Started fixing the stat tracking for MS knife
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parent
2cc609b67e
commit
0544e86cb1
@ -1166,7 +1166,7 @@ public abstract class Game implements Listener
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Player player = teamList.remove(0);
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Player player = teamList.remove(0);
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WinEffectManager.prePlay(this, player, teamList, otherList);
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WinEffectManager.prePlay(this, player, teamList, otherList);
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Location loc = SpectatorSpawn.clone().add(1000, 0, 1000);
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Location loc = GetSpectatorLocation().clone().add(1000, 0, 1000);
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loc.setY(200);
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loc.setY(200);
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WinEffectManager.playWinEffect(loc);
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WinEffectManager.playWinEffect(loc);
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}
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}
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@ -1244,7 +1244,7 @@ public abstract class Game implements Listener
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WinEffectManager.prePlay(this, player, teamList, otherList);
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WinEffectManager.prePlay(this, player, teamList, otherList);
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Location loc = SpectatorSpawn.clone().add(1000, 0, 1000);
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Location loc = GetSpectatorLocation().clone().add(1000, 0, 1000);
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loc.setY(200);
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loc.setY(200);
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WinEffectManager.playWinEffect(loc);
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WinEffectManager.playWinEffect(loc);
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}
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}
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@ -29,12 +29,12 @@ import org.bukkit.event.Event;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.HandlerList;
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import org.bukkit.event.HandlerList;
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import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
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import org.bukkit.event.entity.EntityRegainHealthEvent;
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import org.bukkit.event.entity.EntityRegainHealthEvent;
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import org.bukkit.event.entity.EntityRegainHealthEvent.RegainReason;
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import org.bukkit.event.entity.EntityRegainHealthEvent.RegainReason;
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import org.bukkit.event.entity.ItemDespawnEvent;
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import org.bukkit.event.entity.ItemDespawnEvent;
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import org.bukkit.event.entity.PlayerDeathEvent;
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import org.bukkit.event.entity.PlayerDeathEvent;
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import org.bukkit.event.entity.ProjectileHitEvent;
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import org.bukkit.event.entity.ProjectileHitEvent;
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import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
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import org.bukkit.event.inventory.InventoryClickEvent;
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import org.bukkit.event.inventory.InventoryClickEvent;
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import org.bukkit.event.painting.PaintingBreakEvent;
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import org.bukkit.event.painting.PaintingBreakEvent;
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import org.bukkit.event.player.PlayerCommandPreprocessEvent;
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import org.bukkit.event.player.PlayerCommandPreprocessEvent;
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@ -46,8 +46,8 @@ import org.bukkit.event.player.PlayerMoveEvent;
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import org.bukkit.event.player.PlayerPickupItemEvent;
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import org.bukkit.event.player.PlayerPickupItemEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.event.player.PlayerTeleportEvent;
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import org.bukkit.event.player.PlayerTeleportEvent;
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import org.bukkit.event.player.PlayerToggleSneakEvent;
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import org.bukkit.event.player.PlayerTeleportEvent.TeleportCause;
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import org.bukkit.event.player.PlayerTeleportEvent.TeleportCause;
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import org.bukkit.event.player.PlayerToggleSneakEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.ItemMeta;
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import org.bukkit.inventory.meta.ItemMeta;
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import org.bukkit.inventory.meta.LeatherArmorMeta;
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import org.bukkit.inventory.meta.LeatherArmorMeta;
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@ -64,18 +64,18 @@ import mineplex.core.common.util.UtilAlg;
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import mineplex.core.common.util.UtilBlock;
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import mineplex.core.common.util.UtilBlock;
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import mineplex.core.common.util.UtilEnt;
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import mineplex.core.common.util.UtilEnt;
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import mineplex.core.common.util.UtilEvent;
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import mineplex.core.common.util.UtilEvent;
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import mineplex.core.common.util.UtilEvent.ActionType;
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import mineplex.core.common.util.UtilGear;
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import mineplex.core.common.util.UtilGear;
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import mineplex.core.common.util.UtilInv;
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import mineplex.core.common.util.UtilInv;
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import mineplex.core.common.util.UtilMath;
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import mineplex.core.common.util.UtilMath;
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import mineplex.core.common.util.UtilParticle;
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import mineplex.core.common.util.UtilParticle;
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import mineplex.core.common.util.UtilParticle.ParticleType;
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import mineplex.core.common.util.UtilParticle.ViewDist;
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import mineplex.core.common.util.UtilPlayer;
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import mineplex.core.common.util.UtilPlayer;
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import mineplex.core.common.util.UtilServer;
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import mineplex.core.common.util.UtilServer;
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import mineplex.core.common.util.UtilTextMiddle;
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import mineplex.core.common.util.UtilTextMiddle;
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import mineplex.core.common.util.UtilWorld;
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import mineplex.core.common.util.UtilEvent.ActionType;
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import mineplex.core.common.util.UtilParticle.ParticleType;
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import mineplex.core.common.util.UtilParticle.ViewDist;
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import mineplex.core.common.util.UtilTime;
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import mineplex.core.common.util.UtilTime;
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import mineplex.core.common.util.UtilWorld;
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import mineplex.core.disguise.disguises.DisguisePlayer;
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import mineplex.core.disguise.disguises.DisguisePlayer;
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import mineplex.core.gadget.GadgetManager;
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import mineplex.core.gadget.GadgetManager;
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import mineplex.core.gadget.gadgets.gamemodifiers.GameModifierType;
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import mineplex.core.gadget.gadgets.gamemodifiers.GameModifierType;
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@ -94,8 +94,8 @@ import nautilus.game.arcade.events.GameStateChangeEvent;
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import nautilus.game.arcade.events.PlayerKitGiveEvent;
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import nautilus.game.arcade.events.PlayerKitGiveEvent;
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import nautilus.game.arcade.game.Game;
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import nautilus.game.arcade.game.Game;
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import nautilus.game.arcade.game.GameTeam;
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import nautilus.game.arcade.game.GameTeam;
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import nautilus.game.arcade.game.TeamGame;
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import nautilus.game.arcade.game.GameTeam.PlayerState;
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import nautilus.game.arcade.game.GameTeam.PlayerState;
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import nautilus.game.arcade.game.TeamGame;
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import nautilus.game.arcade.game.games.minestrike.data.Bomb;
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import nautilus.game.arcade.game.games.minestrike.data.Bomb;
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import nautilus.game.arcade.game.games.minestrike.data.Bullet;
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import nautilus.game.arcade.game.games.minestrike.data.Bullet;
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import nautilus.game.arcade.game.games.minestrike.items.StrikeItem;
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import nautilus.game.arcade.game.games.minestrike.items.StrikeItem;
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@ -423,14 +423,19 @@ public class MineStrike extends TeamGame
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GameModifierMineStrikeSkin knifeSkin = (GameModifierMineStrikeSkin) gadgetManager.getActiveGameModifier(event.getPlayer(),
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GameModifierMineStrikeSkin knifeSkin = (GameModifierMineStrikeSkin) gadgetManager.getActiveGameModifier(event.getPlayer(),
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GameModifierType.MineStrike, GameModifierMineStrikeSkin.getWeaponFilter("Knife"));
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GameModifierType.MineStrike, GameModifierMineStrikeSkin.getWeaponFilter("Knife"));
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ItemStack knife = ItemStackFactory.Instance.CreateStack(Material.IRON_AXE, (byte)0, 1, "Knife");
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Material mat = Material.IRON_AXE;
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byte data = 0;
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String name = "Knife";
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if(knifeSkin != null)
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if(knifeSkin != null)
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{
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{
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knife.setType(knifeSkin.getSkinMaterial());
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mat = knifeSkin.getSkinMaterial();
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knife.getData().setData(knifeSkin.getSkinData());
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data = knifeSkin.getSkinData();
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name = knifeSkin.GetName();
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}
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}
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ItemStack knife = ItemStackFactory.Instance.CreateStack(mat, data, 1, name);
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if (team.GetColor() == ChatColor.RED)
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if (team.GetColor() == ChatColor.RED)
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{
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{
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if (IsAlive(event.getPlayer()))
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if (IsAlive(event.getPlayer()))
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@ -1534,6 +1539,25 @@ public class MineStrike extends TeamGame
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amount = 1500;
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amount = 1500;
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_shopManager.addMoney(killer, amount, "kill with " + event.GetLog().GetLastDamager().GetReason());
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_shopManager.addMoney(killer, amount, "kill with " + event.GetLog().GetLastDamager().GetReason());
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/*
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if(event.GetLog().GetLastDamager().GetReason().contains("Knife"))
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{
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GadgetManager gadgetManager = Manager.getCosmeticManager().getGadgetManager();
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GameModifierMineStrikeSkin knifeSkin = (GameModifierMineStrikeSkin) gadgetManager.getActiveGameModifier(event.getPlayer(),
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GameModifierType.MineStrike, GameModifierMineStrikeSkin.getWeaponFilter("Knife"));
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if(knifeSkin != null)
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{
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int kills = GetStats().get(killer).get("")
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ItemStack item = killer.getInventory().getItem(2);
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ItemMeta im = item.getItemMeta();
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im.setDisplayName(C.cYellow + C.Bold + knifeSkin.GetName() + " - Kills: " + kills);
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AddStat(killer, "Knife." + knifeSkin.GetName() + ".Kills", 1, false, false);
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}
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}
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*/
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}
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}
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}
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}
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@ -332,14 +332,14 @@ public class Gun extends StrikeItem
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new BukkitRunnable() {
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new BukkitRunnable() {
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public void run() {
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public void run() {
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PlayerStats remoteStats = game.getArcadeManager().GetStatsManager().Get(player);;
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PlayerStats remoteStats = game.getArcadeManager().GetStatsManager().Get(player);;
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_kills = (int) remoteStats.getStat(game.GetName() + "." + getStatNameKills());
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_kills = (int) remoteStats.getStat(game.GetName() + "." + getStatNameKills(true));
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Player owner = UtilPlayer.searchExact(getOwnerName());
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Player owner = UtilPlayer.searchExact(getOwnerName());
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if(owner != null) {
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if(owner != null) {
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HashMap<String, Integer> localStatsMap = game.GetStats().get(owner);
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HashMap<String, Integer> localStatsMap = game.GetStats().get(owner);
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if(localStatsMap != null)
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if(localStatsMap != null)
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{
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{
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Integer kills = localStatsMap.get(game.GetName() + "." + getStatNameKills());
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Integer kills = localStatsMap.get(game.GetName() + "." + getStatNameKills(true));
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if(kills != null)
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if(kills != null)
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{
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{
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_kills += kills.intValue();
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_kills += kills.intValue();
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@ -563,13 +563,13 @@ public class Gun extends StrikeItem
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return _gunStats.getGunType();
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return _gunStats.getGunType();
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}
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}
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public String getBaseStatName()
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public String getBaseStatName(boolean withPlayerName)
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{
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{
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return getOwnerName() + "." + getName() + "." + _activeSkinName;
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return (withPlayerName ? getOwnerName() + "." : "") + getName() + "." + _activeSkinName;
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}
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}
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public String getStatNameKills()
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public String getStatNameKills(boolean withPlayerName)
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{
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{
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return getBaseStatName() + ".Kills";
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return getBaseStatName(withPlayerName) + ".Kills";
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}
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}
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}
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}
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@ -1,6 +1,5 @@
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package nautilus.game.arcade.stats;
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package nautilus.game.arcade.stats;
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import org.bukkit.Bukkit;
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import org.bukkit.craftbukkit.v1_8_R3.entity.CraftLivingEntity;
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import org.bukkit.craftbukkit.v1_8_R3.entity.CraftLivingEntity;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.EventPriority;
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@ -45,7 +44,7 @@ public class MineStrikeGunStats extends StatTracker<Game>
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double newHealth = event.getPlayer().getHealth() - dmg;
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double newHealth = event.getPlayer().getHealth() - dmg;
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if(newHealth > 0) return;
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if(newHealth > 0) return;
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String stat = event.getBullet().Gun.getStatNameKills();
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String stat = event.getBullet().Gun.getStatNameKills(false);
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addStat(event.getBullet().Shooter, stat, 1, false, false);
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addStat(event.getBullet().Shooter, stat, 1, false, false);
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event.getBullet().Gun.incrementKill();
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event.getBullet().Gun.incrementKill();
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