Mineplex2018-withcommit/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/kit/perks/PerkSlam.java

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package nautilus.game.arcade.kit.perks;
import java.util.HashMap;
import org.bukkit.Effect;
import org.bukkit.Sound;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.block.Action;
import org.bukkit.event.player.PlayerInteractEvent;
import mineplex.core.common.util.C;
import mineplex.core.common.util.F;
import mineplex.core.common.util.UtilAction;
import mineplex.core.common.util.UtilAlg;
import mineplex.core.common.util.UtilBlock;
import mineplex.core.common.util.UtilEnt;
import mineplex.core.common.util.UtilPlayer;
import mineplex.core.recharge.Recharge;
import nautilus.game.arcade.kit.Perk;
public class PerkSlam extends Perk
{
private String _name = "Leap";
private double _vertical;
private double _horizontal;
private long _recharge;
public PerkSlam(String name, double power, double heightLimit, long recharge)
{
super("Slam", new String[]
{
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C.cYellow + "Right-Click" + C.cGray + " with Axe to " + C.cGreen + name
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});
_name = name;
_vertical = power;
_horizontal = heightLimit;
_recharge = recharge;
}
@EventHandler
public void Leap(PlayerInteractEvent event)
{
if (event.isCancelled())
return;
if (event.getAction() != Action.RIGHT_CLICK_AIR && event.getAction() != Action.RIGHT_CLICK_BLOCK)
return;
if (UtilBlock.usable(event.getClickedBlock()))
return;
if (event.getPlayer().getItemInHand() == null)
return;
if (!event.getPlayer().getItemInHand().getType().toString().contains("_AXE"))
return;
Player player = event.getPlayer();
if (!Kit.HasKit(player))
return;
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if (!Recharge.Instance.use(player, _name, _recharge, true, true))
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return;
//Slam
HashMap<LivingEntity, Double> targets = UtilEnt.getInRadius(player.getLocation(), 6);
for (LivingEntity cur : targets.keySet())
{
if (cur.equals(player))
continue;
//Velocity
UtilAction.velocity(cur,
UtilAlg.getTrajectory2d(player.getLocation().toVector(), cur.getLocation().toVector()),
_horizontal * targets.get(cur), true, 0, 0.4 + _vertical * targets.get(cur), 0.4 + _vertical, true);
//Condition
Manager.GetCondition().Factory().Falling(GetName(), cur, player, 10, false, true);
//Inform
if (cur instanceof Player)
UtilPlayer.message((Player)cur, F.main("Game", F.name(player.getName()) +" hit you with " + F.skill(_name) + "."));
}
//Effect
player.getWorld().playSound(player.getLocation(), Sound.ZOMBIE_WOOD, 2f, 0.2f);
for (Block cur : UtilBlock.getInRadius(player.getLocation(), 4d).keySet())
if (UtilBlock.airFoliage(cur.getRelative(BlockFace.UP)) && !UtilBlock.airFoliage(cur))
cur.getWorld().playEffect(cur.getLocation(), Effect.STEP_SOUND, cur.getTypeId());
//Inform
UtilPlayer.message(player, F.main("Game", "You used " + F.skill(_name) + "."));
}
}