GameChatManager: Check if the game exists
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parent
873e93747e
commit
07c93606f8
@ -274,7 +274,7 @@ public class GameChatManager implements Listener
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private JsonMessage buildJSON(Player player, String prefix, String rankStr, Rank rank, String name, LinkedList<ChatStatData> hoverText, String message)
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private JsonMessage buildJSON(Player player, String prefix, String rankStr, Rank rank, String name, LinkedList<ChatStatData> hoverText, String message)
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{
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{
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if(_manager.GetGame().GetState() != GameState.Prepare && _manager.GetGame().GetState() != GameState.Live && _manager.GetGame().GetState() != GameState.End)
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if(_manager.GetGame() == null || (_manager.GetGame().GetState() != GameState.Prepare && _manager.GetGame().GetState() != GameState.Live && _manager.GetGame().GetState() != GameState.End))
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{
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{
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if(rank == Rank.ALL)
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if(rank == Rank.ALL)
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{
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{
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@ -300,7 +300,7 @@ public class GameChatManager implements Listener
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{
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{
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if (!_manager.GetGame().GetStats().containsKey(player))
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if (!_manager.GetGame().GetStats().containsKey(player))
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{
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{
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temp.add(new AbstractMap.SimpleEntry<String, String>(C.cGray + "Retrieving stats...", ""));
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temp.add(new AbstractMap.SimpleEntry<String, String>(C.cGray + "No in-game stats available", ""));
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break;
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break;
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}
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}
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