44 lines
1.0 KiB
Java
44 lines
1.0 KiB
Java
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package nautilus.game.arcade.stats;
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import java.util.List;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import nautilus.game.arcade.events.GameStateChangeEvent;
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import nautilus.game.arcade.game.Game;
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public class WinFastStatTracker extends StatTracker<Game>
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{
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private final int _seconds;
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private long _gameStartTime;
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public WinFastStatTracker(Game game, int seconds)
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{
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super(game);
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_seconds = seconds;
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}
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@EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR)
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public void onGameStateChange(GameStateChangeEvent event)
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{
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if (event.GetState() == Game.GameState.Live)
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_gameStartTime = System.currentTimeMillis();
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else if (event.GetState() == Game.GameState.End)
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{
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if (System.currentTimeMillis() - _gameStartTime < _seconds * 1000)
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{
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List<Player> winners = getGame().getWinners();
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if (winners != null)
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{
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for (Player winner : winners)
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getGame().AddStat(winner, "Speedrunner", 1, true, false);
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}
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}
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}
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}
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}
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