92 lines
2.1 KiB
Java
92 lines
2.1 KiB
Java
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package nautilus.game.arcade.kit.perks;
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import java.util.HashSet;
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import java.util.Iterator;
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import org.bukkit.Effect;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.util.Vector;
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import mineplex.core.common.util.C;
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import mineplex.core.common.util.UtilBlock;
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import mineplex.core.recharge.Recharge;
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import mineplex.core.updater.UpdateType;
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import mineplex.core.updater.event.UpdateEvent;
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import nautilus.game.arcade.kit.Perk;
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import nautilus.game.arcade.kit.perks.data.IcePathData;
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public class PerkIcePath extends Perk
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{
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private HashSet<IcePathData> _data = new HashSet<IcePathData>();
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public PerkIcePath()
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{
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super("Ice Path", new String[]
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{
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C.cYellow + "Right-Click" + C.cGray + " with Axe to " + C.cGreen + "Ice Path"
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});
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}
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@EventHandler
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public void Skill(PlayerInteractEvent event)
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{
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if (event.isCancelled())
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return;
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if (event.getAction() != Action.RIGHT_CLICK_AIR && event.getAction() != Action.RIGHT_CLICK_BLOCK)
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return;
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if (UtilBlock.usable(event.getClickedBlock()))
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return;
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if (event.getPlayer().getItemInHand() == null)
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return;
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if (!event.getPlayer().getItemInHand().getType().toString().contains("_AXE"))
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return;
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Player player = event.getPlayer();
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if (!Kit.HasKit(player))
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return;
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if (!Recharge.Instance.use(player, GetName(), 1000, true))
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return;
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player.setVelocity(new Vector(0,0,0));
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player.teleport(player.getLocation().add(0, 0.5, 0));
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_data.add(new IcePathData(player));
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}
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@EventHandler
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public void Freeze(UpdateEvent event)
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{
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if (event.getType() != UpdateType.TICK)
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return;
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Iterator<IcePathData> dataIterator = _data.iterator();
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while (dataIterator.hasNext())
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{
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IcePathData data = dataIterator.next();
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Block block = data.GetNextBlock();
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if (block == null)
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{
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dataIterator.remove();
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}
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else
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{
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block.getWorld().playEffect(block.getLocation(), Effect.STEP_SOUND, 79);
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Manager.GetBlockRestore().Add(block, 79, (byte)0, 6000);
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}
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}
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}
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}
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