Fixing/adding some things.
Signed-off-by: Aaron Brock <TheMineBench@gmail.com>
This commit is contained in:
parent
73ffc97cc9
commit
00b5c6f3d4
@ -1,17 +1,23 @@
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<?php
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<?php
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/**
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/**
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* Created by PhpStorm.
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* Created by PhpStorm.
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* User: Exerosis
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* User: TheMineBench
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* Date: 7/1/2015
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* Date: 7/1/2015
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* Time: 1:25 PM
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* Time: 1:25 PM
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*/
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*/
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$array = array('1','2','3','4','5');
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foreach ($array as $key => $moo)
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function myfunction($a,$b)
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{
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{
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if ($moo == '2')
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if ($a===$b)
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unset ($array[$key]);
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{
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return 0;
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}
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return ($a>$b)?1:-1;
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}
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}
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print_r($array);
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$a1=array(new stdClass(),"b"=>"green","c"=>"blue");
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$a2=array("a"=>"blue","b"=>"black","e"=>"blue");
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$result=array_udiff($a1,$a2,"myfunction");
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print_r($result);
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@ -48,9 +48,6 @@ class GameStateCountdown implements Listener, BenchTask {
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if ($event->getArena() !== $this->arena)
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if ($event->getArena() !== $this->arena)
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return;
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return;
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Server::getInstance()->broadcastMessage("ToGameState:".(string)$event->getToGameState());
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Server::getInstance()->broadcastMessage("StartGameState: $this->startGameState");
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if ($event->getToGameState() == $this->startGameState)
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if ($event->getToGameState() == $this->startGameState)
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{
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{
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BenchSchedule::runTaskTimer($this, 1000, 1000);
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BenchSchedule::runTaskTimer($this, 1000, 1000);
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@ -83,7 +80,6 @@ class GameStateCountdown implements Listener, BenchTask {
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$this->gameStateComponent->setGameState($this->setGameState);
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$this->gameStateComponent->setGameState($this->setGameState);
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$data->end();
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$data->end();
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}
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}
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}
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}
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public function popup()
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public function popup()
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@ -44,22 +44,97 @@ class GameStateFeatureManager implements Listener {
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if ($event->getArena() !== $this->arena)
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if ($event->getArena() !== $this->arena)
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return;
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return;
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$lastFeatures = $this->features[$event->getFromGameState()];
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/** @var Feature[] $lastFeatures */
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$theseFeatures = $this->features[$event->getToGameState()];
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$toEnable = array_diff($theseFeatures, $lastFeatures);
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if (isset($this->features[$event->getFromGameState()]) || array_key_exists($event->getFromGameState(), $this->features))
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$toDisable = array_diff($lastFeatures, $theseFeatures);
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$lastFeatures = $this->features[$event->getFromGameState()];
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else
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$lastFeatures = [];
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/** @var Feature[] $theseFeatures */
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if (isset($this->features[$event->getToGameState()]) || array_key_exists($event->getToGameState(), $this->features))
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$theseFeatures = $this->features[$event->getToGameState()];
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else
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$theseFeatures = [];
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/** @var Feature[] $toEnable */
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$toEnable = array_udiff($theseFeatures, $lastFeatures, array($this, 'comp'));
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/** @var Feature[] $toDisable */
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$toDisable = array_udiff($lastFeatures, $theseFeatures, array($this, 'comp'));
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foreach ($toEnable as $feature) {
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foreach ($toEnable as $feature) {
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//$feature->
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if (!$feature->isEnabled())
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$feature->enable();
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}
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}
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foreach ($toDisable as $feature) {
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if ($feature->isEnabled())
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$feature->disable();
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}
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}
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}
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public function onEnd(ArenaEndEvent $event)
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public function onEnd(ArenaEndEvent $event)
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{
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{
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if ($event->getArena() !== $this->arena)
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if ($event->getArena() !== $this->arena)
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return;
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return;
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/** @var Feature[] $iterator */
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$iterator = new RecursiveIteratorIterator(new RecursiveArrayIterator($this->features));
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foreach ($iterator as $feature) {
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if ($feature->isEnabled())
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$feature->disable();
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}
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HandlerList::unregisterAll($this);
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HandlerList::unregisterAll($this);
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}
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}
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}
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function comp($a,$b)
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{
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if ($a===$b)
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{
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return 0;
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}
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return ($a>$b)?1:-1;
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}
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}
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@ -35,15 +35,18 @@ class NoBlockBreak implements Feature, Listener {
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public function enable()
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public function enable()
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{
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{
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Server::getInstance()->broadcastMessage("Enabled!");
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$this->enabled = true;
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$this->enabled = true;
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Server::getInstance()->getPluginManager()->registerEvents($this, $this->arena->getPlugin());
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Server::getInstance()->getPluginManager()->registerEvents($this, $this->arena->getPlugin());
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}
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}
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public function disable()
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public function disable()
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{
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{
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Server::getInstance()->broadcastMessage("Disabled!");
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$this->enabled = false;
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$this->enabled = false;
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HandlerList::unregisterAll($this);
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HandlerList::unregisterAll($this);
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}
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}
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public function isEnabled()
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public function isEnabled()
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{
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{
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return $this->enabled;
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return $this->enabled;
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@ -0,0 +1,63 @@
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<?php
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/**
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* Created by PhpStorm.
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* User: Exerosis
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* Date: 7/1/2015
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* Time: 10:20 PM
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*/
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namespace mineplex\plugin\bench\game\components\feature\features;
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use mineplex\plugin\bench\arenas\Arena;
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use mineplex\plugin\bench\game\components\feature\Feature;
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use pocketmine\entity\Effect;
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use pocketmine\event\block\BlockBreakEvent;
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use pocketmine\event\HandlerList;
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use pocketmine\event\Listener;
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use pocketmine\Player;
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use pocketmine\Server;
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class NoMovement implements Feature, Listener {
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private $arena;
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private $enabled = false;
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public function __construct(Arena $arena)
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{
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$this->arena = $arena;
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}
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public function onBlockBreak(BlockBreakEvent $event)
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{
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if (!in_array($event->getPlayer(), $this->arena->getPlayers()))
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return;
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$event->setCancelled(true);
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}
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public function enable()
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{
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$this->enabled = true;
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Server::getInstance()->getPluginManager()->registerEvents($this, $this->arena->getPlugin());
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}
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public function disable()
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{
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Server::getInstance()->broadcastMessage("Disabled!");
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$this->enabled = false;
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HandlerList::unregisterAll($this);
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}
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public function isEnabled()
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{
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return $this->enabled;
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}
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}
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@ -37,12 +37,16 @@ class GameStateComponent implements Listener {
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$this->setGameState(GameState::LOBBY);
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$this->setGameState(GameState::LOBBY);
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}
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}
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/**
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* @priority LOW
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* @param ArenaEndEvent $event
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*/
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public function onEnd(ArenaEndEvent $event)
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public function onEnd(ArenaEndEvent $event)
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{
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{
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if ($event->getArena() !== $this->arena)
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if ($event->getArena() !== $this->arena)
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return;
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return;
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HandlerList::unregisterAll($this);
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HandlerList::unregisterAll($this);
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$this->setGameState(GameState::RESTARTING);
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$this->localSetState(GameState::RESTARTING);
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}
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}
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@ -64,13 +68,19 @@ class GameStateComponent implements Listener {
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return true;
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return true;
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}
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}
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$this->localSetState($gameState);
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return true;
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}
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private function localSetState($gameState)
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{
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$event = new GameStateChangeEvent($this->arena, $this->gameState, $gameState);
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$event = new GameStateChangeEvent($this->arena, $this->gameState, $gameState);
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//Not sure if I should call the event before of after...
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//Not sure if I should call the event before of after...
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Server::getInstance()->getPluginManager()->callEvent($event);
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Server::getInstance()->getPluginManager()->callEvent($event);
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$this->gameState = $gameState;
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$this->gameState = $gameState;
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return true;
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}
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}
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public function getGameState()
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public function getGameState()
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@ -1,7 +1,7 @@
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<?php
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<?php
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/**
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/**
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* Created by PhpStorm.
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* Created by PhpStorm.
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* User: Exerosis
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* User: TheMineBench
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* Date: 6/30/2015
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* Date: 6/30/2015
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* Time: 9:18 PM
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* Time: 9:18 PM
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*/
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*/
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@ -9,11 +9,13 @@ namespace mineplex\plugin\bench\game\games\pvp;
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use mineplex\plugin\bench\game\components\countdown\GameStateCountdown;
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use mineplex\plugin\bench\game\components\countdown\GameStateCountdown;
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use mineplex\plugin\bench\game\components\feature\features\NoBlockBreak;
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use mineplex\plugin\bench\game\components\feature\features\NoBlockBreak;
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use mineplex\plugin\bench\game\components\feature\GameStateFeatureManager;
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use mineplex\plugin\bench\game\components\gamestate\GameState;
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use mineplex\plugin\bench\game\components\gamestate\GameState;
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use mineplex\plugin\bench\game\components\gamestate\GameStateComponent;
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use mineplex\plugin\bench\game\components\gamestate\GameStateComponent;
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use pocketmine\event\Listener;
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use pocketmine\event\Listener;
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use mineplex\plugin\bench\game\Game;
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use mineplex\plugin\bench\game\Game;
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use mineplex\plugin\bench\arenas\Arena;
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use mineplex\plugin\bench\arenas\Arena;
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use mineplex\plugin\bench\game\components\feature\Feature;
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class Pvp implements Game, Listener {
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class Pvp implements Game, Listener {
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@ -21,16 +23,24 @@ class Pvp implements Game, Listener {
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{
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{
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$gameStateComponent = new GameStateComponent($arena);
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$gameStateComponent = new GameStateComponent($arena);
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array(
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$noBlockBreak = new NoBlockBreak($arena);
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/** @var Feature[][] $features */
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$features = array(
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GameState::LOBBY => array($noBlockBreak),
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GameState::PRE_GAME => array($noBlockBreak),
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GameState::POST_GAME => array($noBlockBreak),
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);
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);
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new GameStateFeatureManager($arena, $features);
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new GameStateCountdown($arena, $gameStateComponent, 20, GameState::LOBBY, GameState::PRE_GAME);
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new GameStateCountdown($arena, $gameStateComponent, 20, GameState::LOBBY, GameState::PRE_GAME);
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//new GameStateCountdown($arena, $gameStateComponent, 10, GameState::PRE_GAME, GameState::GAME);
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new GameStateCountdown($arena, $gameStateComponent, 10, GameState::PRE_GAME, GameState::GAME);
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//new GameStateCountdown($arena, $gameStateComponent, 30, GameState::GAME, GameState::POST_GAME);
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new GameStateCountdown($arena, $gameStateComponent, 30, GameState::GAME, GameState::POST_GAME);
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//new GameStateCountdown($arena, $gameStateComponent, 10, GameState::POST_GAME, GameState::RESTARTING);
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new GameStateCountdown($arena, $gameStateComponent, 10, GameState::POST_GAME, GameState::RESTARTING);
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}
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}
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}
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}
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Block a user