made the forcefield bump much weaker
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@ -339,7 +339,7 @@ public class Outpost implements Listener
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.filter(player -> !_clan.isMember(player))
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.filter(player -> !_clan.isMember(player))
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.filter(player -> UtilAlg.inBoundingBox(player.getLocation(), _forceFieldStart, _forceFieldEnd))
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.filter(player -> UtilAlg.inBoundingBox(player.getLocation(), _forceFieldStart, _forceFieldEnd))
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.forEach(player -> {
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.forEach(player -> {
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UtilAction.velocity(player, UtilAlg.getTrajectory2d(_core, player.getLocation()), 1, true, 0.8, 0, 1.1, true);
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UtilAction.velocity(player, UtilAlg.getTrajectory2d(_core, player.getLocation()), .4, true, 0.8, 0, 1.1, true);
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UtilPlayer.message(player, F.main("Clans", "This Outpost is still under construction!"));
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UtilPlayer.message(player, F.main("Clans", "This Outpost is still under construction!"));
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player.playSound(player.getLocation(), Sound.NOTE_BASS, 1.0f, 1.0f);
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player.playSound(player.getLocation(), Sound.NOTE_BASS, 1.0f, 1.0f);
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});
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});
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