Prevent cloaked players from having their visibility reset
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@ -69,7 +69,7 @@ public class GamePlayerManager implements Listener
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}
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}
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for (Player player : Manager.GetGame().GetPlayers(true))
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for (Player player : Manager.GetGame().GetPlayers(true))
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{
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{
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if (!Manager.GetCondition().HasCondition(player, ConditionType.INVISIBILITY) && Manager.GetGame().IsAlive(player) && !UtilPlayer.isSpectator(player))
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if (!Manager.GetCondition().HasCondition(player, ConditionType.INVISIBILITY) && !Manager.GetCondition().HasCondition(player, ConditionType.CLOAK) && Manager.GetGame().IsAlive(player) && !UtilPlayer.isSpectator(player))
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{
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{
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for (Player viewer : Bukkit.getOnlinePlayers())
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for (Player viewer : Bukkit.getOnlinePlayers())
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{
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{
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