Mineplex2018-withcommit/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/ArcadeManager.java

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package nautilus.game.arcade;
import java.io.File;
import java.util.ArrayList;
import nautilus.game.arcade.addons.*;
import nautilus.game.arcade.command.*;
import nautilus.game.arcade.game.Game;
import nautilus.game.arcade.game.Game.GameState;
import nautilus.game.arcade.game.GameServerConfig;
import nautilus.game.arcade.game.GameTeam;
import nautilus.game.arcade.managers.*;
import nautilus.game.arcade.shop.ArcadeShop;
import nautilus.game.arcade.world.FireworkHandler;
import org.bukkit.ChatColor;
import org.bukkit.GameMode;
import org.bukkit.Material;
import org.bukkit.craftbukkit.v1_6_R2.entity.CraftPlayer;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.player.AsyncPlayerChatEvent;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.event.server.ServerListPingEvent;
import org.bukkit.plugin.java.JavaPlugin;
import mineplex.minecraft.game.core.IRelation;
import mineplex.minecraft.game.core.condition.ConditionManager;
import mineplex.minecraft.game.core.condition.Condition.ConditionType;
import mineplex.minecraft.game.core.damage.DamageManager;
import mineplex.minecraft.game.core.fire.Fire;
import me.chiss.Core.Chat.Chat;
import mineplex.core.MiniPlugin;
import mineplex.core.itemstack.ItemStackFactory;
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import me.chiss.Core.Modules.Blood;
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import me.chiss.Core.Plugin.IChat;
import mineplex.core.account.CoreClientManager;
import mineplex.core.blockrestore.BlockRestore;
import mineplex.core.common.util.*;
import mineplex.core.creature.Creature;
import mineplex.core.disguise.DisguiseManager;
import mineplex.core.donation.DonationManager;
import mineplex.core.packethandler.PacketHandler;
import mineplex.core.explosion.Explosion;
import mineplex.core.portal.Portal;
import mineplex.core.projectile.ProjectileManager;
public class ArcadeManager extends MiniPlugin implements IRelation, IChat
{
//Modules
private BlockRestore _blockRestore;
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private Blood _blood;
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private Chat _chat;
private CoreClientManager _clientManager;
private DisguiseManager _disguiseManager;
private DonationManager _donationManager;
private ConditionManager _conditionManager;
private Creature _creature;
private DamageManager _damageManager;
private Explosion _explosionManager;
private Fire _fire;
private FireworkHandler _firework;
private ProjectileManager _projectileManager;
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private Portal _portal;
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private ArcadeShop _arcadeShop;
//Managers
private GameFactory _gameFactory;
private GameChatManager _gameChatManager;
private GameCreationManager _gameCreationManager;
private GameGemManager _gameGemManager;
private GameManager _gameManager;
private GameLobbyManager _gameLobbyManager;
private GameWorldManager _gameWorldManager;
//Server Games
private GameServerConfig _serverConfig;
//Games
private Game _game;
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public ArcadeManager(JavaPlugin plugin, GameServerConfig serverConfig, CoreClientManager clientManager, DonationManager donationManager, ConditionManager conditionManager, DamageManager damageManager, DisguiseManager disguiseManager, Creature creature, Blood blood, PacketHandler packetHandler)
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{
super("Game Manager", plugin);
_serverConfig = serverConfig;
//Modules
_blockRestore = new BlockRestore(plugin);
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_blood = blood;
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_explosionManager = new Explosion(plugin, _blockRestore);
_explosionManager.SetDebris(false);
_conditionManager = conditionManager;
_clientManager = clientManager;
_chat = new Chat(plugin, _clientManager, this);
_creature = creature;
_damageManager = damageManager;
_damageManager.UseDefaultWeaponDamage = true;
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_disguiseManager = disguiseManager;
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_donationManager = donationManager;
_firework = new FireworkHandler();
_projectileManager = new ProjectileManager(plugin);
_fire = new Fire(plugin, conditionManager, damageManager);
_portal = new Portal(plugin);
//Shop
_arcadeShop = new ArcadeShop(this, clientManager, donationManager);
//Game Factory
_gameFactory = new GameFactory(this);
//Managers
_gameChatManager = new GameChatManager(this);
_gameCreationManager = new GameCreationManager(this);
_gameGemManager = new GameGemManager(this);
_gameManager = new GameManager(this);
_gameLobbyManager = new GameLobbyManager(this, packetHandler);
new GameFlagManager(this);
new GamePlayerManager(this);
_gameWorldManager = new GameWorldManager(this);
new MiscManager(this);
//Game Addons
new CompassAddon(plugin, this);
new SoupAddon(plugin, this);
}
@Override
public void AddCommands()
{
AddCommand(new GameCommand(this));
AddCommand(new ParseCommand(this));
AddCommand(new GemCommand(this));
AddCommand(new WriteCommand(this));
}
public GameServerConfig GetServerConfig()
{
return _serverConfig;
}
public ArrayList<GameType> GetGameList()
{
return GetServerConfig().GameList;
}
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public Blood GetBlood()
{
return _blood;
}
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public Chat GetChat()
{
return _chat;
}
public BlockRestore GetBlockRestore()
{
return _blockRestore;
}
public CoreClientManager GetClients()
{
return _clientManager;
}
public ConditionManager GetCondition()
{
return _conditionManager;
}
public Creature GetCreature()
{
return _creature;
}
public DisguiseManager GetDisguise()
{
return _disguiseManager;
}
public DamageManager GetDamage()
{
return _damageManager;
}
public DonationManager GetDonation()
{
return _donationManager;
}
public Fire GetFire()
{
return _fire;
}
public FireworkHandler GetFirework()
{
return _firework;
}
public ProjectileManager GetProjectile()
{
return _projectileManager;
}
public GameLobbyManager GetLobby()
{
return _gameLobbyManager;
}
public ArcadeShop GetShop()
{
return _arcadeShop;
}
public GameCreationManager GetGameCreationManager()
{
return _gameCreationManager;
}
public GameFactory GetGameFactory()
{
return _gameFactory;
}
public GameManager GetGameManager()
{
return _gameManager;
}
public GameGemManager GetGameGemManager()
{
return _gameGemManager;
}
public GameWorldManager GetGameWorldManager()
{
return _gameWorldManager;
}
public ChatColor GetColor(Player player)
{
if (_game == null)
return ChatColor.GRAY;
GameTeam team = _game.GetTeam(player);
if (team == null)
return ChatColor.GRAY;
return team.GetColor();
}
@Override
public void HandleChat(AsyncPlayerChatEvent event, String filteredMessage)
{
_gameChatManager.HandleChat(event, filteredMessage);
}
@Override
public boolean CanHurt(String a, String b)
{
return CanHurt(UtilPlayer.searchExact(a), UtilPlayer.searchExact(b));
}
public boolean CanHurt(Player pA, Player pB)
{
if (pA == null || pB == null)
return false;
if (!_game.Damage)
return false;
if (!_game.DamagePvP)
return false;
//Self Damage
if (pA.equals(pB))
return _game.DamageSelf;
GameTeam tA = _game.GetTeam(pA);
if (tA == null)
return false;
GameTeam tB = _game.GetTeam(pB);
if (tB == null)
return false;
if (tA.equals(tB) && !_game.DamageTeamSelf)
return false;
if (!tA.equals(tB) && !_game.DamageTeamOther)
return false;
return true;
}
@Override
public boolean IsSafe(Player player)
{
if (_game == null)
return true;
if (_game.IsPlaying(player))
return false;
return true;
}
@EventHandler
public void MessageMOTD(ServerListPingEvent event)
{
if (_game == null || _game.GetState() == GameState.Recruit)
{
if (_game != null && _game.GetCountdown() != -1)
{
event.setMotd(ChatColor.GREEN + "Starting in " + _game.GetCountdown() + " Seconds");
}
else
{
event.setMotd(ChatColor.GREEN + "Recruiting");
}
}
else
{
event.setMotd(ChatColor.YELLOW + "In Progress");
}
}
@EventHandler
public void MessageJoin(PlayerJoinEvent event)
{
event.setJoinMessage(F.sys("Join", event.getPlayer().getName()));
}
@EventHandler
public void MessageQuit(PlayerQuitEvent event)
{
event.setQuitMessage(F.sys("Quit", GetColor(event.getPlayer()) + event.getPlayer().getName()));
}
public Game GetGame()
{
return _game;
}
public void SetGame(Game game)
{
_game = game;
}
public int GetPlayerMin()
{
return GetServerConfig().MinPlayers;
}
public int GetPlayerFull()
{
return GetServerConfig().MaxPlayers;
}
public void HubClock(Player player)
{
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player.getInventory().setItem(8, ItemStackFactory.Instance.CreateStack(Material.WATCH, (byte)0, 1, (short)0, C.cGreen + "Return to Hub",
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new String[] {"", ChatColor.RESET + "Click while holding this", ChatColor.RESET + "to return to the Hub."}));
}
@EventHandler(priority = EventPriority.LOWEST)
public void HubClockInteract(PlayerInteractEvent event)
{
Player player = event.getPlayer();
if (player.getItemInHand() == null)
return;
if (player.getItemInHand().getType() != Material.WATCH)
return;
if (_game != null && _game.IsAlive(player))
return;
_portal.SendPlayerToServer(player, "Lobby");
}
public boolean IsAlive(Player player)
{
if (_game == null)
return false;
return _game.IsAlive(player);
}
public void Clear(Player player)
{
player.setGameMode(GameMode.SURVIVAL);
player.setAllowFlight(false);
UtilInv.Clear(player);
player.setFoodLevel(20);
player.setHealth(20);
player.setFireTicks(0);
player.setFallDistance(0);
player.setLevel(0);
player.setExp(0f);
((CraftPlayer)player).getHandle().spectating = false;
((CraftPlayer)player).getHandle().m = true;
GetCondition().EndCondition(player, ConditionType.CLOAK, "Spectator");
HubClock(player);
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GetDisguise().undisguise(player);
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}
public ArrayList<String> LoadFiles(String gameName)
{
File folder = new File("maps" + File.separatorChar + gameName);
if (!folder.exists()) folder.mkdirs();
ArrayList<String> maps = new ArrayList<String>();
System.out.println("Searching Maps in: " + folder);
for (File file : folder.listFiles())
{
if (!file.isFile())
continue;
String name = file.getName();
if (name.length() < 5)
continue;
name = name.substring(name.length()-4, name.length());
if (file.getName().equals(".zip"))
continue;
maps.add(file.getName().substring(0, file.getName().length()-4));
}
for (String map : maps)
System.out.println("Found Map: " + map);
return maps;
}
}