Update more lore text
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@ -49,10 +49,10 @@ public class BoosterPage extends ShopPageBase<BoosterManager, BoosterShop>
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{
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lore.add(C.cWhite + "Amplifier would activate " + C.cGreen + "now");
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lore.add(" ");
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lore.add(C.cGray + "Once an Amplifier is activated");
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lore.add(C.cGray + "or queued, you are not able to");
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lore.add(C.cGray + "cancel it. You will still get");
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lore.add(C.cGray + "tips if you are offline.");
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lore.add(C.cGray + "Once this Amplifier is activated");
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lore.add(C.cGray + "or queued you are not able to");
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lore.add(C.cGray + "cancel or refund it. You will still");
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lore.add(C.cGray + "earn rewards if you are offline.");
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lore.add(" ");
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lore.add(C.cWhite + "Click to Activate Amplifier");
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}
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@ -62,10 +62,10 @@ public class BoosterPage extends ShopPageBase<BoosterManager, BoosterShop>
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lore.add(C.cWhite + "There are " + C.cGreen + (boosters.size() - 1) + C.cWhite + " Amplifiers queued");
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lore.add(C.cWhite + "Amplifier would activate in " + C.cGreen + UtilTime.convertColonString(waitTime, UtilTime.TimeUnit.HOURS, UtilTime.TimeUnit.SECONDS));
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lore.add(" ");
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lore.add(C.cGray + "Once an Amplifier is activated");
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lore.add(C.cGray + "Once this Amplifier is activated");
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lore.add(C.cGray + "or queued you are not able to");
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lore.add(C.cGray + "cancel it. You will still get");
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lore.add(C.cGray + "tips if you are offline.");
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lore.add(C.cGray + "cancel or refund it. You will still");
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lore.add(C.cGray + "earn rewards if you are offline.");
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lore.add(" ");
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lore.add(C.cWhite + "Click to Queue Amplifier");
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}
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@ -98,7 +98,11 @@ public class BoosterPage extends ShopPageBase<BoosterManager, BoosterShop>
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private void openConfirmation(Player player, ClickType type)
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{
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ArrayList<String> lore = new ArrayList<>();
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lore.add(C.cWhite + "Activate Amplifier");
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lore.add(" ");
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lore.add(C.cGray + "Once this Amplifier is activated");
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lore.add(C.cGray + "or queued you are not able to");
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lore.add(C.cGray + "cancel or refund it. You will still");
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lore.add(C.cGray + "earn rewards if you are offline.");
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ShopItem booster = new ShopItem(Material.SUGAR, "Game Amplifier", lore.toArray(new String[0]), 0, false, false);
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BoosterProcessor processor = new BoosterProcessor(getPlugin(), getPlayer());
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