Added gem rewards for MS achievements
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@ -516,49 +516,49 @@ public enum Achievement
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AchievementCategory.MICRO_BATTLE),
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//MineStrike
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MINE_STRIKE_WINS("Striker", 0,
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MINE_STRIKE_WINS("Striker", 800,
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new String[]{"MineStrike.Wins"},
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new String[]{"Win 50 games of MineStrike"},
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new int[]{50},
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AchievementCategory.MINE_STRIKE),
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MINE_STRIKE_BOOM_HEADSHOT("BOOM! HEADSHOT!", 0,
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MINE_STRIKE_BOOM_HEADSHOT("BOOM! HEADSHOT!", 1000,
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new String[]{"MineStrike.BoomHeadshot"},
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new String[]{"Kill 500 people with headshots"},
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new int[]{500},
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AchievementCategory.MINE_STRIKE),
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MINE_STRIKE_ACE("Ace", 0,
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MINE_STRIKE_ACE("Ace", 2000,
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new String[]{"MineStrike.Ace"},
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new String[]{"Get the kill on all enemies in a single round"},
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new int[]{1},
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AchievementCategory.MINE_STRIKE),
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MINE_STRIKE_KABOOM("Kaboom!", 0,
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MINE_STRIKE_KABOOM("Kaboom!", 1000,
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new String[]{"MineStrike.Kaboom"},
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new String[]{"Kill two people with a single", "High Explosive Grenade"},
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new int[]{1},
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AchievementCategory.MINE_STRIKE),
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MINE_STRIKE_ASSASSINATION("Assassination", 0,
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MINE_STRIKE_ASSASSINATION("Assassination", 800,
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new String[]{"MineStrike.Assassination"},
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new String[]{"Get 20 backstab kills with the knife"},
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new int[]{20},
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AchievementCategory.MINE_STRIKE),
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MINE_STRIKE_CLUTCH_OR_KICK("Clutch or Kick", 0,
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MINE_STRIKE_CLUTCH_OR_KICK("Clutch or Kick", 1200,
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new String[]{"MineStrike.ClutchOrKick"},
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new String[]{"Be the last one alive, and kill", "3 or more enemies to achieve victory"},
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new int[]{1},
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AchievementCategory.MINE_STRIKE),
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MINE_STRIKE_KILLING_SPREE("Killing Spree", 0,
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MINE_STRIKE_KILLING_SPREE("Killing Spree", 1600,
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new String[]{"MineStrike.KillingSpree"},
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new String[]{"Kill 4 enemies in a row with no more", "than 5 seconds between each kill"},
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new int[]{1},
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AchievementCategory.MINE_STRIKE),
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MINE_STRIKE_BLINDFOLDED("Blindfolded", 0,
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MINE_STRIKE_BLINDFOLDED("Blindfolded", 1000,
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new String[]{"MineStrike.Blindfolded"},
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new String[]{"Kill 2 enemies while blinded from", "a single flashbang"},
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new int[]{1},
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@ -102,6 +102,7 @@ import mineplex.minecraft.game.core.damage.CustomDamageEvent;
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public class HubManager extends MiniClientPlugin<HubClient>
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{
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// ☃❅ Snowman!
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public HubType Type = HubType.Halloween;
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private BlockRestore _blockRestore;
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@ -18,6 +18,7 @@ import org.bukkit.entity.EntityType;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.BlockBurnEvent;
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import org.bukkit.event.block.BlockFadeEvent;
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@ -30,6 +31,7 @@ import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerMoveEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.event.server.ServerListPingEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.plugin.Plugin;
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import org.bukkit.plugin.java.JavaPlugin;
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