Fixing/adding some things.

Signed-off-by: Aaron Brock <TheMineBench@gmail.com>
This commit is contained in:
Aaron Brock 2015-07-04 03:01:56 -04:00
parent 73ffc97cc9
commit 00b5c6f3d4
7 changed files with 187 additions and 24 deletions

View File

@ -1,17 +1,23 @@
<?php
/**
* Created by PhpStorm.
* User: Exerosis
* User: TheMineBench
* Date: 7/1/2015
* Time: 1:25 PM
*/
$array = array('1','2','3','4','5');
foreach ($array as $key => $moo)
function myfunction($a,$b)
{
if ($moo == '2')
unset ($array[$key]);
if ($a===$b)
{
return 0;
}
return ($a>$b)?1:-1;
}
print_r($array);
$a1=array(new stdClass(),"b"=>"green","c"=>"blue");
$a2=array("a"=>"blue","b"=>"black","e"=>"blue");
$result=array_udiff($a1,$a2,"myfunction");
print_r($result);

View File

@ -48,9 +48,6 @@ class GameStateCountdown implements Listener, BenchTask {
if ($event->getArena() !== $this->arena)
return;
Server::getInstance()->broadcastMessage("ToGameState:".(string)$event->getToGameState());
Server::getInstance()->broadcastMessage("StartGameState: $this->startGameState");
if ($event->getToGameState() == $this->startGameState)
{
BenchSchedule::runTaskTimer($this, 1000, 1000);
@ -83,7 +80,6 @@ class GameStateCountdown implements Listener, BenchTask {
$this->gameStateComponent->setGameState($this->setGameState);
$data->end();
}
}
public function popup()

View File

@ -44,22 +44,97 @@ class GameStateFeatureManager implements Listener {
if ($event->getArena() !== $this->arena)
return;
$lastFeatures = $this->features[$event->getFromGameState()];
$theseFeatures = $this->features[$event->getToGameState()];
/** @var Feature[] $lastFeatures */
$toEnable = array_diff($theseFeatures, $lastFeatures);
$toDisable = array_diff($lastFeatures, $theseFeatures);
if (isset($this->features[$event->getFromGameState()]) || array_key_exists($event->getFromGameState(), $this->features))
$lastFeatures = $this->features[$event->getFromGameState()];
else
$lastFeatures = [];
/** @var Feature[] $theseFeatures */
if (isset($this->features[$event->getToGameState()]) || array_key_exists($event->getToGameState(), $this->features))
$theseFeatures = $this->features[$event->getToGameState()];
else
$theseFeatures = [];
/** @var Feature[] $toEnable */
$toEnable = array_udiff($theseFeatures, $lastFeatures, array($this, 'comp'));
/** @var Feature[] $toDisable */
$toDisable = array_udiff($lastFeatures, $theseFeatures, array($this, 'comp'));
foreach ($toEnable as $feature) {
//$feature->
if (!$feature->isEnabled())
$feature->enable();
}
foreach ($toDisable as $feature) {
if ($feature->isEnabled())
$feature->disable();
}
}
public function onEnd(ArenaEndEvent $event)
{
if ($event->getArena() !== $this->arena)
return;
/** @var Feature[] $iterator */
$iterator = new RecursiveIteratorIterator(new RecursiveArrayIterator($this->features));
foreach ($iterator as $feature) {
if ($feature->isEnabled())
$feature->disable();
}
HandlerList::unregisterAll($this);
}
}
function comp($a,$b)
{
if ($a===$b)
{
return 0;
}
return ($a>$b)?1:-1;
}
}

View File

@ -35,15 +35,18 @@ class NoBlockBreak implements Feature, Listener {
public function enable()
{
Server::getInstance()->broadcastMessage("Enabled!");
$this->enabled = true;
Server::getInstance()->getPluginManager()->registerEvents($this, $this->arena->getPlugin());
}
public function disable()
{
Server::getInstance()->broadcastMessage("Disabled!");
$this->enabled = false;
HandlerList::unregisterAll($this);
}
public function isEnabled()
{
return $this->enabled;

View File

@ -0,0 +1,63 @@
<?php
/**
* Created by PhpStorm.
* User: Exerosis
* Date: 7/1/2015
* Time: 10:20 PM
*/
namespace mineplex\plugin\bench\game\components\feature\features;
use mineplex\plugin\bench\arenas\Arena;
use mineplex\plugin\bench\game\components\feature\Feature;
use pocketmine\entity\Effect;
use pocketmine\event\block\BlockBreakEvent;
use pocketmine\event\HandlerList;
use pocketmine\event\Listener;
use pocketmine\Player;
use pocketmine\Server;
class NoMovement implements Feature, Listener {
private $arena;
private $enabled = false;
public function __construct(Arena $arena)
{
$this->arena = $arena;
}
public function onBlockBreak(BlockBreakEvent $event)
{
if (!in_array($event->getPlayer(), $this->arena->getPlayers()))
return;
$event->setCancelled(true);
}
public function enable()
{
$this->enabled = true;
Server::getInstance()->getPluginManager()->registerEvents($this, $this->arena->getPlugin());
}
public function disable()
{
Server::getInstance()->broadcastMessage("Disabled!");
$this->enabled = false;
HandlerList::unregisterAll($this);
}
public function isEnabled()
{
return $this->enabled;
}
}

View File

@ -37,12 +37,16 @@ class GameStateComponent implements Listener {
$this->setGameState(GameState::LOBBY);
}
/**
* @priority LOW
* @param ArenaEndEvent $event
*/
public function onEnd(ArenaEndEvent $event)
{
if ($event->getArena() !== $this->arena)
return;
HandlerList::unregisterAll($this);
$this->setGameState(GameState::RESTARTING);
$this->localSetState(GameState::RESTARTING);
}
@ -64,13 +68,19 @@ class GameStateComponent implements Listener {
return true;
}
$this->localSetState($gameState);
return true;
}
private function localSetState($gameState)
{
$event = new GameStateChangeEvent($this->arena, $this->gameState, $gameState);
//Not sure if I should call the event before of after...
Server::getInstance()->getPluginManager()->callEvent($event);
$this->gameState = $gameState;
return true;
}
public function getGameState()

View File

@ -1,7 +1,7 @@
<?php
/**
* Created by PhpStorm.
* User: Exerosis
* User: TheMineBench
* Date: 6/30/2015
* Time: 9:18 PM
*/
@ -9,11 +9,13 @@ namespace mineplex\plugin\bench\game\games\pvp;
use mineplex\plugin\bench\game\components\countdown\GameStateCountdown;
use mineplex\plugin\bench\game\components\feature\features\NoBlockBreak;
use mineplex\plugin\bench\game\components\feature\GameStateFeatureManager;
use mineplex\plugin\bench\game\components\gamestate\GameState;
use mineplex\plugin\bench\game\components\gamestate\GameStateComponent;
use pocketmine\event\Listener;
use mineplex\plugin\bench\game\Game;
use mineplex\plugin\bench\arenas\Arena;
use mineplex\plugin\bench\game\components\feature\Feature;
class Pvp implements Game, Listener {
@ -21,16 +23,24 @@ class Pvp implements Game, Listener {
{
$gameStateComponent = new GameStateComponent($arena);
array(
$noBlockBreak = new NoBlockBreak($arena);
/** @var Feature[][] $features */
$features = array(
GameState::LOBBY => array($noBlockBreak),
GameState::PRE_GAME => array($noBlockBreak),
GameState::POST_GAME => array($noBlockBreak),
);
new GameStateFeatureManager($arena, $features);
new GameStateCountdown($arena, $gameStateComponent, 20, GameState::LOBBY, GameState::PRE_GAME);
//new GameStateCountdown($arena, $gameStateComponent, 10, GameState::PRE_GAME, GameState::GAME);
new GameStateCountdown($arena, $gameStateComponent, 10, GameState::PRE_GAME, GameState::GAME);
//new GameStateCountdown($arena, $gameStateComponent, 30, GameState::GAME, GameState::POST_GAME);
new GameStateCountdown($arena, $gameStateComponent, 30, GameState::GAME, GameState::POST_GAME);
//new GameStateCountdown($arena, $gameStateComponent, 10, GameState::POST_GAME, GameState::RESTARTING);
new GameStateCountdown($arena, $gameStateComponent, 10, GameState::POST_GAME, GameState::RESTARTING);
}
}