Merge branch 'master' of ssh://184.154.0.242:7999/min/mineplex
This commit is contained in:
commit
0317795a04
@ -246,15 +246,17 @@ public class NewsManager extends MiniPlugin
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String text = col + C.Bold + "MINEPLEX" + ChatColor.RESET + " - " + _news[_newsIndex];
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if (text.length() > 64)
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text = text.substring(0, 64);
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double healthPercent = (double)_newsIndex/(double)(_news.length-1);
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for (Player player : UtilServer.getPlayers())
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UtilDisplay.displayTextBar(Manager.GetPlugin(), player, (double)_newsIndex/(double)(_news.length-1), text);
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UtilDisplay.displayTextBar(Manager.GetPlugin(), player, healthPercent, text);
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for (Mount mount : Manager.GetMount().getMounts())
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{
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if (mount instanceof Dragon)
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{
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((Dragon)mount).SetName(text);
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((Dragon)mount).setHealthPercent(healthPercent);
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}
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}
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}
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@ -30,7 +30,10 @@ public class DragonMount extends Mount<DragonData>
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UtilPlayer.message(player, F.main("Mount", "You spawned " + F.elem(GetName()) + "."));
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//Store
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_active.put(player, new DragonData(this, player));
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DragonData dragonData = new DragonData(this, player);
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//Set max health to 1 so player doesn't see a bunch of mount hearts flashing when NewsManager changes the health
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dragonData.Dragon.setMaxHealth(1.0);
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_active.put(player, dragonData);
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}
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@Override
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@ -103,7 +103,18 @@ public class Dragon extends DragonMount
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for (DragonData dragon : GetActive().values())
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dragon.Dragon.setCustomName(news);
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}
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public void setHealthPercent(double healthPercent)
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{
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for (DragonData dragon : GetActive().values())
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{
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double health = healthPercent * dragon.Dragon.getMaxHealth();
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if (health <= 0.0)
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health = 0.001;
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dragon.Dragon.setHealth(health);
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}
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}
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@EventHandler
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public void HeroOwner(PlayerJoinEvent event)
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{
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@ -187,9 +187,10 @@ public class ServerNpcPage extends ShopPageBase<ServerManager, ServerNpcShop> im
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private void buildAvailableServerPage(List<ServerInfo> serverList, int slotsNeeded)
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{
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int serversToShow = 5;
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int greenCount = 0;
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int yellowCount = 0;
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int greenStartSlot = 19;
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int greenStartSlot = 18 + ((9 - serversToShow) / 2);
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boolean showGreen = true;
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long portalTime = Plugin.getMillisecondsUntilPortal(Player);
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@ -203,7 +204,7 @@ public class ServerNpcPage extends ShopPageBase<ServerManager, ServerNpcShop> im
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{
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int slot = greenCount + greenStartSlot;
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if (isStarting(serverInfo) && hasEnoughSlots(serverInfo, slotsNeeded) && greenCount < 7)
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if (isStarting(serverInfo) && hasEnoughSlots(serverInfo, slotsNeeded) && greenCount < serversToShow)
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{
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if (showGreen)
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{
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@ -232,7 +233,7 @@ public class ServerNpcPage extends ShopPageBase<ServerManager, ServerNpcShop> im
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// Clear empty slots
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if (showGreen)
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{
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for (int i = greenCount + greenStartSlot; i < greenStartSlot + 7; i++)
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for (int i = greenCount + greenStartSlot; i < greenStartSlot + serversToShow; i++)
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{
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setItem(i, null);
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}
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@ -294,6 +294,13 @@ public class SneakyAssassins extends SoloGame
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event.setCancelled(true);
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}
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@EventHandler(ignoreCancelled = true)
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public void onDamageHanging(EntityDamageEvent event)
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{
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if (event.getEntity() instanceof Hanging)
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event.setCancelled(true);
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}
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@EventHandler(ignoreCancelled = true)
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public void onWitherEffectDamager(CustomDamageEvent event)
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{
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@ -161,34 +161,37 @@ public class PowerUpManager implements Listener
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event.setCancelled(true);
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powerUp.remove();
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int count = getPowerUpCount(event.getPlayer());
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int count = incrementPowerUpCount(event.getPlayer());
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PowerUpType.SMOKE_BOMB.powerUpPlayer(event.getPlayer(), getRandom());
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if (count == 5)
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if (count <= 4)
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{
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PowerUpType.COMPASS.powerUpPlayer(event.getPlayer(), getRandom());
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powerUp.remove();
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UtilPlayer.message(event.getPlayer(), F.main("Game", "You now have a " + F.item("Compass") + " for tracking players"));
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if (PowerUpType.SMOKE_BOMB.powerUpPlayer(event.getPlayer(), getRandom()))
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UtilPlayer.message(event.getPlayer(), F.main("Power-Up", "+1 " + F.item("Smoke Bomb")));
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getGame().Announce(F.main("Game", F.name(C.Bold + event.getPlayer().getName()) + " has become a " + F.skill(C.Bold + "Master Assassin")));
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for (Player player : UtilServer.getPlayers())
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player.playSound(player.getLocation(), Sound.ENDERDRAGON_GROWL, 1f, 1f);
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}
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else
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{
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if (count < 5)
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if (count == 4)
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{
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PowerUpType.COMPASS.powerUpPlayer(event.getPlayer(), getRandom());
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UtilPlayer.message(event.getPlayer(), F.main("Game", "You now have a " + F.item("Compass") + " for tracking players"));
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getGame().Announce(F.main("Game", F.name(C.Bold + event.getPlayer().getName()) + " has become a " + F.skill(C.Bold + "Master Assassin")));
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for (Player player : UtilServer.getPlayers())
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player.playSound(player.getLocation(), Sound.ENDERDRAGON_GROWL, 1f, 1f);
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}
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else
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{
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PowerUpType.WEAPON.powerUpPlayer(event.getPlayer(), getRandom());
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PowerUpType.ARMOR.powerUpPlayer(event.getPlayer(), getRandom());
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UtilPlayer.message(event.getPlayer(), F.main("Game", "Your " + F.item("Sword") + " and " + F.item("Armor") + " have been upgraded!"));
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getGame().Announce(F.main("Game", F.name(event.getPlayer().getName()) + " collected a " + F.skill("Powerup") + "."));
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}
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getGame().Announce(F.main("Game", F.name(event.getPlayer().getName()) + " collected a " + F.skill("Powerup") + "."));
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incrementPowerUpCount(event.getPlayer());
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}
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schedulePowerUpSpawn(10);
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