Reward stuffs
This commit is contained in:
parent
bb8e481c7f
commit
09a3cc16b0
@ -26,7 +26,12 @@ public class RewardManager
|
||||
|
||||
private boolean _doubleGadgetValue;
|
||||
|
||||
public RewardManager(DonationManager donationManager, InventoryManager inventoryManager, boolean doubleGadgetValue)
|
||||
public RewardManager(DonationManager donationManager, InventoryManager inventoryManager,
|
||||
int commonValueMin, int commonValueMax,
|
||||
int uncommonValueMin, int uncommonValueMax,
|
||||
int rareValueMin, int rareValueMax,
|
||||
int legendValueMin, int legendValueMax,
|
||||
boolean doubleGadgetValue)
|
||||
{
|
||||
_treasureMap = new HashMap<RewardRarity, List<IReward>>();
|
||||
_random = new Random();
|
||||
@ -38,54 +43,94 @@ public class RewardManager
|
||||
|
||||
_doubleGadgetValue = doubleGadgetValue;
|
||||
|
||||
addCommon(donationManager, inventoryManager, 250, 500);
|
||||
addUncommon(donationManager, inventoryManager);
|
||||
addRare(donationManager, inventoryManager);
|
||||
addLegendary(donationManager, inventoryManager);
|
||||
addCommon(donationManager, inventoryManager, commonValueMin, commonValueMax);
|
||||
addUncommon(donationManager, inventoryManager, commonValueMin, commonValueMax);
|
||||
addRare(donationManager, inventoryManager, commonValueMin, commonValueMax);
|
||||
addLegendary(donationManager, inventoryManager, commonValueMin, commonValueMax);
|
||||
}
|
||||
|
||||
public void addCommon(DonationManager donationManager, InventoryManager inventoryManager, int minValue, int maxValue)
|
||||
public void addCommon(DonationManager donationManager, InventoryManager inventoryManager, double minValue, double maxValue)
|
||||
{
|
||||
// Coins
|
||||
addReward(new CoinReward(donationManager, minValue, maxValue, 1, RewardRarity.COMMON));
|
||||
addReward(new CoinReward(donationManager, (int)minValue, (int)maxValue, 1, RewardRarity.COMMON));
|
||||
|
||||
//Increase Value
|
||||
if (_doubleGadgetValue)
|
||||
{
|
||||
minValue *= 2;
|
||||
maxValue *= 2;
|
||||
}
|
||||
|
||||
// Gadgets
|
||||
addReward(new InventoryReward(inventoryManager, "Paintball Gun Ammo", "Paintball Gun", 100*(minValue/500), 100*(maxValue/500),
|
||||
new ItemStack(Material.GOLD_BARDING), RewardRarity.COMMON, 1, _doubleGadgetValue));
|
||||
addReward(new InventoryReward(inventoryManager, "Fireworks", "Fireworks", 50*(minValue/500), 50*(maxValue/500),
|
||||
new ItemStack(Material.FIREWORK), RewardRarity.COMMON, 1, _doubleGadgetValue));
|
||||
addReward(new InventoryReward(inventoryManager, "Melon Launcher Ammo", "Melon Launcher", 50*(minValue/500), 50*(maxValue/500),
|
||||
new ItemStack(Material.MELON_BLOCK), RewardRarity.COMMON, 1, _doubleGadgetValue));
|
||||
addReward(new InventoryReward(inventoryManager, "Flesh Hooks", "Flesh Hook", 40*(minValue/500), 40*(maxValue/500),
|
||||
new ItemStack(Material.getMaterial(131)), RewardRarity.COMMON, 1, _doubleGadgetValue));
|
||||
addReward(new InventoryReward(inventoryManager, "Ethereal Pearls", "Ethereal Pearl", 30*(minValue/500), 30*(maxValue/500),
|
||||
new ItemStack(Material.ENDER_PEARL), RewardRarity.COMMON, 1, _doubleGadgetValue));
|
||||
addReward(new InventoryReward(inventoryManager, "Bat Blaster Ammo", "Bat Blaster", 20*(minValue/500), 20*(maxValue/500),
|
||||
new ItemStack(Material.IRON_BARDING), RewardRarity.COMMON, 1, _doubleGadgetValue));
|
||||
addReward(new InventoryReward(inventoryManager, "TNT", "TNT", 20*(minValue/500), 20*(maxValue/500),
|
||||
new ItemStack(Material.TNT), RewardRarity.COMMON, 1, _doubleGadgetValue));
|
||||
addReward(new InventoryReward(inventoryManager, "Paintball Gun Ammo", "Paintball Gun",
|
||||
(int)(100*(minValue/500)), (int)(100*(maxValue/500)),
|
||||
new ItemStack(Material.GOLD_BARDING), RewardRarity.COMMON, 1));
|
||||
|
||||
addReward(new InventoryReward(inventoryManager, "Fireworks", "Fireworks",
|
||||
(int)(50*(minValue/500)), (int)(50*(maxValue/500)),
|
||||
new ItemStack(Material.FIREWORK), RewardRarity.COMMON, 1));
|
||||
|
||||
addReward(new InventoryReward(inventoryManager, "Melon Launcher Ammo", "Melon Launcher",
|
||||
(int)(50*(minValue/500)), (int)(50*(maxValue/500)),
|
||||
new ItemStack(Material.MELON_BLOCK), RewardRarity.COMMON, 1));
|
||||
|
||||
addReward(new InventoryReward(inventoryManager, "Flesh Hooks", "Flesh Hook",
|
||||
(int)(40*(minValue/500)), (int)(40*(maxValue/500)),
|
||||
new ItemStack(Material.getMaterial(131)), RewardRarity.COMMON, 1));
|
||||
|
||||
addReward(new InventoryReward(inventoryManager, "Ethereal Pearls", "Ethereal Pearl",
|
||||
(int)(30*(minValue/500)), (int)(30*(maxValue/500)),
|
||||
new ItemStack(Material.ENDER_PEARL), RewardRarity.COMMON, 1));
|
||||
|
||||
addReward(new InventoryReward(inventoryManager, "Bat Blaster Ammo", "Bat Blaster",
|
||||
(int)(20*(minValue/500)), (int)(20*(maxValue/500)),
|
||||
new ItemStack(Material.IRON_BARDING), RewardRarity.COMMON, 1));
|
||||
|
||||
addReward(new InventoryReward(inventoryManager, "TNT", "TNT",
|
||||
(int)(20*(minValue/500)), (int)(20*(maxValue/500)),
|
||||
new ItemStack(Material.TNT), RewardRarity.COMMON, 1));
|
||||
}
|
||||
|
||||
public void addUncommon(DonationManager donationManager, InventoryManager inventoryManager)
|
||||
public void addUncommon(DonationManager donationManager, InventoryManager inventoryManager, double minValue, double maxValue)
|
||||
{
|
||||
// Coins
|
||||
addReward(new CoinReward(donationManager, 750, 1500, 250, RewardRarity.UNCOMMON));
|
||||
addReward(new CoinReward(donationManager, (int)minValue, (int)maxValue, 250, RewardRarity.UNCOMMON));
|
||||
|
||||
//Increase Value
|
||||
if (_doubleGadgetValue)
|
||||
{
|
||||
minValue *= 2;
|
||||
maxValue *= 2;
|
||||
}
|
||||
|
||||
// Gadgets
|
||||
addReward(new InventoryReward(inventoryManager, "Paintball Gun Ammo", "Paintball Gun", 100, 200,
|
||||
new ItemStack(Material.GOLD_BARDING), RewardRarity.UNCOMMON, 250, _doubleGadgetValue));
|
||||
addReward(new InventoryReward(inventoryManager, "Fireworks", "Fireworks", 50, 100,
|
||||
new ItemStack(Material.FIREWORK), RewardRarity.UNCOMMON, 250, _doubleGadgetValue));
|
||||
addReward(new InventoryReward(inventoryManager, "Melon Launcher Ammo", "Melon Launcher", 50, 100,
|
||||
new ItemStack(Material.MELON_BLOCK), RewardRarity.UNCOMMON, 250, _doubleGadgetValue));
|
||||
addReward(new InventoryReward(inventoryManager, "Flesh Hook Ammo", "Flesh Hook", 40, 80,
|
||||
new ItemStack(Material.getMaterial(131)), RewardRarity.UNCOMMON, 250, _doubleGadgetValue));
|
||||
addReward(new InventoryReward(inventoryManager, "Ethereal Pearls", "Ethereal Pearl", 30, 60,
|
||||
new ItemStack(Material.ENDER_PEARL), RewardRarity.UNCOMMON, 250, _doubleGadgetValue));
|
||||
addReward(new InventoryReward(inventoryManager, "Bat Blaster Ammo", "Bat Blaster", 20, 40,
|
||||
new ItemStack(Material.IRON_BARDING), RewardRarity.UNCOMMON, 250, _doubleGadgetValue));
|
||||
addReward(new InventoryReward(inventoryManager, "TNT", "TNT", 20, 40,
|
||||
new ItemStack(Material.TNT), RewardRarity.UNCOMMON, 250, _doubleGadgetValue));
|
||||
addReward(new InventoryReward(inventoryManager, "Paintball Gun Ammo", "Paintball Gun",
|
||||
(int)(100*(minValue/500)), (int)(100*(maxValue/500)),
|
||||
new ItemStack(Material.GOLD_BARDING), RewardRarity.UNCOMMON, 250));
|
||||
|
||||
addReward(new InventoryReward(inventoryManager, "Fireworks", "Fireworks",
|
||||
(int)(50*(minValue/500)), (int)(50*(maxValue/500)),
|
||||
new ItemStack(Material.FIREWORK), RewardRarity.UNCOMMON, 250));
|
||||
|
||||
addReward(new InventoryReward(inventoryManager, "Melon Launcher Ammo", "Melon Launcher",
|
||||
(int)(50*(minValue/500)), (int)(50*(maxValue/500)),
|
||||
new ItemStack(Material.MELON_BLOCK), RewardRarity.UNCOMMON, 250));
|
||||
|
||||
addReward(new InventoryReward(inventoryManager, "Flesh Hook Ammo", "Flesh Hook",
|
||||
(int)(40*(minValue/500)), (int)(40*(maxValue/500)),
|
||||
new ItemStack(Material.getMaterial(131)), RewardRarity.UNCOMMON, 250));
|
||||
|
||||
addReward(new InventoryReward(inventoryManager, "Ethereal Pearls", "Ethereal Pearl",
|
||||
(int)(30*(minValue/500)), (int)(30*(maxValue/500)),
|
||||
new ItemStack(Material.ENDER_PEARL), RewardRarity.UNCOMMON, 250));
|
||||
|
||||
addReward(new InventoryReward(inventoryManager, "Bat Blaster Ammo", "Bat Blaster",
|
||||
(int)(20*(minValue/500)), (int)(20*(maxValue/500)),
|
||||
new ItemStack(Material.IRON_BARDING), RewardRarity.UNCOMMON, 250));
|
||||
|
||||
addReward(new InventoryReward(inventoryManager, "TNT", "TNT",
|
||||
(int)(20*(minValue/500)), (int)(20*(maxValue/500)),
|
||||
new ItemStack(Material.TNT), RewardRarity.UNCOMMON, 250));
|
||||
|
||||
// Pets
|
||||
addReward(new UnknownPackageReward(donationManager, "Cow Pet", "Cow",
|
||||
@ -104,10 +149,10 @@ public class RewardManager
|
||||
new ItemStack(Material.MONSTER_EGG, 1, EntityType.WOLF.getTypeId()), RewardRarity.RARE, 125));
|
||||
}
|
||||
|
||||
public void addRare(DonationManager donationManager, InventoryManager inventoryManager)
|
||||
public void addRare(DonationManager donationManager, InventoryManager inventoryManager, double minValue, double maxValue)
|
||||
{
|
||||
// Coins
|
||||
addReward(new CoinReward(donationManager, 1000, 2000, 100, RewardRarity.RARE));
|
||||
addReward(new CoinReward(donationManager, (int)minValue, (int)maxValue, 100, RewardRarity.RARE));
|
||||
|
||||
// Mounts
|
||||
addReward(new UnknownPackageReward(donationManager, "Mount Mule", "Mount Mule",
|
||||
@ -132,10 +177,10 @@ public class RewardManager
|
||||
new ItemStack(Material.SKULL_ITEM, 1, (short) 0, (byte) 1), RewardRarity.RARE, 25));
|
||||
}
|
||||
|
||||
public void addLegendary(DonationManager donationManager, InventoryManager inventoryManager)
|
||||
public void addLegendary(DonationManager donationManager, InventoryManager inventoryManager, double minValue, double maxValue)
|
||||
{
|
||||
// Coins
|
||||
addReward(new CoinReward(donationManager, 10000, 20000, 25, RewardRarity.LEGENDARY));
|
||||
addReward(new CoinReward(donationManager, (int)minValue, (int)maxValue, 25, RewardRarity.LEGENDARY));
|
||||
|
||||
// Mounts
|
||||
addReward(new UnknownPackageReward(donationManager, "Infernal Horror", "Infernal Horror",
|
||||
|
@ -23,20 +23,20 @@ public class InventoryReward extends AbstractReward
|
||||
private int _minAmount;
|
||||
private int _maxAmount;
|
||||
|
||||
public InventoryReward(InventoryManager inventoryManager, String name, String packageName, int minAmount, int maxAmount, ItemStack itemStack, RewardRarity rarity, int weight, boolean doubleAmount)
|
||||
public InventoryReward(InventoryManager inventoryManager, String name, String packageName, int minAmount, int maxAmount, ItemStack itemStack, RewardRarity rarity, int weight)
|
||||
{
|
||||
this(RANDOM, inventoryManager, name, packageName, minAmount, maxAmount, itemStack, rarity, weight, doubleAmount);
|
||||
this(RANDOM, inventoryManager, name, packageName, minAmount, maxAmount, itemStack, rarity, weight);
|
||||
}
|
||||
|
||||
public InventoryReward(Random random, InventoryManager inventoryManager, String name, String packageName, int minAmount, int maxAmount, ItemStack itemStack, RewardRarity rarity, int weight, boolean doubleAmount)
|
||||
public InventoryReward(Random random, InventoryManager inventoryManager, String name, String packageName, int minAmount, int maxAmount, ItemStack itemStack, RewardRarity rarity, int weight)
|
||||
{
|
||||
super(itemStack, rarity, weight);
|
||||
|
||||
_random = random;
|
||||
_name = name;
|
||||
_packageName = packageName;
|
||||
_minAmount = doubleAmount ? minAmount * 2 : minAmount;
|
||||
_maxAmount = doubleAmount ? maxAmount * 2 : maxAmount;
|
||||
_minAmount = minAmount;
|
||||
_maxAmount = maxAmount;
|
||||
_inventoryManager = inventoryManager;
|
||||
}
|
||||
|
||||
|
@ -59,7 +59,12 @@ public class TreasureManager extends MiniPlugin
|
||||
super("Treasure", plugin);
|
||||
|
||||
_playerTreasureMap = new NautHashMap<Player, Treasure>();
|
||||
_rewardManager = new RewardManager(donationManager, inventoryManager, true);
|
||||
_rewardManager = new RewardManager(donationManager, inventoryManager,
|
||||
250, 500,
|
||||
750, 1500,
|
||||
2000, 3000,
|
||||
10000, 20000,
|
||||
true);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -48,15 +48,20 @@ public class GameLootManager implements Listener
|
||||
|
||||
Manager.GetPluginManager().registerEvents(this, Manager.GetPlugin());
|
||||
|
||||
_rewardManager = new RewardManager(Manager.GetDonation(), Manager.getInventoryManager(), false);
|
||||
_rewardManager = new RewardManager(Manager.GetDonation(), Manager.getInventoryManager(),
|
||||
100, 250,
|
||||
750, 1500,
|
||||
2000, 3000,
|
||||
10000, 20000,
|
||||
false);
|
||||
|
||||
//Chest
|
||||
_rewardManager.addReward(new InventoryReward(Manager.getInventoryManager(), "Treasure Chest", "Treasure Chest", 1, 1,
|
||||
new ItemStack(Material.CHEST), RewardRarity.COMMON, 3, false));
|
||||
new ItemStack(Material.CHEST), RewardRarity.COMMON, 3));
|
||||
|
||||
//Key
|
||||
_rewardManager.addReward(new InventoryReward(Manager.getInventoryManager(), "Treasure Key", "Treasure Key", 1, 1,
|
||||
new ItemStack(Material.DIAMOND), RewardRarity.UNCOMMON, 500, false));
|
||||
new ItemStack(Material.DIAMOND), RewardRarity.UNCOMMON, 500));
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
|
Loading…
Reference in New Issue
Block a user