2013-08-27 17:14:08 +02:00
|
|
|
package nautilus.game.arcade.managers;
|
|
|
|
|
|
|
|
import java.util.Iterator;
|
|
|
|
|
|
|
|
import mineplex.core.common.util.C;
|
|
|
|
import mineplex.core.common.util.F;
|
|
|
|
import mineplex.core.common.util.UtilInv;
|
|
|
|
import mineplex.core.common.util.UtilPlayer;
|
|
|
|
import mineplex.core.common.util.UtilServer;
|
|
|
|
import mineplex.core.common.util.UtilTime;
|
|
|
|
import mineplex.core.updater.UpdateType;
|
2013-09-02 10:09:28 +02:00
|
|
|
import mineplex.core.updater.event.RestartServerEvent;
|
2013-08-27 17:14:08 +02:00
|
|
|
import mineplex.core.updater.event.UpdateEvent;
|
|
|
|
import mineplex.minecraft.game.core.condition.Condition.ConditionType;
|
|
|
|
import nautilus.game.arcade.ArcadeManager;
|
|
|
|
import nautilus.game.arcade.events.GameStateChangeEvent;
|
|
|
|
import nautilus.game.arcade.events.PlayerStateChangeEvent;
|
|
|
|
import nautilus.game.arcade.game.Game;
|
|
|
|
import nautilus.game.arcade.game.GameTeam;
|
|
|
|
import nautilus.game.arcade.game.Game.GameState;
|
|
|
|
|
|
|
|
import org.bukkit.ChatColor;
|
|
|
|
import org.bukkit.Color;
|
|
|
|
import org.bukkit.FireworkEffect;
|
|
|
|
import org.bukkit.GameMode;
|
|
|
|
import org.bukkit.Sound;
|
|
|
|
import org.bukkit.FireworkEffect.Type;
|
|
|
|
import org.bukkit.entity.Player;
|
|
|
|
import org.bukkit.event.EventHandler;
|
|
|
|
import org.bukkit.event.EventPriority;
|
|
|
|
import org.bukkit.event.Listener;
|
|
|
|
import org.bukkit.event.player.PlayerQuitEvent;
|
|
|
|
|
|
|
|
public class GameManager implements Listener
|
|
|
|
{
|
|
|
|
ArcadeManager Manager;
|
|
|
|
|
|
|
|
public GameManager(ArcadeManager manager)
|
|
|
|
{
|
|
|
|
Manager = manager;
|
|
|
|
|
|
|
|
Manager.GetPluginManager().registerEvents(this, Manager.GetPlugin());
|
|
|
|
}
|
|
|
|
|
|
|
|
@EventHandler
|
|
|
|
public void StateUpdate(UpdateEvent event)
|
|
|
|
{
|
|
|
|
if (event.getType() != UpdateType.SEC)
|
|
|
|
return;
|
|
|
|
|
|
|
|
Game game = Manager.GetGame();
|
|
|
|
if (game == null) return;
|
|
|
|
|
|
|
|
if (game.GetState() == GameState.Loading)
|
|
|
|
{
|
|
|
|
if (UtilTime.elapsed(game.GetStateTime(), 30000))
|
|
|
|
{
|
|
|
|
System.out.println("Game Load Expired.");
|
|
|
|
game.SetState(GameState.Dead);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (game.GetState() == GameState.Recruit)
|
|
|
|
{
|
|
|
|
//Stop Countdown!
|
|
|
|
if (game.GetCountdown() != -1 &&
|
|
|
|
UtilServer.getPlayers().length < Manager.GetPlayerMin() &&
|
|
|
|
!game.GetCountdownForce())
|
|
|
|
{
|
|
|
|
game.SetCountdown(-1);
|
|
|
|
Manager.GetLobby().DisplayWaiting();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (game.GetCountdown() != -1)
|
|
|
|
StateCountdown(game, -1, false);
|
|
|
|
|
|
|
|
else if (UtilServer.getPlayers().length >= Manager.GetPlayerFull())
|
|
|
|
StateCountdown(game, 20, false);
|
|
|
|
|
|
|
|
else if (UtilServer.getPlayers().length >= Manager.GetPlayerMin())
|
|
|
|
StateCountdown(game, 60, false);
|
|
|
|
}
|
|
|
|
else if (game.GetState() == GameState.Prepare)
|
|
|
|
{
|
|
|
|
if (UtilTime.elapsed(game.GetStateTime(), 9000))
|
|
|
|
{
|
|
|
|
for (Player player : UtilServer.getPlayers())
|
|
|
|
player.playSound(player.getLocation(), Sound.NOTE_PLING, 2f, 2f);
|
|
|
|
|
|
|
|
if (game.GetPlayers(true).size() < 2)
|
|
|
|
{
|
|
|
|
game.Announce(C.cWhite + C.Bold + game.GetName() + " ended, not enough players!");
|
|
|
|
game.SetState(GameState.Dead);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
game.SetState(GameState.Live);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
for (Player player : UtilServer.getPlayers())
|
|
|
|
player.playSound(player.getLocation(), Sound.NOTE_STICKS, 1f, 1f);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (game.GetState() == GameState.Live)
|
|
|
|
{
|
|
|
|
if (UtilTime.elapsed(game.GetStateTime(), 1200000))
|
|
|
|
{
|
|
|
|
game.SetState(GameState.End);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (game.GetState() == GameState.End)
|
|
|
|
{
|
|
|
|
if (UtilTime.elapsed(game.GetStateTime(), 10000))
|
|
|
|
{
|
|
|
|
game.SetState(GameState.Dead);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void StateCountdown(Game game, int timer, boolean force)
|
|
|
|
{
|
|
|
|
//Always give time to pick team.
|
|
|
|
if (!game.GetCountdownForce() && !force && !UtilTime.elapsed(game.GetStateTime(), 15000))
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (force)
|
|
|
|
game.SetCountdownForce(true);
|
|
|
|
|
|
|
|
//Team Preference
|
|
|
|
TeamPreferenceJoin(game);
|
|
|
|
|
|
|
|
//Team Swap
|
|
|
|
TeamPreferenceSwap(game);
|
|
|
|
|
|
|
|
//Team Default
|
|
|
|
TeamDefaultJoin(game);
|
|
|
|
|
|
|
|
//Team Inform STILL Queued
|
|
|
|
if (game.GetCountdown() == -1)
|
|
|
|
{
|
|
|
|
game.InformQueuePositions();
|
2013-09-01 00:34:53 +02:00
|
|
|
//game.AnnounceGame();
|
2013-08-27 17:14:08 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
//Initialise Countdown
|
|
|
|
if (force)
|
|
|
|
game.SetCountdownForce(true);
|
|
|
|
|
|
|
|
//Start Timer
|
|
|
|
if (game.GetCountdown() == -1)
|
|
|
|
game.SetCountdown(timer + 1);
|
|
|
|
|
|
|
|
//Decrease Timer
|
|
|
|
if (game.GetCountdown() > timer + 1 && timer != -1)
|
|
|
|
game.SetCountdown(timer + 1);
|
|
|
|
|
|
|
|
//Countdown--
|
|
|
|
if (game.GetCountdown() > 0)
|
|
|
|
game.SetCountdown(game.GetCountdown() - 1);
|
|
|
|
|
|
|
|
//Inform Countdown
|
|
|
|
if (game.GetCountdown() > 0)
|
|
|
|
{
|
|
|
|
Manager.GetLobby().WriteGameLine("starting in " + game.GetCountdown() + "...", 3, 159, (byte)13);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Manager.GetLobby().WriteGameLine("game in progress", 3, 159, (byte)13);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (game.GetCountdown() > 0 && game.GetCountdown() <= 10)
|
|
|
|
for (Player player : UtilServer.getPlayers())
|
|
|
|
player.playSound(player.getLocation(), Sound.NOTE_PLING, 1f, 1f);
|
|
|
|
|
|
|
|
//Countdown Ended
|
|
|
|
if (game.GetCountdown() == 0)
|
|
|
|
game.SetState(GameState.Prepare);
|
|
|
|
}
|
2013-09-02 10:09:28 +02:00
|
|
|
|
|
|
|
@EventHandler
|
|
|
|
public void restartServerCheck(RestartServerEvent event)
|
|
|
|
{
|
|
|
|
if (Manager.GetGame() != null && Manager.GetGame().GetState() != GameState.Recruit)
|
|
|
|
event.setCancelled(true);
|
|
|
|
}
|
2013-08-27 17:14:08 +02:00
|
|
|
|
|
|
|
@EventHandler
|
|
|
|
public void KitRegister(GameStateChangeEvent event)
|
|
|
|
{
|
|
|
|
if (event.GetState() != GameState.Live)
|
|
|
|
return;
|
|
|
|
|
|
|
|
event.GetGame().RegisterKits();
|
|
|
|
}
|
|
|
|
|
|
|
|
@EventHandler
|
|
|
|
public void KitDeregister(GameStateChangeEvent event)
|
|
|
|
{
|
|
|
|
if (event.GetState() != GameState.Dead)
|
|
|
|
return;
|
|
|
|
|
|
|
|
event.GetGame().DeregisterKits();
|
|
|
|
|
|
|
|
for (Player player : UtilServer.getPlayers())
|
|
|
|
{
|
|
|
|
Manager.Clear(player);
|
|
|
|
Manager.GetCondition().EndCondition(player, ConditionType.CLOAK, "Spectator");
|
|
|
|
player.teleport(Manager.GetLobby().GetSpawn());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
@EventHandler(priority = EventPriority.LOWEST) //BEFORE PARSE DATA
|
|
|
|
public void TeamGeneration(GameStateChangeEvent event)
|
|
|
|
{
|
|
|
|
if (event.GetState() != GameState.Recruit)
|
|
|
|
return;
|
|
|
|
|
|
|
|
Game game = event.GetGame();
|
|
|
|
|
|
|
|
for (String team : game.WorldData.SpawnLocs.keySet())
|
|
|
|
{
|
|
|
|
ChatColor color;
|
|
|
|
|
|
|
|
if (team.equalsIgnoreCase("RED")) color = ChatColor.RED;
|
|
|
|
else if (team.equalsIgnoreCase("YELLOW")) color = ChatColor.YELLOW;
|
|
|
|
else if (team.equalsIgnoreCase("GREEN")) color = ChatColor.GREEN;
|
|
|
|
else if (team.equalsIgnoreCase("BLUE")) color = ChatColor.AQUA;
|
|
|
|
else
|
|
|
|
{
|
|
|
|
color = ChatColor.DARK_GREEN;
|
|
|
|
|
|
|
|
if (game.GetTeamList().size() == 0) if (game.WorldData.SpawnLocs.size() > 1) color = ChatColor.RED;
|
|
|
|
if (game.GetTeamList().size() == 1) color = ChatColor.YELLOW;
|
|
|
|
if (game.GetTeamList().size() == 2) color = ChatColor.GREEN;
|
|
|
|
if (game.GetTeamList().size() == 3) color = ChatColor.AQUA;
|
2013-09-08 11:31:58 +02:00
|
|
|
if (game.GetTeamList().size() == 4) color = ChatColor.GOLD;
|
|
|
|
if (game.GetTeamList().size() == 5) color = ChatColor.DARK_BLUE;
|
|
|
|
if (game.GetTeamList().size() == 6) color = ChatColor.LIGHT_PURPLE;
|
|
|
|
if (game.GetTeamList().size() == 7) color = ChatColor.WHITE;
|
2013-08-27 17:14:08 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
GameTeam newTeam = new GameTeam(team, color, game.WorldData.SpawnLocs.get(team));
|
|
|
|
game.AddTeam(newTeam);
|
|
|
|
}
|
|
|
|
|
|
|
|
//Restrict Kits
|
|
|
|
game.RestrictKits();
|
|
|
|
|
|
|
|
//Parse Data
|
|
|
|
game.ParseData();
|
|
|
|
}
|
|
|
|
|
|
|
|
@EventHandler(priority = EventPriority.MONITOR)
|
|
|
|
public void TeamScoreboardCreation(GameStateChangeEvent event)
|
|
|
|
{
|
|
|
|
if (event.GetState() != GameState.Recruit)
|
|
|
|
return;
|
|
|
|
|
|
|
|
event.GetGame().CreateScoreboardTeams();
|
|
|
|
}
|
|
|
|
|
|
|
|
public void TeamPreferenceJoin(Game game)
|
|
|
|
{
|
|
|
|
//Preferred Team No Longer Full
|
|
|
|
for (GameTeam team : game.GetTeamPreferences().keySet())
|
|
|
|
{
|
|
|
|
Iterator<Player> queueIterator = game.GetTeamPreferences().get(team).iterator();
|
|
|
|
|
|
|
|
while (queueIterator.hasNext())
|
|
|
|
{
|
|
|
|
Player player = queueIterator.next();
|
|
|
|
|
|
|
|
if (!game.CanJoinTeam(team))
|
|
|
|
break;
|
2013-09-01 00:34:53 +02:00
|
|
|
|
2013-08-27 17:14:08 +02:00
|
|
|
queueIterator.remove();
|
|
|
|
|
|
|
|
if (!game.IsPlaying(player))
|
|
|
|
{
|
|
|
|
PlayerAdd(game, player, team);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
game.SetPlayerTeam(player, team);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void TeamPreferenceSwap(Game game)
|
|
|
|
{
|
|
|
|
//Preferred Team No Longer Full
|
|
|
|
for (GameTeam team : game.GetTeamPreferences().keySet())
|
|
|
|
{
|
|
|
|
Iterator<Player> queueIterator = game.GetTeamPreferences().get(team).iterator();
|
|
|
|
|
|
|
|
while (queueIterator.hasNext())
|
|
|
|
{
|
|
|
|
Player player = queueIterator.next();
|
|
|
|
|
|
|
|
GameTeam currentTeam = game.GetTeam(player);
|
|
|
|
|
|
|
|
//Not on team, cannot swap
|
|
|
|
if (currentTeam == null)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
// Other without concurrent (order doesn't matter as first case will fire
|
|
|
|
if (team == currentTeam)
|
|
|
|
{
|
|
|
|
queueIterator.remove();
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (Player other : team.GetPlayers(false))
|
|
|
|
{
|
|
|
|
if (other.equals(player))
|
|
|
|
continue;
|
|
|
|
|
|
|
|
GameTeam otherPref = game.GetTeamPreference(other);
|
|
|
|
if (otherPref == null)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if (otherPref.equals(currentTeam))
|
|
|
|
{
|
|
|
|
UtilPlayer.message(player, F.main("Team", "You swapped team with " + F.elem(team.GetColor() + other.getName()) + "."));
|
|
|
|
UtilPlayer.message(other, F.main("Team", "You swapped team with " + F.elem(currentTeam.GetColor() + player.getName()) + "."));
|
|
|
|
|
|
|
|
//Player Swap
|
|
|
|
queueIterator.remove();
|
|
|
|
game.SetPlayerTeam(player, team);
|
|
|
|
|
|
|
|
//Other Swap
|
|
|
|
game.SetPlayerTeam(other, currentTeam);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void TeamDefaultJoin(Game game)
|
|
|
|
{
|
|
|
|
//Team Default
|
|
|
|
for (Player player : UtilServer.getPlayers())
|
|
|
|
{
|
|
|
|
if (player.isDead())
|
|
|
|
{
|
|
|
|
player.kickPlayer("Kicked for being AFK");
|
|
|
|
}
|
|
|
|
else if (!game.IsPlaying(player))
|
|
|
|
{
|
|
|
|
PlayerAdd(game, player, null);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
@EventHandler
|
|
|
|
public void TeamQueueSizeUpdate(UpdateEvent event)
|
|
|
|
{
|
|
|
|
if (event.getType() != UpdateType.TICK)
|
|
|
|
return;
|
|
|
|
|
|
|
|
Game game = Manager.GetGame();
|
|
|
|
if (game == null) return;
|
|
|
|
|
|
|
|
for (GameTeam team : game.GetTeamList())
|
|
|
|
{
|
|
|
|
int amount = 0;
|
|
|
|
if (game.GetTeamPreferences().containsKey(team))
|
|
|
|
{
|
|
|
|
amount = game.GetTeamPreferences().get(team).size();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (game.GetCountdown() == -1)
|
|
|
|
{
|
|
|
|
team.GetTeamEntity().setCustomName(team.GetFormattedName() + " Team" + ChatColor.RESET + " " + amount + " Queued");
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
team.GetTeamEntity().setCustomName(team.GetPlayers(false).size() + " Players " + team.GetFormattedName() + " Team" + ChatColor.RESET + " " + amount + " Queued");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean PlayerAdd(Game game, Player player, GameTeam team)
|
|
|
|
{
|
|
|
|
if (team == null)
|
|
|
|
team = game.ChooseTeam(player);
|
|
|
|
|
|
|
|
if (team == null)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
game.SetPlayerTeam(player, team);
|
|
|
|
|
|
|
|
//Game Mode
|
|
|
|
player.setGameMode(GameMode.SURVIVAL);
|
|
|
|
|
|
|
|
//Clear Inventory
|
|
|
|
UtilInv.Clear(player);
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
@EventHandler
|
|
|
|
public void PlayerPrepare(GameStateChangeEvent event)
|
|
|
|
{
|
|
|
|
Game game = event.GetGame();
|
|
|
|
|
|
|
|
if (event.GetState() != GameState.Prepare)
|
|
|
|
return;
|
|
|
|
|
|
|
|
//Teleport
|
|
|
|
for (GameTeam team : game.GetTeamList())
|
|
|
|
team.SpawnTeleport();
|
|
|
|
|
|
|
|
//Save Initial Player Count
|
|
|
|
game.SetPlayerCountAtStart(game.GetPlayers(true).size());
|
|
|
|
|
|
|
|
//Announce
|
|
|
|
game.AnnounceGame();
|
|
|
|
|
|
|
|
//Prepare Players
|
|
|
|
for (Player player : game.GetPlayers(true))
|
|
|
|
{
|
|
|
|
Manager.Clear(player);
|
|
|
|
UtilInv.Clear(player);
|
|
|
|
|
|
|
|
game.ValidateKit(player, game.GetTeam(player));
|
|
|
|
|
|
|
|
game.GetKit(player).ApplyKit(player);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
@EventHandler
|
|
|
|
public void PlayerClean(GameStateChangeEvent event)
|
|
|
|
{
|
|
|
|
if (event.GetState() != GameState.Dead)
|
|
|
|
return;
|
|
|
|
|
|
|
|
for (Player player : UtilServer.getPlayers())
|
|
|
|
{
|
|
|
|
Manager.Clear(player);
|
|
|
|
player.eject();
|
|
|
|
player.teleport(Manager.GetLobby().GetSpawn());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
@EventHandler
|
|
|
|
public void PlayerQuit(PlayerQuitEvent event)
|
|
|
|
{
|
|
|
|
Game game = Manager.GetGame();
|
|
|
|
if (game == null) return;
|
|
|
|
|
|
|
|
GameTeam team = game.GetTeam(event.getPlayer());
|
|
|
|
|
|
|
|
if (team != null)
|
|
|
|
{
|
|
|
|
team.RemovePlayer(event.getPlayer());
|
|
|
|
}
|
|
|
|
|
|
|
|
//Remove Kit
|
|
|
|
game.RemoveTeamPreference(event.getPlayer());
|
|
|
|
game.GetPlayerKits().remove(event.getPlayer());
|
|
|
|
game.GetPlayerGems().remove(event.getPlayer());
|
|
|
|
}
|
|
|
|
|
|
|
|
@EventHandler
|
|
|
|
public void WorldFireworksUpdate(UpdateEvent event)
|
|
|
|
{
|
|
|
|
if (event.getType() != UpdateType.FASTEST)
|
|
|
|
return;
|
|
|
|
|
|
|
|
Game game = Manager.GetGame();
|
|
|
|
if (game == null) return;
|
|
|
|
|
|
|
|
if (game.GetState() != GameState.End)
|
|
|
|
return;
|
|
|
|
|
|
|
|
Color color = Color.GREEN;
|
|
|
|
|
|
|
|
if (game.WinnerTeam != null)
|
|
|
|
{
|
|
|
|
if (game.WinnerTeam.GetColor() == ChatColor.RED) color = Color.RED;
|
|
|
|
else if (game.WinnerTeam.GetColor() == ChatColor.AQUA) color = Color.BLUE;
|
|
|
|
else if (game.WinnerTeam.GetColor() == ChatColor.YELLOW) color = Color.YELLOW;
|
|
|
|
else color = Color.LIME;
|
|
|
|
}
|
|
|
|
|
|
|
|
FireworkEffect effect = FireworkEffect.builder().flicker(false).withColor(color).with(Type.BALL_LARGE).trail(false).build();
|
|
|
|
|
|
|
|
try
|
|
|
|
{
|
|
|
|
Manager.GetFirework().playFirework(game.GetSpectatorLocation().clone().add(
|
|
|
|
Math.random()*160-80, 10 + Math.random()*20, Math.random()*160-80), effect);
|
|
|
|
}
|
|
|
|
catch (Exception e)
|
|
|
|
{
|
|
|
|
e.printStackTrace();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
@EventHandler(priority = EventPriority.MONITOR)
|
|
|
|
public void EndUpdate(UpdateEvent event)
|
|
|
|
{
|
|
|
|
if (event.getType() != UpdateType.SEC)
|
|
|
|
return;
|
|
|
|
|
|
|
|
Game game = Manager.GetGame();
|
|
|
|
if (game == null) return;
|
|
|
|
|
|
|
|
game.EndCheck();
|
|
|
|
}
|
|
|
|
|
|
|
|
@EventHandler(priority = EventPriority.MONITOR)
|
|
|
|
public void EndStateChange(PlayerStateChangeEvent event)
|
|
|
|
{
|
|
|
|
event.GetGame().EndCheck();
|
|
|
|
}
|
|
|
|
}
|