2015-05-16 18:58:58 +02:00
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package mineplex.game.clans.items.legendaries;
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2015-06-01 18:25:20 +02:00
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import org.bukkit.Material;
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2015-05-16 18:58:58 +02:00
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import org.bukkit.entity.Player;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffectType;
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2015-10-26 13:21:33 +01:00
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import mineplex.game.clans.items.generation.ValueDistribution;
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import mineplex.minecraft.game.core.damage.CustomDamageEvent;
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2015-11-25 02:32:05 +01:00
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public class HyperAxe extends LegendaryItem
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2015-05-16 18:58:58 +02:00
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{
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2015-06-01 18:25:20 +02:00
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public static final long ATTACK_RATE_DURATION = 100;
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2015-05-16 18:58:58 +02:00
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private static ValueDistribution amountGen = generateDistribution(0, 3); // [1, 4] speed amount
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private static ValueDistribution durationGen = generateDistribution(80, 320); // [4, 16] seconds speed duration
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private int _speedAmount;
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private int _speedDuration;
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2015-06-01 18:25:20 +02:00
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private long _lastAttack;
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public long timeSinceLastAttack() { return System.currentTimeMillis() - _lastAttack; }
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2015-11-25 02:32:05 +01:00
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public HyperAxe()
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2015-05-16 18:58:58 +02:00
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{
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2015-11-25 02:32:05 +01:00
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super("Hyper Axe", "Increased attack speed!", Material.RECORD_5);
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2015-05-16 18:58:58 +02:00
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_speedAmount = amountGen.generateIntValue();
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_speedDuration = durationGen.generateIntValue();
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2015-06-01 18:25:20 +02:00
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_lastAttack = 0;
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2015-05-16 18:58:58 +02:00
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}
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@Override
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public void update(Player wielder)
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{
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if (isHoldingRightClick() && canBuff())
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{
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buffPlayer(wielder);
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}
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}
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@Override
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2015-06-01 18:25:20 +02:00
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public void onAttack(CustomDamageEvent event, Player wielder)
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2015-05-16 18:58:58 +02:00
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{
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2015-06-01 18:25:20 +02:00
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if (timeSinceLastAttack() >= ATTACK_RATE_DURATION)
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{
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event.SetIgnoreRate(true);
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log("Ignoring rate!");
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}
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2015-05-16 18:58:58 +02:00
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}
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private void buffPlayer(Player wielder)
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{
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// Give player speed buff
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2015-06-01 18:25:20 +02:00
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wielder.addPotionEffect(new PotionEffect(PotionEffectType.SPEED, _speedDuration, _speedAmount));
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log("Buffing");
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2015-05-16 18:58:58 +02:00
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}
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private boolean canBuff()
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{
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return true; // TODO: Implement cooldown? (None specified in docs, sounds OP)
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}
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}
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