104 lines
2.7 KiB
YAML
104 lines
2.7 KiB
YAML
|
# Main configuration file for PocketMine-MP
|
||
|
# These settings are the ones that cannot be included in server.properties
|
||
|
# Some of these settings are safe, others can break your server if modified incorrectly
|
||
|
|
||
|
settings:
|
||
|
shutdown-message: "Server closed"
|
||
|
#Allow listing plugins via Query
|
||
|
query-plugins: true
|
||
|
#Show a console message when a plugin uses deprecated API methods
|
||
|
deprecated-verbose: true
|
||
|
#Enable plugin and core profiling by default
|
||
|
enable-profiling: false
|
||
|
advanced-cache: false
|
||
|
upnp-forwarding: false
|
||
|
#Sends anonymous statistics to create usage reports
|
||
|
send-usage: true
|
||
|
#Number of AsyncTask workers
|
||
|
#WARNING: This will increase global memory usage, but it won't be listed in the total.
|
||
|
async-workers: 15
|
||
|
|
||
|
debug:
|
||
|
#If > 1, it will show debug messages in the console
|
||
|
level: 1
|
||
|
#Enables /status
|
||
|
commands: false
|
||
|
|
||
|
level-settings:
|
||
|
#The default format that levels will use when created
|
||
|
default-format: mcregion
|
||
|
#If true, converts from a format that is not the default to the default format on load
|
||
|
#NOTE: This is currently not implemented
|
||
|
convert-format: false
|
||
|
|
||
|
chunk-sending:
|
||
|
#Amount of chunks sent to players per tick
|
||
|
per-tick: 1
|
||
|
#Compression level used when sending chunks. Higher = more CPU, less bandwidth usage
|
||
|
compression-level: 6
|
||
|
#Amount of chunks sent around each player
|
||
|
max-chunks: 56
|
||
|
|
||
|
chunk-ticking:
|
||
|
#Max amount of chunks processed each tick
|
||
|
per-tick: 50
|
||
|
#Radius of chunks around a player to tick
|
||
|
tick-radius: 2
|
||
|
#NOTE: This is currently not implemented
|
||
|
light-updates: false
|
||
|
clear-tick-list: false
|
||
|
|
||
|
chunk-generation:
|
||
|
#Whether to run the generation on a different thread or on the main thread
|
||
|
#Generation will be less glitchy on the main thread, but will lag more
|
||
|
#Using this with fast generators is recommended
|
||
|
use-async: true
|
||
|
#Max. amount of chunks to generate per tick, only for use-async: false
|
||
|
per-tick: 1
|
||
|
|
||
|
chunk-gc:
|
||
|
period-in-ticks: 600
|
||
|
|
||
|
ticks-per:
|
||
|
animal-spawns: 100
|
||
|
monster-spawns: 100
|
||
|
autosave: 6000
|
||
|
cache-cleanup: 900
|
||
|
|
||
|
spawn-limits:
|
||
|
monsters: 0
|
||
|
animals: 0
|
||
|
water-animals: 0
|
||
|
ambient: 0
|
||
|
|
||
|
auto-report:
|
||
|
#Send crash reports for processing
|
||
|
enabled: true
|
||
|
send-code: true
|
||
|
send-settings: true
|
||
|
send-phpinfo: true
|
||
|
host: crash.pocketmine.net
|
||
|
|
||
|
auto-updater:
|
||
|
enabled: true
|
||
|
on-update:
|
||
|
warn-console: true
|
||
|
warn-ops: true
|
||
|
#Can be development, beta or stable.
|
||
|
preferred-channel: stable
|
||
|
#If using a development version, it will suggest changing the channel
|
||
|
suggest-channels: true
|
||
|
host: www.pocketmine.net
|
||
|
|
||
|
aliases:
|
||
|
#Examples:
|
||
|
#showtheversion: version
|
||
|
#savestop: [save-all, stop]
|
||
|
|
||
|
worlds:
|
||
|
#These settings will override the generator set in server.properties and allows loading multiple levels
|
||
|
#Example:
|
||
|
#world:
|
||
|
# seed: 404
|
||
|
# generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45)
|