2013-08-31 05:15:16 +02:00
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package nautilus.game.arcade.kit.perks;
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import java.util.HashMap;
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import org.bukkit.Material;
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import org.bukkit.Sound;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.player.PlayerInteractEvent;
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import mineplex.core.common.util.C;
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import mineplex.core.common.util.F;
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import mineplex.core.common.util.UtilAction;
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import mineplex.core.common.util.UtilAlg;
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import mineplex.core.common.util.UtilBlock;
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import mineplex.core.common.util.UtilPlayer;
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import mineplex.core.recharge.Recharge;
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import nautilus.game.arcade.kit.Perk;
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public class PerkBoneExplosion extends Perk
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{
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public PerkBoneExplosion()
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{
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super("Bone Explosion", new String[]
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{
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C.cYellow + "Right-Click" + C.cGray + " with Axe to " + C.cGreen + "Bone Explosion"
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});
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}
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@EventHandler
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public void Leap(PlayerInteractEvent event)
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{
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if (event.isCancelled())
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return;
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if (event.getAction() != Action.RIGHT_CLICK_AIR && event.getAction() != Action.RIGHT_CLICK_BLOCK)
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return;
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if (UtilBlock.usable(event.getClickedBlock()))
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return;
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if (event.getPlayer().getItemInHand() == null)
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return;
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if (!event.getPlayer().getItemInHand().getType().toString().contains("_AXE"))
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return;
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Player player = event.getPlayer();
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if (!Kit.HasKit(player))
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return;
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if (!Recharge.Instance.use(player, GetName(), 10000, true))
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return;
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HashMap<Player, Double> nearby = UtilPlayer.getInRadius(player.getLocation(), 8);
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for (Player other : nearby.keySet())
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{
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if (player.equals(other))
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continue;
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//Inform
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UtilPlayer.message(player, F.main("Game", F.elem(Manager.GetColor(player) + player.getName()) + " used " + F.skill(GetName()) + "."));
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//Velocity
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2013-08-31 10:19:23 +02:00
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UtilAction.velocity(other, UtilAlg.getTrajectory(player, other), 1 + 1 * nearby.get(other), false, 0, 0.6 + 0.6 * nearby.get(other), 1.2, true);
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2013-08-31 05:15:16 +02:00
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}
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//Inform
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UtilPlayer.message(player, F.main("Game", "You used " + F.skill(GetName()) + "."));
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//Effect
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Manager.GetBlood().Effects(player.getLocation().add(0, 0.5, 0), 48, 0.8, Sound.SKELETON_HURT, 2f, 1.2f, Material.BONE, (byte)0, 40, false);
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}
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}
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