made pressure plates, buttons, and levers from working with block toss

This commit is contained in:
NewGarbo 2016-01-10 22:20:50 +00:00
parent bccee71ff7
commit 04c7f2c1f1

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@ -62,7 +62,14 @@ public class BlockToss extends SkillCharge implements IThrown
Material.BURNING_FURNACE, Material.BURNING_FURNACE,
Material.WORKBENCH, Material.WORKBENCH,
Material.WATER, Material.WATER,
Material.LAVA Material.LAVA,
Material.STONE_PLATE,
Material.WOOD_PLATE,
Material.GOLD_PLATE,
Material.IRON_PLATE,
Material.STONE_BUTTON,
Material.WOOD_BUTTON,
Material.LEVER,
}; };
public BlockToss(SkillFactory skills, String name, ClassType classType, SkillType skillType, int cost, int levels) public BlockToss(SkillFactory skills, String name, ClassType classType, SkillType skillType, int cost, int levels)
@ -127,8 +134,10 @@ public class BlockToss extends SkillCharge implements IThrown
//Blacklist //Blacklist
for (Material mat : _blacklist) for (Material mat : _blacklist)
if (mat == grab.getType()) if (mat == grab.getType())
{
UtilPlayer.message(player, F.main("Game", "You cannot grab this block."));
return; return;
}
//Usable //Usable
if (UtilBlock.usable(grab)) if (UtilBlock.usable(grab))
return; return;