
event.getProjectile().remove();
WitherSkull skull = player.launchProjectile(WitherSkull.class);
skull.setDirection(vel);
skull.setVelocity(vel);
_skullDir.put(skull, vel.multiply(0.5));
_shootTime.put(player, System.currentTimeMillis());
//Helmet
player.getInventory().setHelmet(null);
player.getInventory().remove(Material.ARROW);
//Sound
player.getWorld().playSound(player.getLocation(), Sound.WITHER_SHOOT, 1f, 1f);
//Inform
UtilPlayer.message(player, F.main("Skill", "You used " + F.skill(GetName()) + "."));
}
@EventHandler
public void SkullDir(UpdateEvent event)
{
if (event.getType() != UpdateType.FASTER)
return;
Iterator<WitherSkull> skullIterator = _skullDir.keySet().iterator();
while (skullIterator.hasNext())
{
WitherSkull skull = skullIterator.next();
if (!skull.isValid())
{
skullIterator.remove();
continue;
}
skull.setVelocity(_skullDir.get(skull));
skull.setDirection(_skullDir.get(skull));
}
}
@EventHandler
public void ArrowRespawn(UpdateEvent event)
{
if (event.getType() != UpdateType.FASTER)
return;
Iterator<Player> playerIterator = _shootTime.keySet().iterator();
while (playerIterator.hasNext())
{
Player player = playerIterator.next();
if (!UtilTime.elapsed(_shootTime.get(player), 2000))
continue;
playerIterator.remove();
//Helmet
ItemStack head = ItemStackFactory.Instance.CreateStack(Material.SKULL_ITEM, (byte)1, 1);
player.getInventory().setHelmet(head);
player.getInventory().addItem(new ItemStack(Material.ARROW));
}
}
@EventHandler
public void Death(PlayerDeathEvent event)
{
_shootTime.remove(event.getEntity());
}
}