Small fixes for win room
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34bf89187d
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@ -170,6 +170,11 @@ public class GadgetPage extends ShopPageBase<CosmeticManager, CosmeticShop>
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itemLore.add(C.cBlack);
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itemLore.add(C.cBlue + "Found in Gingerbread Chests");
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}
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else if (gadget.getCost(GlobalCurrency.TREASURE_SHARD) == -17)
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{
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itemLore.add(C.cBlack);
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itemLore.add(C.cBlue + "Found in Love Chests");
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}
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//Rank Unlocks
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else if (gadget.getCost(GlobalCurrency.TREASURE_SHARD) == -10)
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@ -117,7 +117,7 @@ public class PetPage extends ShopPageBase<CosmeticManager, CosmeticShop>
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itemLore.add(C.cBlack);
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itemLore.add(C.cBlue + "Found in Power Play Club");
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}
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//Rank Unlocks
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else if (pet.getPrice() == -10)
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{
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@ -22,7 +22,7 @@ public class UnlockCosmeticsCommand extends CommandBase<GadgetManager>
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public UnlockCosmeticsCommand(GadgetManager plugin)
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{
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super(plugin, Rank.JNR_DEV, "unlockCosmetics");
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super(plugin, Rank.SNR_MODERATOR, "unlockCosmetics");
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_plugin = plugin;
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}
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@ -1,7 +1,12 @@
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package mineplex.core.gadget.gadgets.wineffect;
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import java.util.ArrayList;
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import java.util.List;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.entity.ArmorStand;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.util.Vector;
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@ -9,6 +14,10 @@ import mineplex.core.common.animation.AnimationPoint;
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import mineplex.core.common.animation.AnimatorEntity;
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import mineplex.core.common.util.C;
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import mineplex.core.common.util.LineFormat;
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import mineplex.core.common.util.UtilAction;
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import mineplex.core.common.util.UtilAlg;
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import mineplex.core.common.util.UtilParticle;
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import mineplex.core.common.util.UtilShapes;
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import mineplex.core.common.util.UtilText;
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import mineplex.core.disguise.disguises.DisguisePlayer;
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import mineplex.core.gadget.GadgetManager;
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@ -20,14 +29,24 @@ public class WinEffectLoveIsABattlefield extends WinEffectGadget
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{
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private DisguisePlayer _npc;
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private int _ticks = 0;
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private List<ArmorStand> _nonTeamArmorStands = new ArrayList<>();
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public WinEffectLoveIsABattlefield(GadgetManager manager)
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{
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super(manager, "Love is a Battlefield", UtilText.splitLineToArray(C.cGray + "Placeholder", LineFormat.LORE),
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0, Material.GLASS, (byte)0, true);
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-17, Material.GLASS, (byte) 0, true);
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_schematicName = "WinRoomLove";
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}
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@Override
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public void teleport()
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{
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Location loc = getBaseLocation().add(getBaseLocation().getDirection().normalize().multiply(17)).add(0, 3, 0);
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loc.setDirection(getBaseLocation().clone().subtract(loc).toVector());
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super.teleport(loc);
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}
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@Override
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public void play()
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{
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@ -35,16 +54,18 @@ public class WinEffectLoveIsABattlefield extends WinEffectGadget
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AnimatorEntity animator = new AnimatorEntity(Manager.getPlugin(), _npc.getEntity().getBukkitEntity());
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animator.addPoint(new AnimationPoint( 20, new Vector(0,0,0), new Vector(-1, 0.5, 0)));
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animator.addPoint(new AnimationPoint( 40, new Vector(0,0,0), new Vector( 0, 0.5,-1)));
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animator.addPoint(new AnimationPoint( 60, new Vector(0,0,0), new Vector( 1, 0.5, 0)));
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animator.addPoint(new AnimationPoint( 80, new Vector(0,0,0), new Vector( 0, 0.5, 1)));
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animator.addPoint(new AnimationPoint(20, new Vector(0,0,0), new Vector(-1, 0.5, 0)));
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animator.addPoint(new AnimationPoint(40, new Vector(0,0,0), new Vector( 0, 0.5,-1)));
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animator.addPoint(new AnimationPoint(60, new Vector(0,0,0), new Vector( 1, 0.5, 0)));
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animator.addPoint(new AnimationPoint(80, new Vector(0,0,0), new Vector( 0, 0.5, 1)));
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animator.setRepeat(true);
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Location loc = _npc.getEntity().getBukkitEntity().getLocation();
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loc.setDirection(new Vector(0, 0.5, 1));
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animator.start(loc);
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spawnNonTeam();
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}
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@EventHandler
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@ -53,6 +74,13 @@ public class WinEffectLoveIsABattlefield extends WinEffectGadget
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if(!isRunning()) return;
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if (event.getType() == UpdateType.TICK)
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{
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_ticks++;
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if (_ticks == 70)
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knockPlayers();
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}
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if(event.getType() == UpdateType.FASTER)
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{
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_npc.sendHit();
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@ -60,20 +88,18 @@ public class WinEffectLoveIsABattlefield extends WinEffectGadget
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if(event.getType() != UpdateType.FAST) return;
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spawnFirework(event.getTick());
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Location loc = getBaseLocation();
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// Location loc = getBaseLocation();
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//
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// for(int i = 0; i < 3; i++)
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// {
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// double r = 3;
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// double rad = (((Math.PI*2)/3.0)*i) + ((event.getTick()%240) * Math.PI/120.0);
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// double x = Math.sin(rad) * r;
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// double z = Math.cos(rad) * r;
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//
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// Location l = loc.clone().add(x, 0, z);
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// UtilFirework.launchFirework(l, Type.BALL, Color.fromRGB(UtilMath.r(255*255*255)), false, true, new Vector(0, 0.01, 0), 1);
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// }
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for(int i = 0; i < 3; i++)
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{
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double r = 3;
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double rad = (((Math.PI*2)/3.0)*i) + ((event.getTick()%240) * Math.PI/120.0);
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double x = Math.sin(rad) * r;
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double z = Math.cos(rad) * r;
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Location l = loc.clone().add(x, 0, z);
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UtilParticle.PlayParticle(UtilParticle.ParticleType.HEART, l, 0.75f, 0.75f, 0.75f, 0.5f, 5, UtilParticle.ViewDist.NORMAL);
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}
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}
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@Override
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@ -83,4 +109,32 @@ public class WinEffectLoveIsABattlefield extends WinEffectGadget
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_npc = null;
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}
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private void knockPlayers()
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{
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for (ArmorStand armorStand : _nonTeamArmorStands)
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{
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double mult = 5;
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UtilAction.velocity(armorStand, UtilAlg.getTrajectory(armorStand.getLocation(),
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armorStand.getLocation()), 2 * mult, false, 0, 1 + 1 * mult, 10, true);
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}
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}
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private void spawnNonTeam()
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{
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int i = 0;
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List<Location> circle = UtilShapes.getPointsInCircle(getBaseLocation(), _nonTeam.size(), 2.5);
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for (Player player : _nonTeam)
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{
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Location loc = circle.get(i);
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DisguisePlayer disguisePlayer = getNPC(player, loc);
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ArmorStand armorStand = (ArmorStand) disguisePlayer.getEntity().getBukkitEntity();
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Vector direction = _player.getEyeLocation().toVector().subtract(armorStand.getEyeLocation().toVector());
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Location teleport = armorStand.getLocation().setDirection(direction);
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armorStand.teleport(teleport);
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armorStand.setGravity(true);
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_nonTeamArmorStands.add(armorStand);
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i++;
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}
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}
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}
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