2013-08-27 17:14:08 +02:00
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package nautilus.game.arcade.managers;
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import java.util.HashSet;
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import java.util.Iterator;
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import mineplex.core.updater.UpdateType;
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import mineplex.core.updater.event.UpdateEvent;
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import nautilus.game.arcade.ArcadeManager;
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import nautilus.game.arcade.game.Game.GameState;
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import nautilus.game.arcade.world.WorldData;
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2014-08-14 01:57:37 +02:00
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import net.minecraft.server.v1_7_R4.ChunkPreLoadEvent;
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2013-08-27 17:14:08 +02:00
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.world.ChunkUnloadEvent;
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public class GameWorldManager implements Listener
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{
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ArcadeManager Manager;
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2014-08-08 09:05:11 +02:00
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2013-08-27 17:14:08 +02:00
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private HashSet<WorldData> _worldLoader = new HashSet<WorldData>();
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public GameWorldManager(ArcadeManager manager)
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{
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Manager = manager;
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Manager.GetPluginManager().registerEvents(this, Manager.GetPlugin());
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}
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@EventHandler
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public void LoadWorldChunks(UpdateEvent event)
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{
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if (event.getType() != UpdateType.TICK)
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return;
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2014-08-08 09:05:11 +02:00
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2013-08-27 17:14:08 +02:00
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Iterator<WorldData> worldIterator = _worldLoader.iterator();
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long endTime = System.currentTimeMillis() + 25;
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while (worldIterator.hasNext())
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{
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long timeLeft = endTime - System.currentTimeMillis();
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if (timeLeft <= 0) continue;
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final WorldData worldData = worldIterator.next();
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if (worldData.World == null)
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{
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worldIterator.remove();
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}
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else if (worldData.LoadChunks(timeLeft))
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{
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worldData.Host.SetState(GameState.Recruit);
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worldIterator.remove();
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}
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}
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}
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2014-05-09 05:01:21 +02:00
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/*
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2013-08-27 17:14:08 +02:00
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@EventHandler
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public void ChunkLoad(ChunkPreLoadEvent event)
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{
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if (Manager.GetGame() != null)
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if (Manager.GetGame().WorldData != null)
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Manager.GetGame().WorldData.ChunkLoad(event);
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}
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2014-05-09 05:01:21 +02:00
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*/
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2013-08-27 17:14:08 +02:00
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@EventHandler
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public void ChunkUnload(ChunkUnloadEvent event)
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{
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if (event.getWorld().getName().equals("world"))
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{
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event.setCancelled(true);
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return;
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}
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if (Manager.GetGame() != null)
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if (Manager.GetGame().WorldData != null)
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Manager.GetGame().WorldData.ChunkUnload(event);
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}
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public void RegisterWorld(WorldData worldData)
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{
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_worldLoader.add(worldData);
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}
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}
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