Update more lore text

This commit is contained in:
Shaun Bennett 2016-06-22 20:54:29 -07:00
parent 621d72f541
commit 0873efd876

View File

@ -49,10 +49,10 @@ public class BoosterPage extends ShopPageBase<BoosterManager, BoosterShop>
{
lore.add(C.cWhite + "Amplifier would activate " + C.cGreen + "now");
lore.add(" ");
lore.add(C.cGray + "Once an Amplifier is activated");
lore.add(C.cGray + "or queued, you are not able to");
lore.add(C.cGray + "cancel it. You will still get");
lore.add(C.cGray + "tips if you are offline.");
lore.add(C.cGray + "Once this Amplifier is activated");
lore.add(C.cGray + "or queued you are not able to");
lore.add(C.cGray + "cancel or refund it. You will still");
lore.add(C.cGray + "earn rewards if you are offline.");
lore.add(" ");
lore.add(C.cWhite + "Click to Activate Amplifier");
}
@ -62,10 +62,10 @@ public class BoosterPage extends ShopPageBase<BoosterManager, BoosterShop>
lore.add(C.cWhite + "There are " + C.cGreen + (boosters.size() - 1) + C.cWhite + " Amplifiers queued");
lore.add(C.cWhite + "Amplifier would activate in " + C.cGreen + UtilTime.convertColonString(waitTime, UtilTime.TimeUnit.HOURS, UtilTime.TimeUnit.SECONDS));
lore.add(" ");
lore.add(C.cGray + "Once an Amplifier is activated");
lore.add(C.cGray + "Once this Amplifier is activated");
lore.add(C.cGray + "or queued you are not able to");
lore.add(C.cGray + "cancel it. You will still get");
lore.add(C.cGray + "tips if you are offline.");
lore.add(C.cGray + "cancel or refund it. You will still");
lore.add(C.cGray + "earn rewards if you are offline.");
lore.add(" ");
lore.add(C.cWhite + "Click to Queue Amplifier");
}
@ -98,7 +98,11 @@ public class BoosterPage extends ShopPageBase<BoosterManager, BoosterShop>
private void openConfirmation(Player player, ClickType type)
{
ArrayList<String> lore = new ArrayList<>();
lore.add(C.cWhite + "Activate Amplifier");
lore.add(" ");
lore.add(C.cGray + "Once this Amplifier is activated");
lore.add(C.cGray + "or queued you are not able to");
lore.add(C.cGray + "cancel or refund it. You will still");
lore.add(C.cGray + "earn rewards if you are offline.");
ShopItem booster = new ShopItem(Material.SUGAR, "Game Amplifier", lore.toArray(new String[0]), 0, false, false);
BoosterProcessor processor = new BoosterProcessor(getPlugin(), getPlayer());