107 lines
3.0 KiB
Java
107 lines
3.0 KiB
Java
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package nautilus.game.arcade.kit.perks;
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import org.bukkit.Material;
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import org.bukkit.Sound;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Item;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
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import org.bukkit.event.player.PlayerInteractEvent;
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import mineplex.core.common.util.C;
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import mineplex.core.common.util.UtilAction;
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import mineplex.core.common.util.UtilEnt;
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import mineplex.core.common.util.UtilEvent;
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import mineplex.core.common.util.UtilEvent.ActionType;
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import mineplex.core.common.util.UtilInv;
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import mineplex.core.itemstack.ItemStackFactory;
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import mineplex.core.projectile.IThrown;
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import mineplex.core.projectile.ProjectileUser;
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import nautilus.game.arcade.ArcadeManager;
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import nautilus.game.arcade.kit.Perk;
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public class PerkAxeThrower extends Perk implements IThrown
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{
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public PerkAxeThrower(ArcadeManager manager)
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{
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super("Axe Thrower", new String[]
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{
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C.cYellow + "RIGHT-Click" + C.cGray + " with Axes to " + C.cGreen + "Throw Axe",
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});
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}
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@EventHandler
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public void Throw(PlayerInteractEvent event)
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{
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if (!UtilEvent.isAction(event, ActionType.R))
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return;
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if (event.getPlayer().getItemInHand() == null)
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return;
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if (!event.getPlayer().getItemInHand().getType().toString().contains("_AXE"))
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return;
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Player player = event.getPlayer();
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if (!Kit.HasKit(player))
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return;
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event.setCancelled(true);
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org.bukkit.entity.Item ent = player.getWorld().dropItem(player.getEyeLocation(), ItemStackFactory.Instance.CreateStack(player.getItemInHand().getType()));
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UtilAction.velocity(ent, player.getLocation().getDirection(), 1.2, false, 0, 0.2, 10, false);
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Manager.GetProjectile().AddThrow(ent, player, this, -1, true, true, true, false, 1d);
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//Remove Axe
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player.setItemInHand(null);
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UtilInv.Update(player);
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}
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@Override
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public void Collide(LivingEntity target, Block block, ProjectileUser data)
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{
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if (target == null)
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return;
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if (target instanceof Player)
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if (!Manager.GetGame().IsAlive((Player)target))
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return;
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Item item = (Item)data.GetThrown();
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int damage = 4;
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if (item.getItemStack().getType() == Material.STONE_AXE) damage = 5;
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else if (item.getItemStack().getType() == Material.IRON_AXE) damage = 6;
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else if (item.getItemStack().getType() == Material.DIAMOND_AXE) damage = 7;
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//Damage Event
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Manager.GetDamage().NewDamageEvent(target, data.GetThrower(), null,
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DamageCause.CUSTOM, damage, true, true, false,
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UtilEnt.getName(data.GetThrower()), GetName());
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//Effect
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data.GetThrown().getWorld().playSound(data.GetThrown().getLocation(), Sound.ZOMBIE_WOOD, 1f, 1.6f);
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//Re-Drop
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data.GetThrown().getWorld().dropItem(data.GetThrown().getLocation(), ItemStackFactory.Instance.CreateStack(item.getItemStack().getType())).setPickupDelay(60);
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//Remove
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data.GetThrown().remove();
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}
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@Override
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public void Idle(ProjectileUser data)
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{
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}
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@Override
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public void Expire(ProjectileUser data)
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{
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}
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}
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