Make the hit frequency of Milk Spiral a spreadsheet value

This commit is contained in:
Sam 2018-02-28 14:35:19 +00:00 committed by Alexander Meech
parent f99b20bd25
commit 03ac44fb85

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@ -34,8 +34,9 @@ public class PerkCowMilkSpiral extends SmashPerk
private int _cooldownSmash;
private int _hitBoxRadius;
private int _damage;
private int _hitFrequency;
private Set<DataCowMilkSpiral> _active = new HashSet<>();
private final Set<DataCowMilkSpiral> _active = new HashSet<>();
public PerkCowMilkSpiral()
{
@ -49,6 +50,7 @@ public class PerkCowMilkSpiral extends SmashPerk
_cooldownSmash = getPerkTime("Cooldown Smash");
_hitBoxRadius = getPerkInt("Hit Box Radius");
_damage = getPerkInt("Damage");
_hitFrequency = getPerkInt("Hit Frequency (ms)");
}
@EventHandler
@ -113,7 +115,7 @@ public class PerkCowMilkSpiral extends SmashPerk
for (Player player : Manager.GetGame().GetPlayers(true))
{
if (player.equals(data.Player) || !Recharge.Instance.use(player, GetName() + " Rate", 250, false, false))
if (player.equals(data.Player) || !Recharge.Instance.use(player, GetName() + " Rate", _hitFrequency, false, false))
{
continue;
}