made the forcefield bump much weaker

This commit is contained in:
NewGarbo 2016-01-12 16:31:21 +00:00
parent 62f16ada81
commit 025f82e5ed

View File

@ -339,7 +339,7 @@ public class Outpost implements Listener
.filter(player -> !_clan.isMember(player))
.filter(player -> UtilAlg.inBoundingBox(player.getLocation(), _forceFieldStart, _forceFieldEnd))
.forEach(player -> {
UtilAction.velocity(player, UtilAlg.getTrajectory2d(_core, player.getLocation()), 1, true, 0.8, 0, 1.1, true);
UtilAction.velocity(player, UtilAlg.getTrajectory2d(_core, player.getLocation()), .4, true, 0.8, 0, 1.1, true);
UtilPlayer.message(player, F.main("Clans", "This Outpost is still under construction!"));
player.playSound(player.getLocation(), Sound.NOTE_BASS, 1.0f, 1.0f);
});