Mineplex2018-withcommit/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/kit/perks/PerkPigZombie.java

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package nautilus.game.arcade.kit.perks;
import java.util.HashSet;
import org.bukkit.Material;
import org.bukkit.Sound;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.entity.PlayerDeathEvent;
import org.bukkit.inventory.ItemStack;
import mineplex.core.common.util.C;
import mineplex.core.common.util.F;
import mineplex.core.common.util.UtilPlayer;
import mineplex.core.disguise.disguises.DisguisePig;
import mineplex.core.disguise.disguises.DisguisePigZombie;
import mineplex.core.itemstack.ItemStackFactory;
import mineplex.core.updater.UpdateType;
import mineplex.core.updater.event.UpdateEvent;
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import nautilus.game.arcade.kit.SmashPerk;
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public class PerkPigZombie extends SmashPerk
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{
public HashSet<Player> _active = new HashSet<Player>();
public PerkPigZombie()
{
super("Nether Pig", new String[]
{
C.cGray + "Become Nether Pig when HP is below 6.",
C.cGray + "Return to Pig when HP is 10 or higher."
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});
}
@EventHandler
public void Check(UpdateEvent event)
{
if (event.getType() != UpdateType.FASTER)
return;
for (Player player : Manager.GetGame().GetPlayers(true))
{
if (!Kit.HasKit(player))
continue;
//Active
if (_active.contains(player))
{
Manager.GetCondition().Factory().Speed("Pig Zombie", player, player, 0.9, 0, false, false, false);
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if (player.getHealth() < 10 || isSuperActive(player))
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continue;
//Deactivate
_active.remove(player);
//Armor
player.getInventory().setHelmet(null);
player.getInventory().setChestplate(ItemStackFactory.Instance.CreateStack(Material.CHAINMAIL_CHESTPLATE));
player.getInventory().setLeggings(ItemStackFactory.Instance.CreateStack(Material.CHAINMAIL_LEGGINGS));
player.getInventory().setBoots(ItemStackFactory.Instance.CreateStack(Material.CHAINMAIL_BOOTS));
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player.getInventory().remove(Material.IRON_HELMET);
player.getInventory().remove(Material.IRON_CHESTPLATE);
player.getInventory().remove(Material.IRON_LEGGINGS);
player.getInventory().remove(Material.IRON_BOOTS);
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//Disguise
DisguisePig disguise = new DisguisePig(player);
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if (Manager.GetGame().GetTeam(player) != null)
disguise.setName(Manager.GetGame().GetTeam(player).GetColor() + player.getName());
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else
disguise.setName(player.getName());
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disguise.setCustomNameVisible(true);
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Manager.GetDisguise().disguise(disguise);
//Sound
player.getWorld().playSound(player.getLocation(), Sound.PIG_IDLE, 2f, 1f);
player.getWorld().playSound(player.getLocation(), Sound.PIG_IDLE, 2f, 1f);
//Inform
UtilPlayer.message(player, F.main("Skill", "You returned to " + F.skill("Pig Form") + "."));
}
//Not Active
else
{
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if (player.getHealth() <= 0 || (!isSuperActive(player) && player.getHealth() > 6))
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continue;
//Activate
_active.add(player);
//Armor
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player.getInventory().setHelmet(new ItemStack(Material.IRON_HELMET));
player.getInventory().setChestplate(new ItemStack(Material.IRON_CHESTPLATE));
player.getInventory().setLeggings(new ItemStack(Material.IRON_LEGGINGS));
player.getInventory().setBoots(new ItemStack(Material.IRON_BOOTS));
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//Disguise
DisguisePigZombie disguise = new DisguisePigZombie(player);
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if (Manager.GetGame().GetTeam(player) != null)
disguise.setName(Manager.GetGame().GetTeam(player).GetColor() + player.getName());
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else
disguise.setName(player.getName());
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disguise.setCustomNameVisible(true);
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Manager.GetDisguise().disguise(disguise);
//Sound
player.getWorld().playSound(player.getLocation(), Sound.ZOMBIE_PIG_ANGRY, 2f, 1f);
player.getWorld().playSound(player.getLocation(), Sound.ZOMBIE_PIG_ANGRY, 2f, 1f);
//Inform
UtilPlayer.message(player, F.main("Skill", "You transformed into " + F.skill("Nether Pig Form") + "."));
player.setExp(0.99f);
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}
}
}
@EventHandler
public void Clean(PlayerDeathEvent event)
{
_active.remove(event.getEntity());
}
}