Mineplex2018-withcommit/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/kit/perks/PerkSeismicHammer.java

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package nautilus.game.arcade.kit.perks;
import java.util.HashMap;
import org.bukkit.Effect;
import org.bukkit.Sound;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.block.Action;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
import org.bukkit.event.player.PlayerInteractEvent;
import mineplex.core.common.util.C;
import mineplex.core.common.util.F;
import mineplex.core.common.util.UtilAction;
import mineplex.core.common.util.UtilAlg;
import mineplex.core.common.util.UtilBlock;
import mineplex.core.common.util.UtilEnt;
import mineplex.core.common.util.UtilPlayer;
import mineplex.core.recharge.Recharge;
import nautilus.game.arcade.kit.Perk;
public class PerkSeismicHammer extends Perk
{
public PerkSeismicHammer()
{
super("Seismic Slam", new String[]
{
C.cYellow + "Right-Click" + C.cGray + " with Iron Axe to " + C.cGreen + "Seismic Hammer"
});
}
@EventHandler
public void Skill(PlayerInteractEvent event)
{
if (event.isCancelled())
return;
if (event.getAction() != Action.RIGHT_CLICK_AIR && event.getAction() != Action.RIGHT_CLICK_BLOCK)
return;
if (UtilBlock.usable(event.getClickedBlock()))
return;
if (event.getPlayer().getItemInHand() == null)
return;
if (!event.getPlayer().getItemInHand().getType().toString().contains("IRON_AXE"))
return;
Player player = event.getPlayer();
if (!Kit.HasKit(player))
return;
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if (!Recharge.Instance.use(player, GetName(), 10000, true, true))
return;
//Action
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int damage = 8;
double range = 10;
HashMap<LivingEntity, Double> targets = UtilEnt.getInRadius(player.getLocation(), range);
for (LivingEntity cur : targets.keySet())
{
if (cur instanceof Player)
continue;
//Damage Event
Manager.GetDamage().NewDamageEvent(cur, player, null,
DamageCause.CUSTOM, damage * targets.get(cur) + 0.5, false, true, false,
player.getName(), GetName());
//Velocity
UtilAction.velocity(cur,
UtilAlg.getTrajectory2d(player.getLocation().toVector(), cur.getLocation().toVector()),
2.2 * targets.get(cur), true, 0, 0.4 + 1.0 * targets.get(cur), 1.6, true);
}
//Effect
player.getWorld().playSound(player.getLocation(), Sound.ZOMBIE_METAL, 2f, 0.2f);
for (Block cur : UtilBlock.getInRadius(player.getLocation(), 4d).keySet())
if (UtilBlock.airFoliage(cur.getRelative(BlockFace.UP)) && !UtilBlock.airFoliage(cur))
cur.getWorld().playEffect(cur.getLocation(), Effect.STEP_SOUND, cur.getTypeId());
//Inform
UtilPlayer.message(player, F.main("Game", "You used " + F.skill(GetName()) + "."));
}
}