67 lines
2.0 KiB
C#
67 lines
2.0 KiB
C#
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namespace LOC.Core.Tokens.Clan
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{
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using System.Collections.Generic;
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using Model.Server.PvpServer.Clan;
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public class ClanToken
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{
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public ClanToken()
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{
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}
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public ClanToken(Clan clan)
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{
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ClanId = clan.ClanId;
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Name = clan.Name;
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Description = clan.Description;
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Power = clan.Power;
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Home = clan.Home;
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Admin = clan.Admin;
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DateCreated = clan.DateCreated;
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LastTimeOnline = clan.LastTimeOnline;
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Generator = new ClanGeneratorToken(Name, clan.Generator, clan.GeneratorStock, clan.GeneratorTime);
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Members = new List<ClanMemberToken>();
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foreach (var member in clan.Members)
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{
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Members.Add(new ClanMemberToken(member));
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}
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Alliances = new List<AllianceToken>();
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foreach (var alliance in clan.Alliances)
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{
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Alliances.Add(new AllianceToken(alliance));
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}
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Wars = new List<WarToken>();
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foreach (var war in clan.Wars)
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{
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Wars.Add(new WarToken(war));
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}
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Territories = new List<ClanTerritoryToken>();
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foreach (var territory in clan.Territories)
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{
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Territories.Add(new ClanTerritoryToken(territory));
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}
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}
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public int ClanId { get; set; }
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public string Name { get; set; }
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public string Description { get; set; }
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public int Power { get; set; }
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public string Home { get; set; }
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public bool Admin { get; set; }
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public long DateCreated { get; set; }
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public long LastTimeOnline { get; set; }
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public ClanGeneratorToken Generator { get; set; }
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public List<ClanMemberToken> Members { get; set; }
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public List<ClanTerritoryToken> Territories { get; set; }
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public List<AllianceToken> Alliances;
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public List<WarToken> Wars;
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}
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}
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