Edit kit items in OITQ to fix bow instant charge glitch (Fixes PC-203)
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@ -4,6 +4,7 @@ import mineplex.core.common.util.C;
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import mineplex.core.common.util.F;
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import mineplex.core.common.util.UtilInv;
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import mineplex.core.common.util.UtilServer;
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import mineplex.core.itemstack.ItemBuilder;
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import mineplex.core.itemstack.ItemStackFactory;
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import nautilus.game.arcade.ArcadeManager;
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import nautilus.game.arcade.game.Game.GameState;
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@ -11,6 +12,7 @@ import nautilus.game.arcade.kit.KitAvailability;
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import nautilus.game.arcade.kit.Perk;
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import nautilus.game.arcade.kit.ProgressingKit;
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import nautilus.game.arcade.kit.perks.PerkArrowRebound;
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import org.bukkit.Material;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.Player;
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@ -31,7 +33,7 @@ public class KitEnchanter extends ProgressingKit
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private static final ItemStack IN_HAND = new ItemStack(Material.BOW);
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private static final ItemStack[] PLAYER_ITEMS = {
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ItemStackFactory.Instance.CreateStack(Material.STONE_SWORD),
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new ItemBuilder(Material.STONE_SWORD).setGlow(true).build(),
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ItemStackFactory.Instance.CreateStack(Material.BOW)
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};
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@ -31,7 +31,7 @@ public class KitLeaper extends ProgressingKit
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private static final ItemStack IN_HAND = new ItemStack(Material.STONE_SWORD);
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private static final ItemStack[] PLAYER_ITEMS = {
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ItemStackFactory.Instance.CreateStack(Material.IRON_AXE),
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ItemStackFactory.Instance.CreateStack(Material.STONE_SWORD),
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ItemStackFactory.Instance.CreateStack(Material.BOW)
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};
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