Wizards: Latest changes by Chiss
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@ -41,6 +41,7 @@ public class SpellButton implements IButton
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_spellPage.getWizards().drawUtilTextBottom(player);
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_spellPage.getWizards().drawUtilTextBottom(player);
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_spellPage.getWizards().changeWandsTitles(player);
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_spellPage.getWizards().changeWandsTitles(player);
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_spellPage.getWizards().changeWandsType(player, -1, player.getInventory().getHeldItemSlot());
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player.closeInventory();
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player.closeInventory();
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}
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}
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@ -63,13 +63,13 @@ public class SpellMenuPage extends ShopPageBase<WizardSpellMenu, WizardSpellMenu
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{
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{
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ItemBuilder builder = new ItemBuilder(spell.getSpellItem());
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ItemBuilder builder = new ItemBuilder(spell.getSpellItem());
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builder.setTitle(spell.getElement().getColor() + spell.getSpellName());
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builder.setTitle(spell.getElement().getColor() + C.Bold + spell.getSpellName());
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builder.addLore("");
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builder.addLore("");
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builder.addLore(C.cBlue + C.Bold + "Spell Level: " + C.cWhite + spellLevel);
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builder.addLore(C.cYellow + C.Bold + "Spell Level: " + C.cWhite + spellLevel);
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builder.addLore(C.cBlue + C.Bold + "Mana Cost: " + C.cWhite
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builder.addLore(C.cYellow + C.Bold + "Mana Cost: " + C.cWhite
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+ (wizard == null ? spell.getBaseManaCost() : spell.getManaCost(wizard)));
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+ (wizard == null ? spell.getBaseManaCost() : spell.getManaCost(wizard)));
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builder.addLore(C.cBlue + C.Bold + "Cooldown: " + C.cWhite
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builder.addLore(C.cYellow + C.Bold + "Cooldown: " + C.cWhite
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+ (wizard == null ? spell.getBaseCooldown() : spell.getSpellCooldown(wizard)) + " seconds");
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+ (wizard == null ? spell.getBaseCooldown() : spell.getSpellCooldown(wizard)) + " seconds");
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builder.addLore("");
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builder.addLore("");
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@ -87,9 +87,9 @@ public class SpellMenuPage extends ShopPageBase<WizardSpellMenu, WizardSpellMenu
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builder.addLore("");
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builder.addLore("");
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builder.addLore(C.cPurple + C.Bold + "LEFT CLICK" + C.cDGreen + " Bind to Wand");
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builder.addLore(C.cGreen + C.Bold + "Left-click" + C.cWhite + " Bind to Wand");
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builder.addLore(C.cGreen + C.Bold + "RIGHT CLICK" + C.cBlue + " Quickcast Spell");
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builder.addLore(C.cGreen + C.Bold + "Right-click" + C.cWhite + " Quickcast Spell");
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addButton(i, new ShopItem(builder.build(), spell.name(), spell.name(), 1, true, true), new SpellButton(
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addButton(i, new ShopItem(builder.build(), spell.name(), spell.name(), 1, true, true), new SpellButton(
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this, spell));
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this, spell));
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@ -9,8 +9,9 @@ import org.bukkit.inventory.ItemStack;
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public enum SpellType // ❤
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public enum SpellType // ❤
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{
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{
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Droom(SpellElement.ATTACK, // Spell element
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AnvilDrop(SpellElement.ATTACK, // Spell element
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"Droom", // Spell name
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WandElement.EARTH, // Wand element
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"Anvil Drop", // Spell name
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new ItemStack(Material.NETHER_BRICK_ITEM), // Spell icon
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new ItemStack(Material.NETHER_BRICK_ITEM), // Spell icon
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SpellDroom.class, // Spell class
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SpellDroom.class, // Spell class
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3, // Spell max level
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3, // Spell max level
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@ -20,7 +21,7 @@ public enum SpellType // ❤
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-4, // Cooldown change per level
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-4, // Cooldown change per level
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10, // Item amount in loot
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10, // Item amount in loot
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C.cGold + C.Bold + "Damage: " + C.Bold + C.cWhite + "(Spell Level x 2) + 3",
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C.cYellow + C.Bold + "Damage: " + C.Bold + C.cWhite + "(Spell Level x 2) + 3",
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"",
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"",
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@ -29,8 +30,9 @@ public enum SpellType // ❤
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"This also includes the caster!"),
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"This also includes the caster!"),
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Fireball(SpellElement.ATTACK, // Spell element
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Fireball(SpellElement.ATTACK, // Spell element
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WandElement.FIRE, // Wand element
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"Fireball", // Spell name
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"Fireball", // Spell name
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new ItemStack(Material.FIREWORK_CHARGE), // Spell icon
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new ItemStack(Material.COAL), // Spell icon
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SpellFireball.class, // Spell class
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SpellFireball.class, // Spell class
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3, // Spell max level
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3, // Spell max level
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30, // Mana cost
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30, // Mana cost
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@ -39,7 +41,7 @@ public enum SpellType // ❤
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-2, // Cooldown change per level
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-2, // Cooldown change per level
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10, // Item amount in loot
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10, // Item amount in loot
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C.cGold + C.Bold + "Damage: " + C.Bold + C.cWhite + "Spell Level + 3",
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C.cYellow + C.Bold + "Damage: " + C.Bold + C.cWhite + "Spell Level + 3",
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"",
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"",
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@ -48,6 +50,7 @@ public enum SpellType // ❤
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"Summon a blazing fireball!"),
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"Summon a blazing fireball!"),
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Flash(SpellElement.SUPPORT, // Spell element
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Flash(SpellElement.SUPPORT, // Spell element
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WandElement.LIFE, // Wand element
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"Flash", // Spell name
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"Flash", // Spell name
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new ItemStack(Material.GOLD_NUGGET), // Spell icon
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new ItemStack(Material.GOLD_NUGGET), // Spell icon
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SpellFlash.class, // Spell class
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SpellFlash.class, // Spell class
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@ -58,13 +61,14 @@ public enum SpellType // ❤
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-5, // Cooldown change per level
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-5, // Cooldown change per level
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3, // Item amount in loot
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3, // Item amount in loot
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C.cGold + C.Bold + "Range: " + C.Bold + C.cWhite + "(Spell Level x 10) + 20",
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C.cYellow + C.Bold + "Range: " + C.Bold + C.cWhite + "(Spell Level x 10) + 20",
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"",
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"",
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"Teleport to the block you are looking at!"),
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"Teleport to the block you are looking at!"),
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FrostBarrier(SpellElement.MISC, // Spell element
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FrostBarrier(SpellElement.MISC, // Spell element
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WandElement.ICE, // Wand element
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"Frost Barrier", // Spell name
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"Frost Barrier", // Spell name
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new ItemStack(Material.MONSTER_EGG), // Spell icon
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new ItemStack(Material.MONSTER_EGG), // Spell icon
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SpellFrostBarrier.class, // Spell class
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SpellFrostBarrier.class, // Spell class
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@ -75,15 +79,16 @@ public enum SpellType // ❤
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-5, // Cooldown change per level
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-5, // Cooldown change per level
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3, // Item amount in loot
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3, // Item amount in loot
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C.cGold + C.Bold + "Height: " + C.Bold + C.cWhite + "Spell Level + 1",
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C.cYellow + C.Bold + "Height: " + C.Bold + C.cWhite + "Spell Level + 1",
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C.cGold + C.Bold + "Width: " + C.Bold + C.cWhite + "(Spell Level x 2) + 4",
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C.cYellow + C.Bold + "Width: " + C.Bold + C.cWhite + "(Spell Level x 2) + 4",
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"",
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"",
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"Create a wall of ice!"),
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"Create a wall of ice!"),
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Gust(SpellElement.MISC, // Spell element
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Gust(SpellElement.MISC, // Spell element
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WandElement.AIR, // Wand element
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"Gust", // Spell name
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"Gust", // Spell name
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new ItemStack(Material.SULPHUR), // Spell icon
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new ItemStack(Material.SULPHUR), // Spell icon
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SpellGust.class, // Spell class
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SpellGust.class, // Spell class
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@ -94,15 +99,16 @@ public enum SpellType // ❤
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0, // Cooldown change per level
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0, // Cooldown change per level
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5, // Item amount in loot
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5, // Item amount in loot
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C.cGold + C.Bold + "Gust Size: " + C.Bold + C.cWhite + "10 x Spell Level blocks",
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C.cYellow + C.Bold + "Gust Size: " + C.Bold + C.cWhite + "10 x Spell Level blocks",
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C.cGold + C.Bold + "Gust Strenth: " + C.Bold + C.cWhite + "Spell Level x 30%",
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C.cYellow + C.Bold + "Gust Strenth: " + C.Bold + C.cWhite + "Spell Level x 30%",
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"",
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"",
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"Cast the spell and watch your enemies fly!"),
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"Cast the spell and watch your enemies fly!"),
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Heal(SpellElement.SUPPORT, // Spell element
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Heal(SpellElement.SUPPORT, // Spell element
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WandElement.LIFE, // Wand element
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"Heal", // Spell name
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"Heal", // Spell name
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new ItemStack(Material.QUARTZ), // Spell icon
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new ItemStack(Material.QUARTZ), // Spell icon
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SpellHeal.class, // Spell class
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SpellHeal.class, // Spell class
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@ -113,7 +119,7 @@ public enum SpellType // ❤
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-1, // Cooldown change per level
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-1, // Cooldown change per level
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5, // Item amount in loot
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5, // Item amount in loot
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C.cGold + C.Bold + "Heals: " + C.Bold + C.cWhite + "(Spell Level / 2) + 1.5",
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C.cYellow + C.Bold + "Heals: " + C.Bold + C.cWhite + "(Spell Level / 2) + 1.5",
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"",
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"",
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@ -122,8 +128,9 @@ public enum SpellType // ❤
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"Use this! Heal yourself up!"),
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"Use this! Heal yourself up!"),
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IcePrison(SpellElement.MISC, // Spell element
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IcePrison(SpellElement.MISC, // Spell element
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WandElement.ICE, // Wand element
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"Ice Prison", // Spell name
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"Ice Prison", // Spell name
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new ItemStack(Material.BOOK_AND_QUILL), // Spell icon
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new ItemStack(Material.EYE_OF_ENDER), // Spell icon
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SpellIcePrison.class, // Spell class
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SpellIcePrison.class, // Spell class
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3, // Spell max level
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3, // Spell max level
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50, // Mana cost
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50, // Mana cost
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@ -132,7 +139,7 @@ public enum SpellType // ❤
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0, // Cooldown change per level
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0, // Cooldown change per level
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3, // Item amount in loot
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3, // Item amount in loot
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C.cGold + C.Bold + "Size: " + C.Bold + C.cWhite + "Spell Level + 3",
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C.cYellow + C.Bold + "Size: " + C.Bold + C.cWhite + "Spell Level + 3",
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"",
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"",
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@ -141,6 +148,7 @@ public enum SpellType // ❤
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"prison to capture thy enemies!"),
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"prison to capture thy enemies!"),
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IceShards(SpellElement.ATTACK, // Spell element
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IceShards(SpellElement.ATTACK, // Spell element
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WandElement.ICE, // Wand element
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"Ice Shards", // Spell name
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"Ice Shards", // Spell name
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new ItemStack(Material.GOLDEN_CARROT), // Spell icon
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new ItemStack(Material.GOLDEN_CARROT), // Spell icon
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SpellIceShards.class, // Spell class
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SpellIceShards.class, // Spell class
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@ -151,9 +159,9 @@ public enum SpellType // ❤
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-2, // Cooldown change per level
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-2, // Cooldown change per level
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3, // Item amount in loot
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3, // Item amount in loot
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C.cGold + C.Bold + "Damage: " + C.Bold + C.cWhite + "2",
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C.cYellow + C.Bold + "Damage: " + C.Bold + C.cWhite + "2",
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C.cGold + C.Bold + "Shards: " + C.Bold + C.cWhite + "Spell Level + 1",
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C.cYellow + C.Bold + "Shards: " + C.Bold + C.cWhite + "Spell Level + 1",
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"",
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"",
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@ -166,6 +174,7 @@ public enum SpellType // ❤
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"enemies senseless!"),
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"enemies senseless!"),
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Implode(SpellElement.MISC, // Spell element
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Implode(SpellElement.MISC, // Spell element
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WandElement.EARTH, // Wand element
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"Implode", // Spell name
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"Implode", // Spell name
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new ItemStack(Material.GLOWSTONE_DUST), // Spell icon
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new ItemStack(Material.GLOWSTONE_DUST), // Spell icon
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SpellImplode.class, // Spell class
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SpellImplode.class, // Spell class
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@ -176,11 +185,11 @@ public enum SpellType // ❤
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-3, // Cooldown change per level
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-3, // Cooldown change per level
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3, // Item amount in loot
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3, // Item amount in loot
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C.cGold + C.Bold + "Range: " + C.Bold + C.cWhite + "50",
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C.cYellow + C.Bold + "Range: " + C.Bold + C.cWhite + "50",
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C.cGold + C.Bold + "Implosion Height: " + C.Bold + C.cWhite + "Spell Level",
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C.cYellow + C.Bold + "Implosion Height: " + C.Bold + C.cWhite + "Spell Level",
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C.cGold + C.Bold + "Implosion Width: " + C.Bold + C.cWhite + "Spell Level x 2",
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C.cYellow + C.Bold + "Implosion Width: " + C.Bold + C.cWhite + "Spell Level x 2",
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"",
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"",
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@ -189,6 +198,7 @@ public enum SpellType // ❤
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"and scatters them about the area"),
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"and scatters them about the area"),
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LightningStrike(SpellElement.ATTACK, // Spell element
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LightningStrike(SpellElement.ATTACK, // Spell element
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WandElement.AIR, // Wand element
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"Lightning Strike", // Spell name
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"Lightning Strike", // Spell name
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new ItemStack(Material.SLIME_BALL), // Spell icon
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new ItemStack(Material.SLIME_BALL), // Spell icon
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SpellLightningStrike.class, // Spell class
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SpellLightningStrike.class, // Spell class
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@ -199,7 +209,7 @@ public enum SpellType // ❤
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0, // Cooldown change per level
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0, // Cooldown change per level
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10, // Item amount in loot
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10, // Item amount in loot
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C.cGold + C.Bold + "Damage: " + C.Bold + C.cWhite + "(Spell Level x 2) + 2",
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C.cYellow + C.Bold + "Damage: " + C.Bold + C.cWhite + "(Spell Level x 2) + 2",
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"",
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"",
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@ -210,6 +220,7 @@ public enum SpellType // ❤
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"The lightning also contains fire!"),
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"The lightning also contains fire!"),
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MagicMissile(SpellElement.ATTACK, // Spell element
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MagicMissile(SpellElement.ATTACK, // Spell element
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WandElement.NORMAL, // Wand element
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"Magic Missile", // Spell name
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"Magic Missile", // Spell name
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new ItemStack(Material.MELON_SEEDS), // Spell icon
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new ItemStack(Material.MELON_SEEDS), // Spell icon
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SpellMagicMissile.class, // Spell class
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SpellMagicMissile.class, // Spell class
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@ -220,9 +231,9 @@ public enum SpellType // ❤
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0, // Cooldown change per level
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0, // Cooldown change per level
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15, // Item amount in loot
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15, // Item amount in loot
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C.cGold + C.Bold + "Damage: " + C.Bold + C.cWhite + "Spell Level + 3",
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C.cYellow + C.Bold + "Damage: " + C.Bold + C.cWhite + "Spell Level + 3",
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C.cGold + C.Bold + "Range: " + C.Bold + C.cWhite + "(Spell Level x 10) + 20",
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C.cYellow + C.Bold + "Range: " + C.Bold + C.cWhite + "(Spell Level x 10) + 20",
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"",
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"",
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@ -230,6 +241,7 @@ public enum SpellType // ❤
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+ "the magic profession and homes in towards the closest target!"),
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+ "the magic profession and homes in towards the closest target!"),
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Napalm(SpellElement.ATTACK, // Spell element
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Napalm(SpellElement.ATTACK, // Spell element
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WandElement.FIRE, // Wand element
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"Napalm", // Spell name
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"Napalm", // Spell name
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new ItemStack(Material.CARROT_STICK), // Spell icon
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new ItemStack(Material.CARROT_STICK), // Spell icon
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SpellNapalm.class, // Spell class
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SpellNapalm.class, // Spell class
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@ -240,7 +252,7 @@ public enum SpellType // ❤
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-10, // Cooldown change per level
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-10, // Cooldown change per level
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1, // Item amount in loot
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1, // Item amount in loot
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C.cGold + C.Bold + "Length: " + C.Bold + C.cWhite + "(Spell Level x 10) + 5",
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C.cYellow + C.Bold + "Length: " + C.Bold + C.cWhite + "(Spell Level x 10) + 5",
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"",
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"",
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@ -251,6 +263,7 @@ public enum SpellType // ❤
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"it even even burn away nearby blocks!"),
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"it even even burn away nearby blocks!"),
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RainbowBeam(SpellElement.ATTACK, // Spell element
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RainbowBeam(SpellElement.ATTACK, // Spell element
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WandElement.FIRE, // Wand element
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"Rainbow Beam", // Spell name
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"Rainbow Beam", // Spell name
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new ItemStack(Material.EMERALD), // Spell icon
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new ItemStack(Material.EMERALD), // Spell icon
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SpellRainbowBeam.class, // Spell class
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SpellRainbowBeam.class, // Spell class
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@ -261,9 +274,9 @@ public enum SpellType // ❤
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1, // Cooldown change per level
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1, // Cooldown change per level
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10, // Item amount in loot
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10, // Item amount in loot
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|
||||||
C.cGold + C.Bold + "Damage: " + C.Bold + C.cWhite + "Spell Level + 2.5",
|
C.cYellow + C.Bold + "Damage: " + C.Bold + C.cWhite + "Spell Level + 2.5",
|
||||||
|
|
||||||
C.cGold + C.Bold + "Range: " + C.Bold + C.cWhite + "80",
|
C.cYellow + C.Bold + "Range: " + C.Bold + C.cWhite + "80",
|
||||||
|
|
||||||
"",
|
"",
|
||||||
|
|
||||||
@ -278,6 +291,7 @@ public enum SpellType // ❤
|
|||||||
"30 blocks by 0.2 damage per block!"),
|
"30 blocks by 0.2 damage per block!"),
|
||||||
|
|
||||||
RainbowRoad(SpellElement.MISC, // Spell element
|
RainbowRoad(SpellElement.MISC, // Spell element
|
||||||
|
WandElement.AIR, // Wand element
|
||||||
"Rainbow Road", // Spell name
|
"Rainbow Road", // Spell name
|
||||||
new ItemStack(Material.SADDLE), // Spell icon
|
new ItemStack(Material.SADDLE), // Spell icon
|
||||||
SpellRainbowRoad.class, // Spell class
|
SpellRainbowRoad.class, // Spell class
|
||||||
@ -288,7 +302,7 @@ public enum SpellType // ❤
|
|||||||
0, // Cooldown change per level
|
0, // Cooldown change per level
|
||||||
3, // Item amount in loot
|
3, // Item amount in loot
|
||||||
|
|
||||||
C.cGold + C.Bold + "Length: " + C.Bold + C.cWhite + "Spell Level x 10",
|
C.cYellow + C.Bold + "Length: " + C.Bold + C.cWhite + "Spell Level x 10",
|
||||||
|
|
||||||
"",
|
"",
|
||||||
|
|
||||||
@ -297,6 +311,7 @@ public enum SpellType // ❤
|
|||||||
"of rainbows for thee to walk on!"),
|
"of rainbows for thee to walk on!"),
|
||||||
|
|
||||||
Rumble(SpellElement.ATTACK, // Spell element
|
Rumble(SpellElement.ATTACK, // Spell element
|
||||||
|
WandElement.EARTH, // Wand element
|
||||||
"Rumble", // Spell name
|
"Rumble", // Spell name
|
||||||
new ItemStack(Material.PUMPKIN_SEEDS), // Spell icon
|
new ItemStack(Material.PUMPKIN_SEEDS), // Spell icon
|
||||||
SpellRumble.class, // Spell class
|
SpellRumble.class, // Spell class
|
||||||
@ -307,13 +322,13 @@ public enum SpellType // ❤
|
|||||||
-1, // Cooldown change per level
|
-1, // Cooldown change per level
|
||||||
10, // Item amount in loot
|
10, // Item amount in loot
|
||||||
|
|
||||||
C.cGold + C.Bold + "Damage: " + C.Bold + C.cWhite + "Spell Level + 2",
|
C.cYellow + C.Bold + "Damage: " + C.Bold + C.cWhite + "Spell Level + 2",
|
||||||
|
|
||||||
C.cGold + C.Bold + "Explosion Damage: " + C.Bold + C.cWhite + "Spell Level / 4",
|
C.cYellow + C.Bold + "Explosion Damage: " + C.Bold + C.cWhite + "Spell Level / 4",
|
||||||
|
|
||||||
C.cGold + C.Bold + "Range: " + C.Bold + C.cWhite + "Spell Level x 10",
|
C.cYellow + C.Bold + "Range: " + C.Bold + C.cWhite + "Spell Level x 10",
|
||||||
|
|
||||||
C.cGold + C.Bold + "Slowness Level: " + C.Bold + C.cWhite + "Spell Level",
|
C.cYellow + C.Bold + "Slowness Level: " + C.Bold + C.cWhite + "Spell Level",
|
||||||
|
|
||||||
"",
|
"",
|
||||||
|
|
||||||
@ -326,6 +341,7 @@ public enum SpellType // ❤
|
|||||||
"Effected players lose their footing!"),
|
"Effected players lose their footing!"),
|
||||||
|
|
||||||
SpectralArrow(SpellElement.ATTACK, // Spell element
|
SpectralArrow(SpellElement.ATTACK, // Spell element
|
||||||
|
WandElement.DEATH, // Wand element
|
||||||
"Spectral Arrow", // Spell name
|
"Spectral Arrow", // Spell name
|
||||||
new ItemStack(Material.ENCHANTED_BOOK), // Spell icon
|
new ItemStack(Material.ENCHANTED_BOOK), // Spell icon
|
||||||
SpellSpectralArrow.class, // Spell class
|
SpellSpectralArrow.class, // Spell class
|
||||||
@ -336,7 +352,7 @@ public enum SpellType // ❤
|
|||||||
-2, // Cooldown change per level
|
-2, // Cooldown change per level
|
||||||
3, // Item amount in loot
|
3, // Item amount in loot
|
||||||
|
|
||||||
C.cGold + C.Bold + "Damage: " + C.Bold + C.cWhite + "(Blocks / (7 - Spell Level)) + 3",
|
C.cYellow + C.Bold + "Damage: " + C.Bold + C.cWhite + "(Blocks / (7 - Spell Level)) + 3",
|
||||||
|
|
||||||
"",
|
"",
|
||||||
|
|
||||||
@ -345,6 +361,7 @@ public enum SpellType // ❤
|
|||||||
"Further the distance, higher the damage!"),
|
"Further the distance, higher the damage!"),
|
||||||
|
|
||||||
SpeedBoost(SpellElement.SUPPORT, // Spell element
|
SpeedBoost(SpellElement.SUPPORT, // Spell element
|
||||||
|
WandElement.LIFE, // Wand element
|
||||||
"Speed Boost", // Spell name
|
"Speed Boost", // Spell name
|
||||||
new ItemStack(Material.BOOK), // Spell icon
|
new ItemStack(Material.BOOK), // Spell icon
|
||||||
SpellSpeedBoost.class, // Spell class
|
SpellSpeedBoost.class, // Spell class
|
||||||
@ -355,15 +372,16 @@ public enum SpellType // ❤
|
|||||||
0, // Cooldown change per level
|
0, // Cooldown change per level
|
||||||
3, // Item amount in loot
|
3, // Item amount in loot
|
||||||
|
|
||||||
C.cGold + C.Bold + "Length: " + C.Bold + C.cWhite + "20 seconds",
|
C.cYellow + C.Bold + "Length: " + C.Bold + C.cWhite + "20 seconds",
|
||||||
|
|
||||||
C.cGold + C.Bold + "Strength: " + C.Bold + C.cWhite + "Spell Level",
|
C.cYellow + C.Bold + "Strength: " + C.Bold + C.cWhite + "Spell Level",
|
||||||
|
|
||||||
"",
|
"",
|
||||||
|
|
||||||
"Gain a speed potion effect to outrun your enemies"),
|
"Gain a speed potion effect to outrun your enemies"),
|
||||||
|
|
||||||
SummonWolves(SpellElement.ATTACK, // Spell element
|
SummonWolves(SpellElement.ATTACK, // Spell element
|
||||||
|
WandElement.LIFE, // Wand element
|
||||||
"Summon Wolves", // Spell name
|
"Summon Wolves", // Spell name
|
||||||
new ItemStack(Material.MILK_BUCKET), // Spell icon
|
new ItemStack(Material.MILK_BUCKET), // Spell icon
|
||||||
SpellSummonWolves.class, // Spell class
|
SpellSummonWolves.class, // Spell class
|
||||||
@ -374,7 +392,7 @@ public enum SpellType // ❤
|
|||||||
0, // Cooldown change per level
|
0, // Cooldown change per level
|
||||||
8, // Item amount in loot
|
8, // Item amount in loot
|
||||||
|
|
||||||
C.cGold + C.Bold + "Wolves: " + C.Bold + C.cWhite + "Spell Level + 2",
|
C.cYellow + C.Bold + "Wolves: " + C.Bold + C.cWhite + "Spell Level + 2",
|
||||||
|
|
||||||
"",
|
"",
|
||||||
|
|
||||||
@ -383,8 +401,9 @@ public enum SpellType // ❤
|
|||||||
"They will fight for you and after 30 seconds, will disappear"),
|
"They will fight for you and after 30 seconds, will disappear"),
|
||||||
|
|
||||||
TrapRune(SpellElement.MISC, // Spell element
|
TrapRune(SpellElement.MISC, // Spell element
|
||||||
|
WandElement.DEATH, // Wand element
|
||||||
"Trap Rune", // Spell name
|
"Trap Rune", // Spell name
|
||||||
new ItemStack(Material.BREWING_STAND_ITEM), // Spell icon
|
new ItemStack(Material.SHEARS), // Spell icon
|
||||||
SpellTrapRune.class, // Spell class
|
SpellTrapRune.class, // Spell class
|
||||||
3, // Spell max level
|
3, // Spell max level
|
||||||
50, // Mana cost
|
50, // Mana cost
|
||||||
@ -393,11 +412,11 @@ public enum SpellType // ❤
|
|||||||
-5, // Cooldown change per level
|
-5, // Cooldown change per level
|
||||||
3, // Item amount in loot
|
3, // Item amount in loot
|
||||||
|
|
||||||
C.cGold + C.Bold + "Damage: " + C.Bold + C.cWhite + "(Spell Level x 2) + 3",
|
C.cYellow + C.Bold + "Damage: " + C.Bold + C.cWhite + "(Spell Level x 2) + 3",
|
||||||
|
|
||||||
C.cGold + C.Bold + "Range: " + C.Bold + C.cWhite + "(Spell Level x 4) + 12",
|
C.cYellow + C.Bold + "Range: " + C.Bold + C.cWhite + "(Spell Level x 4) + 12",
|
||||||
|
|
||||||
C.cGold + C.Bold + "Rune Size: " + C.Bold + C.cWhite + "Spell Level",
|
C.cYellow + C.Bold + "Rune Size: " + C.Bold + C.cWhite + "Spell Level",
|
||||||
|
|
||||||
"",
|
"",
|
||||||
|
|
||||||
@ -406,6 +425,7 @@ public enum SpellType // ❤
|
|||||||
"The rune takes 5 seconds to prepare and will damage even you!"),
|
"The rune takes 5 seconds to prepare and will damage even you!"),
|
||||||
|
|
||||||
WebShot(SpellElement.ATTACK, // Spell element
|
WebShot(SpellElement.ATTACK, // Spell element
|
||||||
|
WandElement.DEATH, // Wand element
|
||||||
"Web Shot", // Spell name
|
"Web Shot", // Spell name
|
||||||
new ItemStack(Material.SPIDER_EYE), // Spell icon
|
new ItemStack(Material.SPIDER_EYE), // Spell icon
|
||||||
SpellWebShot.class, // Spell class
|
SpellWebShot.class, // Spell class
|
||||||
@ -416,15 +436,16 @@ public enum SpellType // ❤
|
|||||||
0, // Cooldown change per level
|
0, // Cooldown change per level
|
||||||
3, // Item amount in loot
|
3, // Item amount in loot
|
||||||
|
|
||||||
C.cGold + C.Bold + "Damage: " + C.Bold + C.cWhite + "1 heart",
|
C.cYellow + C.Bold + "Damage: " + C.Bold + C.cWhite + "1 heart",
|
||||||
|
|
||||||
C.cGold + C.Bold + "Webs: " + C.Bold + C.cWhite + "Spell Level x 2",
|
C.cYellow + C.Bold + "Webs: " + C.Bold + C.cWhite + "Spell Level x 2",
|
||||||
|
|
||||||
"",
|
"",
|
||||||
|
|
||||||
"Shoot webs just like your favorite hero!"),
|
"Shoot webs just like your favorite hero!"),
|
||||||
|
|
||||||
WizardsCompass(SpellElement.MISC, // Spell element
|
WizardsCompass(SpellElement.MISC, // Spell element
|
||||||
|
WandElement.LIFE, // Wand element
|
||||||
"Wizard's Compass", // Spell name
|
"Wizard's Compass", // Spell name
|
||||||
new ItemStack(Material.SUGAR), // Spell icon
|
new ItemStack(Material.SUGAR), // Spell icon
|
||||||
SpellWizardsCompass.class, // Spell class
|
SpellWizardsCompass.class, // Spell class
|
||||||
@ -500,6 +521,35 @@ public enum SpellType // ❤
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public enum WandElement
|
||||||
|
{
|
||||||
|
AIR(Material.IRON_HOE),
|
||||||
|
|
||||||
|
DEATH(Material.FERMENTED_SPIDER_EYE),
|
||||||
|
|
||||||
|
EARTH(Material.STONE_HOE),
|
||||||
|
|
||||||
|
FIRE(Material.GOLD_HOE),
|
||||||
|
|
||||||
|
ICE(Material.DIAMOND_HOE),
|
||||||
|
|
||||||
|
LIFE(Material.WOOD_HOE),
|
||||||
|
|
||||||
|
NORMAL(Material.BLAZE_ROD);
|
||||||
|
|
||||||
|
private Material _material;
|
||||||
|
|
||||||
|
private WandElement(Material material)
|
||||||
|
{
|
||||||
|
_material = material;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Material getMaterial()
|
||||||
|
{
|
||||||
|
return _material;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
static
|
static
|
||||||
{
|
{
|
||||||
for (SpellType spell : values())
|
for (SpellType spell : values())
|
||||||
@ -559,10 +609,13 @@ public enum SpellType // ❤
|
|||||||
private int _spellCost;
|
private int _spellCost;
|
||||||
private String _spellName;
|
private String _spellName;
|
||||||
private SpellElement _type;
|
private SpellElement _type;
|
||||||
|
private WandElement _wandElement;
|
||||||
|
|
||||||
private SpellType(SpellElement type, String spellName, ItemStack spellItem, Class<? extends Spell> spell, int maxLevel,
|
private SpellType(SpellElement type, WandElement wandElement, String spellName, ItemStack spellItem,
|
||||||
int spellCost, int spellCooldown, int manaChangePerLevel, int cooldownChangePerLevel, int itemAmount, String... desc)
|
Class<? extends Spell> spell, int maxLevel, int spellCost, int spellCooldown, int manaChangePerLevel,
|
||||||
|
int cooldownChangePerLevel, int itemAmount, String... desc)
|
||||||
{
|
{
|
||||||
|
_wandElement = wandElement;
|
||||||
_maxLevel = maxLevel;
|
_maxLevel = maxLevel;
|
||||||
_item = spellItem;
|
_item = spellItem;
|
||||||
_desc = desc;
|
_desc = desc;
|
||||||
@ -663,6 +716,11 @@ public enum SpellType // ❤
|
|||||||
return _spellName;
|
return _spellName;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public WandElement getWandType()
|
||||||
|
{
|
||||||
|
return _wandElement;
|
||||||
|
}
|
||||||
|
|
||||||
public ItemStack makeSpell(Wizards wizards, ItemStack item)
|
public ItemStack makeSpell(Wizards wizards, ItemStack item)
|
||||||
{
|
{
|
||||||
ItemBuilder builder = new ItemBuilder(item);
|
ItemBuilder builder = new ItemBuilder(item);
|
||||||
|
@ -90,9 +90,9 @@ public class WizardSpellMenu extends MiniPlugin
|
|||||||
{
|
{
|
||||||
|
|
||||||
ItemStack item = event.getItem();
|
ItemStack item = event.getItem();
|
||||||
if (item != null && item.getType() == Material.BLAZE_ROD)
|
|
||||||
{
|
|
||||||
|
|
||||||
|
if (item != null && item.getType() != Material.STAINED_GLASS_PANE)
|
||||||
|
{
|
||||||
Player p = event.getPlayer();
|
Player p = event.getPlayer();
|
||||||
|
|
||||||
if (event.getAction().name().contains("RIGHT"))
|
if (event.getAction().name().contains("RIGHT"))
|
||||||
|
@ -312,8 +312,7 @@ public class Wizards extends SoloGame
|
|||||||
private void addRandomItem(int amount, ItemStack item, int minAmount, int maxAmount)
|
private void addRandomItem(int amount, ItemStack item, int minAmount, int maxAmount)
|
||||||
{
|
{
|
||||||
item.setAmount(minAmount);
|
item.setAmount(minAmount);
|
||||||
HashMap.SimpleEntry entry = new HashMap.SimpleEntry(item, maxAmount
|
HashMap.SimpleEntry entry = new HashMap.SimpleEntry(item, maxAmount - minAmount);
|
||||||
- minAmount);
|
|
||||||
|
|
||||||
for (int i = 0; i < amount; i++)
|
for (int i = 0; i < amount; i++)
|
||||||
{
|
{
|
||||||
@ -447,6 +446,37 @@ public class Wizards extends SoloGame
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void changeWandsType(Player player, int oldSlot, int newSlot)
|
||||||
|
{
|
||||||
|
PlayerInventory inv = player.getInventory();
|
||||||
|
|
||||||
|
if (oldSlot >= 0 && oldSlot < 5)
|
||||||
|
{
|
||||||
|
SpellType spell = getWizard(player).getSpell(oldSlot);
|
||||||
|
|
||||||
|
if (spell != null)
|
||||||
|
{
|
||||||
|
ItemStack item = inv.getItem(oldSlot);
|
||||||
|
item.setType(spell.getSpellItem().getType());
|
||||||
|
inv.setItem(oldSlot, item);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (newSlot >= 0 && newSlot < 5)
|
||||||
|
{
|
||||||
|
SpellType spell = getWizard(player).getSpell(newSlot);
|
||||||
|
|
||||||
|
if (spell != null)
|
||||||
|
{
|
||||||
|
ItemStack item = inv.getItem(newSlot);
|
||||||
|
|
||||||
|
item.setType(spell.getWandType().getMaterial());
|
||||||
|
|
||||||
|
inv.setItem(newSlot, item);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void changeWandsTitles(Player player)
|
public void changeWandsTitles(Player player)
|
||||||
{
|
{
|
||||||
PlayerInventory inv = player.getInventory();
|
PlayerInventory inv = player.getInventory();
|
||||||
@ -457,7 +487,7 @@ public class Wizards extends SoloGame
|
|||||||
ItemStack item = inv.getItem(slot);
|
ItemStack item = inv.getItem(slot);
|
||||||
SpellType type = wizard.getSpell(slot);
|
SpellType type = wizard.getSpell(slot);
|
||||||
|
|
||||||
if (item != null && item.getType() == Material.BLAZE_ROD)
|
if (item != null && item.getType() != Material.STAINED_GLASS_PANE)
|
||||||
{
|
{
|
||||||
String display;
|
String display;
|
||||||
|
|
||||||
@ -744,7 +774,6 @@ public class Wizards extends SoloGame
|
|||||||
{
|
{
|
||||||
HashSet<SpellType> spells = new HashSet<SpellType>();
|
HashSet<SpellType> spells = new HashSet<SpellType>();
|
||||||
ArrayList<ItemStack> itemsToDrop = new ArrayList<ItemStack>();
|
ArrayList<ItemStack> itemsToDrop = new ArrayList<ItemStack>();
|
||||||
ArrayList<ItemStack> normalItemsToDrop = UtilInv.getItems(player);
|
|
||||||
|
|
||||||
Wizard wizard = getWizard(player);
|
Wizard wizard = getWizard(player);
|
||||||
int wandsHeld = 0;
|
int wandsHeld = 0;
|
||||||
@ -767,23 +796,24 @@ public class Wizards extends SoloGame
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Iterator<ItemStack> itel = normalItemsToDrop.iterator();
|
for (ItemStack item : UtilInv.getItems(player))
|
||||||
|
|
||||||
while (itel.hasNext())
|
|
||||||
{
|
{
|
||||||
ItemStack item = itel.next();
|
switch (item.getType())
|
||||||
if (item.getType() == Material.BLAZE_ROD)
|
|
||||||
{
|
{
|
||||||
|
case WOOD_HOE:
|
||||||
|
case STONE_HOE:
|
||||||
|
case GOLD_HOE:
|
||||||
|
case IRON_HOE:
|
||||||
|
case DIAMOND_HOE:
|
||||||
|
case BLAZE_ROD:
|
||||||
|
case STICK:
|
||||||
wandsHeld++;
|
wandsHeld++;
|
||||||
itel.remove();
|
break;
|
||||||
}
|
case STAINED_GLASS_PANE:
|
||||||
else if (item.getType() == Material.STAINED_GLASS_PANE)
|
break;
|
||||||
{
|
default:
|
||||||
itel.remove();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
player.getWorld().dropItemNaturally(player.getLocation(), item);
|
player.getWorld().dropItemNaturally(player.getLocation(), item);
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -937,11 +967,10 @@ public class Wizards extends SoloGame
|
|||||||
{
|
{
|
||||||
ItemStack item = player.getItemInHand();
|
ItemStack item = player.getItemInHand();
|
||||||
|
|
||||||
if (IsLive() && IsAlive(player) && item != null && item.getType() == Material.BLAZE_ROD
|
if (IsLive() && IsAlive(player) && item != null && player.getInventory().getHeldItemSlot() < 5)
|
||||||
&& player.getInventory().getHeldItemSlot() < 5)
|
|
||||||
{
|
{
|
||||||
|
|
||||||
Wizard wizard = getWizard(player);
|
Wizard wizard = getWizard(player);
|
||||||
|
|
||||||
SpellType spell = wizard.getSpell(player.getInventory().getHeldItemSlot());
|
SpellType spell = wizard.getSpell(player.getInventory().getHeldItemSlot());
|
||||||
|
|
||||||
if (spell != null)
|
if (spell != null)
|
||||||
@ -1085,8 +1114,7 @@ public class Wizards extends SoloGame
|
|||||||
if (IsAlive(p))
|
if (IsAlive(p))
|
||||||
{
|
{
|
||||||
dropSpells(p);
|
dropSpells(p);
|
||||||
|
/*Iterator<ItemStack> itel = event.getDrops().iterator();
|
||||||
Iterator<ItemStack> itel = event.getDrops().iterator();
|
|
||||||
|
|
||||||
while (itel.hasNext())
|
while (itel.hasNext())
|
||||||
{
|
{
|
||||||
@ -1096,7 +1124,7 @@ public class Wizards extends SoloGame
|
|||||||
{
|
{
|
||||||
itel.remove();
|
itel.remove();
|
||||||
}
|
}
|
||||||
}
|
}*/
|
||||||
}
|
}
|
||||||
|
|
||||||
_wizards.remove(p.getName());
|
_wizards.remove(p.getName());
|
||||||
@ -1161,7 +1189,7 @@ public class Wizards extends SoloGame
|
|||||||
|
|
||||||
_droppedWandsBooks.add(event.getEntity());
|
_droppedWandsBooks.add(event.getEntity());
|
||||||
}
|
}
|
||||||
else if (item.getType() == Material.BOOK)
|
else if (item.getType() == Material.BOOK || item.getType() == Material.STICK)
|
||||||
{
|
{
|
||||||
event.getEntity().remove();
|
event.getEntity().remove();
|
||||||
}
|
}
|
||||||
@ -1257,20 +1285,9 @@ public class Wizards extends SoloGame
|
|||||||
@EventHandler
|
@EventHandler
|
||||||
public void onInteract(PlayerInteractEvent event)
|
public void onInteract(PlayerInteractEvent event)
|
||||||
{
|
{
|
||||||
ItemStack item = event.getItem();
|
|
||||||
if (item != null)
|
|
||||||
{
|
|
||||||
|
|
||||||
Player p = event.getPlayer();
|
|
||||||
if (event.getAction().name().contains("LEFT"))
|
if (event.getAction().name().contains("LEFT"))
|
||||||
{
|
{
|
||||||
|
onCastSpell(event.getPlayer(), event.getClickedBlock());
|
||||||
if (item.getType() == Material.BLAZE_ROD)
|
|
||||||
{
|
|
||||||
|
|
||||||
onCastSpell(p, event.getClickedBlock());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1439,17 +1456,25 @@ public class Wizards extends SoloGame
|
|||||||
@EventHandler
|
@EventHandler
|
||||||
public void onSwapItem(PlayerItemHeldEvent event)
|
public void onSwapItem(PlayerItemHeldEvent event)
|
||||||
{
|
{
|
||||||
if (IsLive())
|
if (!IsLive())
|
||||||
{
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
Player p = event.getPlayer();
|
Player p = event.getPlayer();
|
||||||
|
|
||||||
|
if (!_wizards.containsKey(p.getName()))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
changeWandsType(p, event.getPreviousSlot(), event.getNewSlot());
|
||||||
|
|
||||||
if (event.getNewSlot() >= 0 && event.getNewSlot() < 5)
|
if (event.getNewSlot() >= 0 && event.getNewSlot() < 5)
|
||||||
{
|
{
|
||||||
drawUtilTextBottom(p);
|
drawUtilTextBottom(p);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
||||||
// Get rid of the old wand message
|
// Get rid of the old wand message
|
||||||
if (event.getPreviousSlot() >= 0 && event.getPreviousSlot() < 5)
|
if (event.getPreviousSlot() >= 0 && event.getPreviousSlot() < 5)
|
||||||
{
|
{
|
||||||
@ -1457,7 +1482,6 @@ public class Wizards extends SoloGame
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
@EventHandler
|
@EventHandler
|
||||||
public void onUnplaceablePlace(BlockPlaceEvent event)
|
public void onUnplaceablePlace(BlockPlaceEvent event)
|
||||||
@ -1475,10 +1499,21 @@ public class Wizards extends SoloGame
|
|||||||
|
|
||||||
ItemStack result = recipe != null ? recipe.getResult() : null;
|
ItemStack result = recipe != null ? recipe.getResult() : null;
|
||||||
|
|
||||||
if (result != null && (result.getType().name().contains("_SWORD") || result.getType().name().contains("_AXE")))
|
if (result != null)
|
||||||
|
{
|
||||||
|
if (result.getType().name().contains("_SWORD") || result.getType().name().contains("_AXE"))
|
||||||
{
|
{
|
||||||
event.getInventory().setResult(new ItemStack(Material.AIR));
|
event.getInventory().setResult(new ItemStack(Material.AIR));
|
||||||
UtilPlayer.message(event.getViewers().get(0), C.cRed + "You may not craft weaponsa");
|
|
||||||
|
UtilPlayer.message(event.getViewers().get(0), C.cRed + "You may not craft weapons");
|
||||||
|
}
|
||||||
|
else if (result.getType() == Material.STICK || result.getType() == Material.FERMENTED_SPIDER_EYE
|
||||||
|
|| result.getType().name().contains("_HOE"))
|
||||||
|
{
|
||||||
|
event.getInventory().setResult(new ItemStack(Material.AIR));
|
||||||
|
|
||||||
|
UtilPlayer.message(event.getViewers().get(0), C.cRed + "You may not craft this item");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -20,7 +20,7 @@ public class KitMystic extends Kit
|
|||||||
super(manager, "Mystic", KitAvailability.Free, new String[]
|
super(manager, "Mystic", KitAvailability.Free, new String[]
|
||||||
{
|
{
|
||||||
"Mana regeneration increased by 10%"
|
"Mana regeneration increased by 10%"
|
||||||
}, new Perk[0], EntityType.WITCH, new ItemStack(Material.BLAZE_ROD));
|
}, new Perk[0], EntityType.WITCH, new ItemStack(Material.WOOD_HOE));
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
@ -20,7 +20,7 @@ public class KitSorcerer extends Kit
|
|||||||
super(manager, "Sorcerer", KitAvailability.Free, new String[]
|
super(manager, "Sorcerer", KitAvailability.Free, new String[]
|
||||||
{
|
{
|
||||||
"Start out with an extra wand"
|
"Start out with an extra wand"
|
||||||
}, new Perk[0], EntityType.WITCH, new ItemStack(Material.BLAZE_ROD));
|
}, new Perk[0], EntityType.WITCH, new ItemStack(Material.STONE_HOE));
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
@ -21,7 +21,7 @@ public class KitWitchDoctor extends Kit
|
|||||||
super(manager, "Witch Doctor", KitAvailability.Free, new String[]
|
super(manager, "Witch Doctor", KitAvailability.Free, new String[]
|
||||||
{
|
{
|
||||||
"Max mana increased to 150"
|
"Max mana increased to 150"
|
||||||
}, new Perk[0], EntityType.WITCH, new ItemStack(Material.BLAZE_ROD));
|
}, new Perk[0], EntityType.WITCH, new ItemStack(Material.IRON_HOE));
|
||||||
|
|
||||||
this.setAchievementRequirements(new Achievement[]
|
this.setAchievementRequirements(new Achievement[]
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user