Text change for Inventory Menu
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e1be732202
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@ -1,9 +1,11 @@
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package mineplex.core.inventory.ui.page;
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import org.bukkit.ChatColor;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import mineplex.core.account.CoreClientManager;
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import mineplex.core.common.util.C;
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import mineplex.core.common.util.F;
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import mineplex.core.donation.DonationManager;
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import mineplex.core.gadget.types.Gadget;
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@ -36,7 +38,14 @@ public class Menu extends ShopPageBase<InventoryManager, InventoryShop>
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{
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AddItem(11, new ShopItem(175, DonationManager.Get(Player.getName()).getCoins() + " Coins", 1, false));
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AddItem(13, new ShopItem(Material.CHEST, Plugin.Get(Player).getChestCount() + " Chests", 1, false));
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AddItem(15, new ShopItem(Material.EMERALD, DonationManager.Get(Player.getName()).GetGems() + " Gems", 1, false));
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AddItem(15, new ShopItem(Material.EMERALD, "Gem Booster", new String[]
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{
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ChatColor.RESET + "Use these before games start to",
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ChatColor.RESET + "boost the amount of Gems earned",
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ChatColor.RESET + "for all players in the game!",
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ChatColor.RESET + " ",
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C.cGreen + C.Bold + "Click to Purchase"
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}, 1, false));
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AddButton(27, new ShopItem(Material.NETHER_STAR, "Particle Effects", 1, false), new OpenParticles(this));
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AddButton(29, new ShopItem(Material.BOW, "Gadgets", 1, false), new OpenGadgets(this));
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