SG Update

This commit is contained in:
Chiss 2013-11-22 18:40:38 +11:00
parent 7aec2d572b
commit 0a683416ff
24 changed files with 1104 additions and 294 deletions

View File

@ -100,10 +100,12 @@ public class WorldUtil
internal.setSpawnFlags(true, true); internal.setSpawnFlags(true, true);
server.getServer().worlds.add(internal); server.getServer().worlds.add(internal);
/*
for (WorldServer worlder : server.getServer().worlds) for (WorldServer worlder : server.getServer().worlds)
{ {
System.out.println(worlder.getWorldData().getName() + " with dimension: " + worlder.dimension); System.out.println(worlder.getWorldData().getName() + " with dimension: " + worlder.dimension);
} }
*/
if (generator != null) if (generator != null)
{ {
@ -113,10 +115,12 @@ public class WorldUtil
server.getPluginManager().callEvent(new WorldInitEvent(internal.getWorld())); server.getPluginManager().callEvent(new WorldInitEvent(internal.getWorld()));
server.getPluginManager().callEvent(new WorldLoadEvent(internal.getWorld())); server.getPluginManager().callEvent(new WorldLoadEvent(internal.getWorld()));
/*
for (WorldServer worlder : server.getServer().worlds) for (WorldServer worlder : server.getServer().worlds)
{ {
System.out.println(worlder.getWorldData().getName() + " with dimension: " + worlder.dimension); System.out.println(worlder.getWorldData().getName() + " with dimension: " + worlder.dimension);
} }
*/
return internal.getWorld(); return internal.getWorld();
} }

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@ -16,7 +16,6 @@ import org.bukkit.event.block.BlockBreakEvent;
import org.bukkit.event.entity.ItemSpawnEvent; import org.bukkit.event.entity.ItemSpawnEvent;
import org.bukkit.event.inventory.InventoryPickupItemEvent; import org.bukkit.event.inventory.InventoryPickupItemEvent;
import org.bukkit.event.player.PlayerPickupItemEvent; import org.bukkit.event.player.PlayerPickupItemEvent;
import org.bukkit.inventory.meta.ItemMeta;
import org.bukkit.plugin.java.JavaPlugin; import org.bukkit.plugin.java.JavaPlugin;
public class AntiStack extends MiniPlugin public class AntiStack extends MiniPlugin
@ -33,6 +32,9 @@ public class AntiStack extends MiniPlugin
@EventHandler(priority = EventPriority.MONITOR) @EventHandler(priority = EventPriority.MONITOR)
public void BlockBreak(BlockBreakEvent event) public void BlockBreak(BlockBreakEvent event)
{ {
if (!_enabled)
return;
if (event.isCancelled()) if (event.isCancelled())
return; return;
@ -42,6 +44,9 @@ public class AntiStack extends MiniPlugin
@EventHandler @EventHandler
public void ClearIgnoreAround(UpdateEvent event) public void ClearIgnoreAround(UpdateEvent event)
{ {
if (!_enabled)
return;
if (event.getType() != UpdateType.TICK) if (event.getType() != UpdateType.TICK)
return; return;

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@ -21,6 +21,11 @@ import org.bukkit.craftbukkit.v1_6_R3.entity.CraftEntity;
import org.bukkit.craftbukkit.v1_6_R3.entity.CraftPlayer; import org.bukkit.craftbukkit.v1_6_R3.entity.CraftPlayer;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler; import org.bukkit.event.EventHandler;
import org.bukkit.event.block.BlockBurnEvent;
import org.bukkit.event.block.BlockFadeEvent;
import org.bukkit.event.block.BlockSpreadEvent;
import org.bukkit.event.block.LeavesDecayEvent;
import org.bukkit.event.entity.CreatureSpawnEvent;
import org.bukkit.event.player.PlayerJoinEvent; import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerLoginEvent; import org.bukkit.event.player.PlayerLoginEvent;
import org.bukkit.event.player.PlayerQuitEvent; import org.bukkit.event.player.PlayerQuitEvent;
@ -527,4 +532,39 @@ public class ArcadeManager extends MiniPlugin implements IRelation
{ {
_classCustomBuildShop.attemptShopOpen(player); _classCustomBuildShop.attemptShopOpen(player);
} }
@EventHandler
public void BlockBurn(BlockBurnEvent event)
{
if (_game == null)
event.setCancelled(true);
}
@EventHandler
public void BlockSpread(BlockSpreadEvent event)
{
if (_game == null)
event.setCancelled(true);
}
@EventHandler
public void BlockFade(BlockFadeEvent event)
{
if (_game == null)
event.setCancelled(true);
}
@EventHandler
public void BlockDecay(LeavesDecayEvent event)
{
if (_game == null)
event.setCancelled(true);
}
@EventHandler
public void MobSpawn(CreatureSpawnEvent event)
{
if (_game == null)
event.setCancelled(true);
}
} }

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@ -16,7 +16,7 @@ public enum GameType
Halloween("Halloween Horror"), Halloween("Halloween Horror"),
HideSeek("Block Hunt"), HideSeek("Block Hunt"),
Horse("Horseback"), Horse("Horseback"),
HungerGames("Hunger Games"), HungerGames("Survival Games"),
MineWare("MineWare"), MineWare("MineWare"),
MilkCow("Milk the Cow"), MilkCow("Milk the Cow"),
Paintball("Super Paintball"), Paintball("Super Paintball"),

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@ -45,6 +45,7 @@ import org.bukkit.inventory.meta.FireworkMeta;
import mineplex.core.common.util.C; import mineplex.core.common.util.C;
import mineplex.core.common.util.F; import mineplex.core.common.util.F;
import mineplex.core.common.util.UtilBlock;
import mineplex.core.common.util.UtilEvent; import mineplex.core.common.util.UtilEvent;
import mineplex.core.common.util.UtilEvent.ActionType; import mineplex.core.common.util.UtilEvent.ActionType;
import mineplex.core.common.util.UtilInv; import mineplex.core.common.util.UtilInv;
@ -690,7 +691,6 @@ public class HideSeek extends TeamGame
else if (UtilGear.isMat(player.getItemInHand(), Material.STONE_AXE)) else if (UtilGear.isMat(player.getItemInHand(), Material.STONE_AXE))
{ {
Manager.GetCondition().Factory().Speed("Boost", player, player, 4, 1, false, false, false); Manager.GetCondition().Factory().Speed("Boost", player, player, 4, 1, false, false, false);
Manager.GetCondition().Factory().Regen("Boost", player, player, 4, 0, false, false, false);
//Inform //Inform
UtilPlayer.message(player, F.main("Game", "You used " + F.elem("Ultra Boost") + "!")); UtilPlayer.message(player, F.main("Game", "You used " + F.elem("Ultra Boost") + "!"));
@ -700,8 +700,8 @@ public class HideSeek extends TeamGame
} }
else if (UtilGear.isMat(player.getItemInHand(), Material.IRON_AXE)) else if (UtilGear.isMat(player.getItemInHand(), Material.IRON_AXE))
{ {
Manager.GetCondition().Factory().Speed("Boost", player, player, 4, 2, false, false, false); Manager.GetCondition().Factory().Speed("Boost", player, player, 4, 1, false, false, false);
Manager.GetCondition().Factory().Regen("Boost", player, player, 4, 1, false, false, false); Manager.GetCondition().Factory().Regen("Boost", player, player, 4, 0, false, false, false);
//Inform //Inform
UtilPlayer.message(player, F.main("Game", "You used " + F.elem("Mega Boost") + "!")); UtilPlayer.message(player, F.main("Game", "You used " + F.elem("Mega Boost") + "!"));
@ -711,8 +711,8 @@ public class HideSeek extends TeamGame
} }
else if (UtilGear.isMat(player.getItemInHand(), Material.DIAMOND_AXE)) else if (UtilGear.isMat(player.getItemInHand(), Material.DIAMOND_AXE))
{ {
Manager.GetCondition().Factory().Speed("Boost", player, player, 4, 3, false, false, false); Manager.GetCondition().Factory().Speed("Boost", player, player, 4, 2, false, false, false);
Manager.GetCondition().Factory().Regen("Boost", player, player, 4, 2, false, false, false); Manager.GetCondition().Factory().Regen("Boost", player, player, 4, 1, false, false, false);
//Inform //Inform
UtilPlayer.message(player, F.main("Game", "You used " + F.elem("Hyper Boost") + "!")); UtilPlayer.message(player, F.main("Game", "You used " + F.elem("Hyper Boost") + "!"));
@ -1037,4 +1037,14 @@ public class HideSeek extends TeamGame
{ {
return DeathMessageType.Detailed; return DeathMessageType.Detailed;
} }
@EventHandler
public void UsableCancel(PlayerInteractEvent event)
{
if (event.getClickedBlock() == null)
return;
if (UtilBlock.usable(event.getClickedBlock()))
event.setCancelled(true);
}
} }

View File

@ -0,0 +1,17 @@
package nautilus.game.arcade.game.games.hungergames;
import org.bukkit.Location;
public class BlockChange
{
public Location Location;
public int Id;
public byte Data;
public BlockChange(Location loc, int id, byte data)
{
Location = loc;
Id = id;
Data = data;
}
}

View File

@ -4,34 +4,59 @@ import java.util.AbstractMap;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.HashMap; import java.util.HashMap;
import java.util.HashSet; import java.util.HashSet;
import java.util.Iterator;
import java.util.Map.Entry; import java.util.Map.Entry;
import org.bukkit.ChatColor;
import org.bukkit.Chunk;
import org.bukkit.Color;
import org.bukkit.Effect; import org.bukkit.Effect;
import org.bukkit.FireworkEffect;
import org.bukkit.Location; import org.bukkit.Location;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.FireworkEffect.Type;
import org.bukkit.block.Block; import org.bukkit.block.Block;
import org.bukkit.block.BlockFace; import org.bukkit.block.BlockFace;
import org.bukkit.block.Chest; import org.bukkit.block.Chest;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.entity.Snowball; import org.bukkit.entity.Snowball;
import org.bukkit.entity.TNTPrimed;
import org.bukkit.event.EventHandler; import org.bukkit.event.EventHandler;
import org.bukkit.event.block.Action;
import org.bukkit.event.block.BlockBreakEvent; import org.bukkit.event.block.BlockBreakEvent;
import org.bukkit.event.block.BlockBurnEvent;
import org.bukkit.event.block.BlockFadeEvent;
import org.bukkit.event.block.BlockPlaceEvent;
import org.bukkit.event.block.BlockSpreadEvent;
import org.bukkit.event.block.LeavesDecayEvent;
import org.bukkit.event.entity.ExplosionPrimeEvent;
import org.bukkit.event.entity.ItemSpawnEvent; import org.bukkit.event.entity.ItemSpawnEvent;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause; import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
import org.bukkit.event.player.PlayerCommandPreprocessEvent;
import org.bukkit.event.player.PlayerInteractEvent; import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerMoveEvent;
import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.ItemStack;
import org.bukkit.util.Vector; import org.bukkit.util.Vector;
import mineplex.core.common.util.C;
import mineplex.core.common.util.F;
import mineplex.core.common.util.MapUtil; import mineplex.core.common.util.MapUtil;
import mineplex.core.common.util.UtilAction;
import mineplex.core.common.util.UtilAlg; import mineplex.core.common.util.UtilAlg;
import mineplex.core.common.util.UtilBlock; import mineplex.core.common.util.UtilBlock;
import mineplex.core.common.util.UtilEnt; import mineplex.core.common.util.UtilEnt;
import mineplex.core.common.util.UtilFirework;
import mineplex.core.common.util.UtilInv;
import mineplex.core.common.util.UtilMath; import mineplex.core.common.util.UtilMath;
import mineplex.core.common.util.UtilParticle;
import mineplex.core.common.util.UtilPlayer;
import mineplex.core.common.util.UtilParticle.ParticleType;
import mineplex.core.common.util.UtilServer; import mineplex.core.common.util.UtilServer;
import mineplex.core.common.util.UtilTime; import mineplex.core.common.util.UtilTime;
import mineplex.core.common.util.UtilTime.TimeUnit; import mineplex.core.common.util.UtilTime.TimeUnit;
import mineplex.core.common.util.UtilWorld;
import mineplex.core.itemstack.ItemStackFactory; import mineplex.core.itemstack.ItemStackFactory;
import mineplex.core.recharge.Recharge;
import mineplex.core.updater.UpdateType; import mineplex.core.updater.UpdateType;
import mineplex.core.updater.event.UpdateEvent; import mineplex.core.updater.event.UpdateEvent;
import mineplex.minecraft.game.core.damage.CustomDamageEvent; import mineplex.minecraft.game.core.damage.CustomDamageEvent;
@ -45,8 +70,15 @@ import nautilus.game.arcade.kit.Kit;
public class HungerGames extends SoloGame public class HungerGames extends SoloGame
{ {
private HashSet<Location> _openedChest = new HashSet<Location>(); private HashSet<Location> _openedChest = new HashSet<Location>();
private ArrayList<ItemStack> _chestLoot = new ArrayList<ItemStack>(); private ArrayList<ItemStack> _baseChestLoot = new ArrayList<ItemStack>();
private ArrayList<ItemStack> _superChestLoot = new ArrayList<ItemStack>();
//Misc
private HashMap<Entity, Player> _tntMap = new HashMap<Entity, Player>();
private HashSet<Location> _placedBlocks = new HashSet<Location>();
//Creep
private int _maxSpreadRate = 60;
private ArrayList<Location> _redLocations = new ArrayList<Location>(); private ArrayList<Location> _redLocations = new ArrayList<Location>();
private int _spreadType = 0; private int _spreadType = 0;
private String _spreadName = ""; private String _spreadName = "";
@ -55,6 +87,15 @@ public class HungerGames extends SoloGame
private Location _spreadSafe = null; private Location _spreadSafe = null;
private HashMap<Player, Long> _redOutTime = new HashMap<Player, Long>(); private HashMap<Player, Long> _redOutTime = new HashMap<Player, Long>();
private ArrayList<BlockChange> _redQueue = new ArrayList<BlockChange>();
//Supply Drop
private ArrayList<Location> _supplyLocations = new ArrayList<Location>();
private Location _supplyCurrent = null;
private Location _supplyEffect = null;
private ArrayList<Block> _supplyChests = new ArrayList<Block>();
//Debug
private long totalTime = 0; private long totalTime = 0;
public HungerGames(ArcadeManager manager) public HungerGames(ArcadeManager manager)
@ -63,14 +104,14 @@ public class HungerGames extends SoloGame
new Kit[] new Kit[]
{ {
new KitHunter(manager), new KitAxeman(manager),
new KitLooter(manager), //new KitLooter(manager),
new KitKnight(manager), new KitKnight(manager),
new KitArcher(manager), new KitArcher(manager),
new KitAssassin(manager),
new KitBrawler(manager), new KitBrawler(manager),
new KitAssassin(manager),
new KitBeastmaster(manager), new KitBeastmaster(manager),
new KitBomber(manager), new KitBomber(manager),
new KitNecromancer(manager) new KitNecromancer(manager)
@ -78,11 +119,16 @@ public class HungerGames extends SoloGame
new String[] new String[]
{ {
"Scavenge supplies to survive.", "Search for chests to find loot",
"Playable area shrinks over time!", "Slaughter your opponents",
"Last player alive wins!" "Stay away from the Deep Freeze!",
"Last tribute alive wins!"
}); });
Manager.GetAntiStack().SetEnabled(false);
this.WorldTimeSet = 13000;
this.SpawnDistanceRequirement = 48; this.SpawnDistanceRequirement = 48;
this.DamageSelf = true; this.DamageSelf = true;
@ -98,10 +144,27 @@ public class HungerGames extends SoloGame
this.GemMultiplier = 2; this.GemMultiplier = 2;
//Blocks
this.BlockBreakAllow.add(30); //Web
this.BlockPlaceAllow.add(30);
this.BlockBreakAllow.add(132); //Tripwire
this.BlockPlaceAllow.add(132);
this.BlockBreakAllow.add(131); //Wire Hook
this.BlockPlaceAllow.add(131);
this.BlockBreakAllow.add(55); //Redstone Dust
this.BlockPlaceAllow.add(55);
this.BlockBreakAllow.add(72); //Wood Pressure Plate
this.BlockPlaceAllow.add(72);
this.BlockBreakAllow.add(69); //Lever
this.BlockPlaceAllow.add(69);
//SPREAD
_spreadType = 1;//UtilMath.r(3); _spreadType = 1;//UtilMath.r(3);
System.out.println("===================");
System.out.println("SPREAD TYPE: " + _spreadType);
System.out.println("===================");
_spreadTypeBlocks = new ArrayList<Entry<Integer, Integer>>(); _spreadTypeBlocks = new ArrayList<Entry<Integer, Integer>>();
@ -122,11 +185,17 @@ public class HungerGames extends SoloGame
else if (_spreadType == 2) else if (_spreadType == 2)
{ {
_spreadName = "Nether Corruption"; _spreadName = "Nether Corruption";
_ignoreLiquids = false;
_spreadTypeBlocks.add(new AbstractMap.SimpleEntry<Integer, Integer>(49, 0));
_spreadTypeBlocks.add(new AbstractMap.SimpleEntry<Integer, Integer>(87, 0)); _spreadTypeBlocks.add(new AbstractMap.SimpleEntry<Integer, Integer>(87, 0));
_spreadTypeBlocks.add(new AbstractMap.SimpleEntry<Integer, Integer>(88, 0)); _spreadTypeBlocks.add(new AbstractMap.SimpleEntry<Integer, Integer>(88, 0));
_spreadTypeBlocks.add(new AbstractMap.SimpleEntry<Integer, Integer>(89, 0)); _spreadTypeBlocks.add(new AbstractMap.SimpleEntry<Integer, Integer>(89, 0));
_spreadTypeBlocks.add(new AbstractMap.SimpleEntry<Integer, Integer>(153, 0)); _spreadTypeBlocks.add(new AbstractMap.SimpleEntry<Integer, Integer>(153, 0));
} }
System.out.println("===================");
System.out.println("CREEP TYPE: " + _spreadName);
System.out.println("===================");
} }
@Override @Override
@ -135,16 +204,54 @@ public class HungerGames extends SoloGame
return 4; return 4;
} }
@EventHandler @Override
public void BlockBreak(BlockBreakEvent event) public void ParseData()
{ {
event.setCancelled(true); CreateChestCraftEnchant();
event.getBlock().setTypeId(0);
event.getBlock().getWorld().playEffect(event.getBlock().getLocation(), Effect.STEP_SOUND, event.getBlock().getTypeId()); _supplyLocations = WorldData.GetDataLocs("WHITE");
if (!WorldData.GetCustomLocs("VARS").isEmpty())
_maxSpreadRate = WorldData.GetCustomLocs("VARS").get(0).getBlockX();
} }
//@EventHandler private void CreateChestCraftEnchant()
public void CreateChests(GameStateChangeEvent event) {
ArrayList<Location> chests = WorldData.GetCustomLocs("54");
System.out.println("Map Chest Locations: " + chests.size());
//Enchants
System.out.println("Enchanting Tables: " + Math.min(10, chests.size()));
for (int i=0 ; i<10 && !chests.isEmpty() ; i++)
{
Location loc = chests.remove(UtilMath.r(chests.size()));
loc.getBlock().setType(Material.ENCHANTMENT_TABLE);
}
//Crafting
System.out.println("Crafting Benches: " + Math.min(20, chests.size()));
for (int i=0 ; i<20 && !chests.isEmpty() ; i++)
{
Location loc = chests.remove(UtilMath.r(chests.size()));
loc.getBlock().setType(Material.WORKBENCH);
}
//Chests
System.out.println("Chests: " + Math.min(180, chests.size()));
for (int i=0 ; i<180 && !chests.isEmpty() ; i++)
{
chests.remove(UtilMath.r(chests.size()));
}
for (Location loc : chests)
{
loc.getBlock().setType(Material.AIR);
}
}
@EventHandler
public void CreateRandomChests(GameStateChangeEvent event)
{ {
if (event.GetState() != GameState.Recruit) if (event.GetState() != GameState.Recruit)
return; return;
@ -158,7 +265,7 @@ public class HungerGames extends SoloGame
int done = 0; int done = 0;
while (done < 256) while (done < 20)
{ {
Block block = UtilBlock.getHighest(WorldData.World, WorldData.MinX + UtilMath.r(xDiff), WorldData.MinZ + UtilMath.r(zDiff), ignore); Block block = UtilBlock.getHighest(WorldData.World, WorldData.MinX + UtilMath.r(xDiff), WorldData.MinZ + UtilMath.r(zDiff), ignore);
@ -169,32 +276,6 @@ public class HungerGames extends SoloGame
block.setTypeIdAndData(54, (byte)UtilMath.r(4), true); block.setTypeIdAndData(54, (byte)UtilMath.r(4), true);
done++; done++;
} }
done = 0;
while (done < 64)
{
Block block = UtilBlock.getHighest(WorldData.World, WorldData.MinX + UtilMath.r(xDiff), WorldData.MinZ + UtilMath.r(zDiff), ignore);
if (!UtilBlock.airFoliage(block) || !UtilBlock.solid(block.getRelative(BlockFace.DOWN)))
continue;
block.setTypeIdAndData(58, (byte)0, true);
done++;
}
while (done < 32)
{
Block block = UtilBlock.getHighest(WorldData.World, WorldData.MinX + UtilMath.r(xDiff), WorldData.MinZ + UtilMath.r(zDiff), ignore);
if (!UtilBlock.airFoliage(block) || !UtilBlock.solid(block.getRelative(BlockFace.DOWN)))
continue;
block.setType(Material.ENCHANTMENT_TABLE);
done++;
}
} }
@EventHandler @EventHandler
@ -218,76 +299,101 @@ public class HungerGames extends SoloGame
chest.getBlockInventory().clear(); chest.getBlockInventory().clear();
int count = 1 + UtilMath.r(4); int count = 1 + UtilMath.r(3);
if (GetKit(event.getPlayer()) instanceof KitLooter) if (GetKit(event.getPlayer()) instanceof KitLooter)
{ {
count += UtilMath.r(3); count += UtilMath.r(2);
} }
for (int i = 0; i < count; i++) for (int i = 0; i < count; i++)
{ chest.getBlockInventory().setItem(UtilMath.r(27), GetChestItem(_supplyChests.contains(event.getClickedBlock())));
chest.getBlockInventory().addItem(GetChestItem());
} _supplyChests.remove(event.getClickedBlock());
} }
private ItemStack GetChestItem() private ItemStack GetChestItem(boolean superChest)
{ {
if (_chestLoot.isEmpty()) if (_baseChestLoot.isEmpty())
{ {
for (int i = 0; i < 1; i++) _chestLoot.add(new ItemStack(Material.DIAMOND_HELMET)); //Armor
for (int i = 0; i < 1; i++) _chestLoot.add(new ItemStack(Material.DIAMOND_CHESTPLATE)); for (int i = 0; i < 12; i++) _baseChestLoot.add(new ItemStack(Material.CHAINMAIL_HELMET));
for (int i = 0; i < 1; i++) _chestLoot.add(new ItemStack(Material.DIAMOND_LEGGINGS)); for (int i = 0; i < 12; i++) _baseChestLoot.add(new ItemStack(Material.CHAINMAIL_CHESTPLATE));
for (int i = 0; i < 1; i++) _chestLoot.add(new ItemStack(Material.DIAMOND_BOOTS)); for (int i = 0; i < 12; i++) _baseChestLoot.add(new ItemStack(Material.CHAINMAIL_LEGGINGS));
for (int i = 0; i < 1; i++) _chestLoot.add(new ItemStack(Material.DIAMOND_SWORD)); for (int i = 0; i < 12; i++) _baseChestLoot.add(new ItemStack(Material.CHAINMAIL_BOOTS));
for (int i = 0; i < 3; i++) _chestLoot.add(new ItemStack(Material.IRON_HELMET)); for (int i = 0; i < 15; i++) _baseChestLoot.add(new ItemStack(Material.GOLD_HELMET));
for (int i = 0; i < 3; i++) _chestLoot.add(new ItemStack(Material.IRON_CHESTPLATE)); for (int i = 0; i < 15; i++) _baseChestLoot.add(new ItemStack(Material.GOLD_CHESTPLATE));
for (int i = 0; i < 3; i++) _chestLoot.add(new ItemStack(Material.IRON_LEGGINGS)); for (int i = 0; i < 15; i++) _baseChestLoot.add(new ItemStack(Material.GOLD_LEGGINGS));
for (int i = 0; i < 3; i++) _chestLoot.add(new ItemStack(Material.IRON_BOOTS)); for (int i = 0; i < 15; i++) _baseChestLoot.add(new ItemStack(Material.GOLD_BOOTS));
for (int i = 0; i < 3; i++) _chestLoot.add(new ItemStack(Material.IRON_SWORD));
for (int i = 0; i < 12; i++) _chestLoot.add(new ItemStack(Material.CHAINMAIL_HELMET)); for (int i = 0; i < 32; i++) _baseChestLoot.add(new ItemStack(Material.LEATHER_HELMET));
for (int i = 0; i < 12; i++) _chestLoot.add(new ItemStack(Material.CHAINMAIL_CHESTPLATE)); for (int i = 0; i < 32; i++) _baseChestLoot.add(new ItemStack(Material.LEATHER_CHESTPLATE));
for (int i = 0; i < 12; i++) _chestLoot.add(new ItemStack(Material.CHAINMAIL_LEGGINGS)); for (int i = 0; i < 32; i++) _baseChestLoot.add(new ItemStack(Material.LEATHER_LEGGINGS));
for (int i = 0; i < 12; i++) _chestLoot.add(new ItemStack(Material.CHAINMAIL_BOOTS)); for (int i = 0; i < 32; i++) _baseChestLoot.add(new ItemStack(Material.LEATHER_BOOTS));
for (int i = 0; i < 12; i++) _chestLoot.add(new ItemStack(Material.STONE_SWORD));
for (int i = 0; i < 15; i++) _chestLoot.add(new ItemStack(Material.GOLD_HELMET)); //Weapons
for (int i = 0; i < 15; i++) _chestLoot.add(new ItemStack(Material.GOLD_CHESTPLATE)); for (int i = 0; i < 48; i++) _baseChestLoot.add(new ItemStack(Material.WOOD_AXE));
for (int i = 0; i < 15; i++) _chestLoot.add(new ItemStack(Material.GOLD_LEGGINGS)); for (int i = 0; i < 48; i++) _baseChestLoot.add(new ItemStack(Material.GOLD_AXE));
for (int i = 0; i < 15; i++) _chestLoot.add(new ItemStack(Material.GOLD_BOOTS)); for (int i = 0; i < 12; i++) _baseChestLoot.add(new ItemStack(Material.STONE_AXE));
for (int i = 0; i < 15; i++) _chestLoot.add(new ItemStack(Material.GOLD_SWORD)); for (int i = 0; i < 6; i++) _baseChestLoot.add(new ItemStack(Material.IRON_AXE));
for (int i = 0; i < 32; i++) _chestLoot.add(new ItemStack(Material.LEATHER_HELMET)); for (int i = 0; i < 32; i++) _baseChestLoot.add(new ItemStack(Material.WOOD_SWORD));
for (int i = 0; i < 32; i++) _chestLoot.add(new ItemStack(Material.LEATHER_CHESTPLATE)); for (int i = 0; i < 48; i++) _baseChestLoot.add(new ItemStack(Material.GOLD_SWORD));
for (int i = 0; i < 32; i++) _chestLoot.add(new ItemStack(Material.LEATHER_LEGGINGS)); for (int i = 0; i < 32; i++) _baseChestLoot.add(new ItemStack(Material.STONE_SWORD));
for (int i = 0; i < 32; i++) _chestLoot.add(new ItemStack(Material.LEATHER_BOOTS)); for (int i = 0; i < 32; i++) _baseChestLoot.add(new ItemStack(Material.IRON_SWORD));
for (int i = 0; i < 32; i++) _chestLoot.add(new ItemStack(Material.WOOD_SWORD));
for (int i = 0; i < 24; i++) _chestLoot.add(new ItemStack(Material.BOW)); for (int i = 0; i < 24; i++) _baseChestLoot.add(new ItemStack(Material.BOW));
for (int i = 0; i < 24; i++) _chestLoot.add(new ItemStack(Material.ARROW, 8)); for (int i = 0; i < 24; i++) _baseChestLoot.add(new ItemStack(Material.ARROW, 8));
for (int i = 0; i < 24; i++) _chestLoot.add(new ItemStack(Material.MUSHROOM_SOUP)); for (int i = 0; i < 24; i++) _baseChestLoot.add(new ItemStack(Material.TNT, 1));
for (int i = 0; i < 24; i++) _chestLoot.add(new ItemStack(Material.COOKED_CHICKEN)); for (int i = 0; i < 64; i++) _baseChestLoot.add(new ItemStack(Material.WEB, 2));
for (int i = 0; i < 24; i++) _chestLoot.add(new ItemStack(Material.RAW_BEEF, 1));
for (int i = 0; i < 24; i++) _chestLoot.add(new ItemStack(Material.GRILLED_PORK, 2));
for (int i = 0; i < 24; i++) _chestLoot.add(new ItemStack(Material.BREAD, 3));
for (int i = 0; i < 24; i++) _chestLoot.add(new ItemStack(Material.EXP_BOTTLE, 1)); //Food
for (int i = 0; i < 24; i++) _baseChestLoot.add(new ItemStack(Material.MUSHROOM_SOUP));
for (int i = 0; i < 24; i++) _baseChestLoot.add(new ItemStack(Material.COOKED_CHICKEN));
for (int i = 0; i < 24; i++) _baseChestLoot.add(new ItemStack(Material.RAW_BEEF, 1));
for (int i = 0; i < 24; i++) _baseChestLoot.add(new ItemStack(Material.GRILLED_PORK, 2));
for (int i = 0; i < 24; i++) _baseChestLoot.add(new ItemStack(Material.BREAD, 3));
for (int i = 0; i < 48; i++) _chestLoot.add(new ItemStack(Material.WOOD_AXE)); //Misc
for (int i = 0; i < 12; i++) _chestLoot.add(new ItemStack(Material.STONE_AXE)); for (int i = 0; i < 24; i++) _baseChestLoot.add(new ItemStack(Material.EXP_BOTTLE, 1));
for (int i = 0; i < 6; i++) _chestLoot.add(new ItemStack(Material.IRON_AXE)); for (int i = 0; i < 24; i++) _baseChestLoot.add(new ItemStack(Material.GOLD_INGOT, 2));
for (int i = 0; i < 4; i++) _chestLoot.add(new ItemStack(Material.DIAMOND_AXE)); for (int i = 0; i < 12; i++) _baseChestLoot.add(new ItemStack(Material.IRON_INGOT, 2));
for (int i = 0; i < 3; i++) _baseChestLoot.add(new ItemStack(Material.DIAMOND));
for (int i = 0; i < 128; i++) _baseChestLoot.add(new ItemStack(Material.STICK, 4));
for (int i = 0; i < 64; i++) _baseChestLoot.add(new ItemStack(Material.FLINT, 4));
for (int i = 0; i < 64; i++) _baseChestLoot.add(new ItemStack(Material.FEATHER, 4));
for (int i = 0; i < 24; i++) _chestLoot.add(new ItemStack(Material.GOLD_INGOT)); //Building Supplies
for (int i = 0; i < 12; i++) _chestLoot.add(new ItemStack(Material.IRON_INGOT)); for (int i = 0; i < 64; i++) _baseChestLoot.add(new ItemStack(Material.PISTON_BASE, 4));
for (int i = 0; i < 3; i++) _chestLoot.add(new ItemStack(Material.DIAMOND)); for (int i = 0; i < 64; i++) _baseChestLoot.add(new ItemStack(Material.REDSTONE, 4));
for (int i = 0; i < 128; i++) _chestLoot.add(new ItemStack(Material.STICK)); for (int i = 0; i < 64; i++) _baseChestLoot.add(new ItemStack(Material.STRING, 4));
for (int i = 0; i < 64; i++) _baseChestLoot.add(new ItemStack(Material.TRIPWIRE_HOOK, 4));
for (int i = 0; i < 64; i++) _baseChestLoot.add(new ItemStack(Material.WOOD_PLATE));
for (int i = 0; i < 64; i++) _baseChestLoot.add(new ItemStack(Material.LEVER));
} }
ItemStack stack = _chestLoot.get(UtilMath.r(_chestLoot.size())); if (_superChestLoot.isEmpty())
{
for (int i = 0; i < 1; i++) _baseChestLoot.add(new ItemStack(Material.DIAMOND_HELMET));
for (int i = 0; i < 1; i++) _superChestLoot.add(new ItemStack(Material.DIAMOND_CHESTPLATE));
for (int i = 0; i < 1; i++) _superChestLoot.add(new ItemStack(Material.DIAMOND_LEGGINGS));
for (int i = 0; i < 1; i++) _superChestLoot.add(new ItemStack(Material.DIAMOND_BOOTS));
for (int i = 0; i < 3; i++) _superChestLoot.add(new ItemStack(Material.IRON_HELMET));
for (int i = 0; i < 3; i++) _superChestLoot.add(new ItemStack(Material.IRON_CHESTPLATE));
for (int i = 0; i < 3; i++) _superChestLoot.add(new ItemStack(Material.IRON_LEGGINGS));
for (int i = 0; i < 3; i++) _superChestLoot.add(new ItemStack(Material.IRON_BOOTS));
for (int i = 0; i < 1; i++) _superChestLoot.add(new ItemStack(Material.DIAMOND_SWORD));
for (int i = 0; i < 2; i++) _baseChestLoot.add(new ItemStack(Material.DIAMOND_AXE));
}
ItemStack stack = _baseChestLoot.get(UtilMath.r(_baseChestLoot.size()));
if (superChest)
stack = _superChestLoot.get(UtilMath.r(_superChestLoot.size()));
int amount = 1; int amount = 1;
@ -387,7 +493,7 @@ public class HungerGames extends SoloGame
return; return;
} }
int max = Math.max(5, Math.min(100, _redLocations.size()/100)); int max = Math.max(5, Math.min(_maxSpreadRate, _redLocations.size()/100));
for (int i=0 ; i<max ; i++) for (int i=0 ; i<max ; i++)
{ {
@ -449,6 +555,9 @@ public class HungerGames extends SoloGame
if (!IsLive()) if (!IsLive())
return; return;
if (true)
return;
System.out.println(" "); System.out.println(" ");
System.out.println("Game Time: " + UtilTime.MakeStr(System.currentTimeMillis() - this.GetStateTime())); System.out.println("Game Time: " + UtilTime.MakeStr(System.currentTimeMillis() - this.GetStateTime()));
System.out.println("Creep Size: " + _redLocations.size()); System.out.println("Creep Size: " + _redLocations.size());
@ -483,6 +592,10 @@ public class HungerGames extends SoloGame
return false; return false;
} }
//Ignore Signs
if (block.getType() == Material.SIGN || block.getType() == Material.SIGN_POST || block.getType() == Material.WALL_SIGN)
return false;
//Pre-Red //Pre-Red
if (IsRed(block)) if (IsRed(block))
{ {
@ -538,6 +651,8 @@ public class HungerGames extends SoloGame
{ {
MapUtil.ChunkBlockChange(loc, id, data); MapUtil.ChunkBlockChange(loc, id, data);
//_redQueue.add(new BlockChange(loc, id, data));
for (Player player : UtilServer.getPlayers()) for (Player player : UtilServer.getPlayers())
{ {
if (player.getLocation().getChunk().getX() - loc.getChunk().getX() > UtilServer.getServer().getViewDistance()) if (player.getLocation().getChunk().getX() - loc.getChunk().getX() > UtilServer.getServer().getViewDistance())
@ -550,6 +665,59 @@ public class HungerGames extends SoloGame
} }
} }
@EventHandler
public void RedChangeBlockClient(UpdateEvent event)
{
if (event.getType() != UpdateType.SEC)
return;
/** TYPE A **/
for (BlockChange change : _redQueue)
{
for (Player player : UtilServer.getPlayers())
{
if (player.getLocation().getChunk().getX() - change.Location.getChunk().getX() > UtilServer.getServer().getViewDistance())
continue;
if (player.getLocation().getChunk().getZ() - change.Location.getChunk().getZ() > UtilServer.getServer().getViewDistance())
continue;
player.sendBlockChange(change.Location, change.Id, change.Data);
}
}
_redQueue.clear();
/** TYPE B **/
/*
HashSet<Chunk> chunks = new HashSet<Chunk>();
for (BlockChange change : _redQueue)
{
chunks.add(change.Location.getChunk());
}
for (Chunk chunk : chunks)
{
for (Player player : UtilServer.getPlayers())
{
if (player.getLocation().getChunk().getX() - chunk.getX() > UtilServer.getServer().getViewDistance())
continue;
if (player.getLocation().getChunk().getZ() - chunk.getZ() > UtilServer.getServer().getViewDistance())
continue;
MapUtil.SendChunkForPlayer(chunk.getX(), chunk.getZ(), player);
}
}
_redQueue.clear();
*/
}
public boolean IsRed(Block block) public boolean IsRed(Block block)
{ {
for (Entry<Integer,Integer> entry : _spreadTypeBlocks) for (Entry<Integer,Integer> entry : _spreadTypeBlocks)
@ -580,6 +748,7 @@ public class HungerGames extends SoloGame
else else
{ {
if (loc.getBlock().getType() == Material.LEAVES) RedChangeBlock(loc, 88, (byte)0); if (loc.getBlock().getType() == Material.LEAVES) RedChangeBlock(loc, 88, (byte)0);
else if (loc.getBlock().getTypeId() == 8 || loc.getBlock().getTypeId() == 9) RedChangeBlock(loc, 49, (byte)0);
else else
{ {
double r = Math.random(); double r = Math.random();
@ -678,7 +847,7 @@ public class HungerGames extends SoloGame
} }
@EventHandler @EventHandler
public void SnowballDamage(CustomDamageEvent event) public void RedDamage(CustomDamageEvent event)
{ {
if (event.GetProjectile() == null) if (event.GetProjectile() == null)
return; return;
@ -686,15 +855,222 @@ public class HungerGames extends SoloGame
if (!(event.GetProjectile() instanceof Snowball)) if (!(event.GetProjectile() instanceof Snowball))
return; return;
event.AddMod("Snowball", _spreadName, 1, true); event.AddMod("Snowball", _spreadName, 2, true);
event.AddKnockback("Snowball", 4); event.AddKnockback("Snowball", 4);
} }
@EventHandler @EventHandler
public void DebugCmd(PlayerCommandPreprocessEvent event) public void DayNightCycle(UpdateEvent event)
{ {
if (!IsLive())
return;
if (event.getType() != UpdateType.TICK)
return;
long time = WorldData.World.getTime();
if (time > 22000 || time < 14000)
{
WorldTimeSet = (WorldTimeSet + 4)%24000;
}
else
{
WorldTimeSet = (WorldTimeSet + 16)%24000;
}
WorldData.World.setTime(WorldTimeSet);
}
@EventHandler
public void SupplyDrop(UpdateEvent event)
{
if (!IsLive())
return;
if (event.getType() != UpdateType.FASTEST)
return;
long time = WorldData.World.getTime();
if (time > 14000 && time < 23000)
{
if (_supplyCurrent == null)
{
_supplyCurrent = _supplyLocations.get(UtilMath.r(_supplyLocations.size()));
//Remove Prior
_supplyChests.remove(_supplyCurrent.getBlock().getRelative(BlockFace.UP));
_supplyCurrent.getBlock().getRelative(BlockFace.UP).setType(Material.AIR);
//Create New
_supplyCurrent.getBlock().setType(Material.BEACON);
for (int x=-1 ; x<=1 ; x++)
for (int z=-1 ; z<=1 ; z++)
_supplyCurrent.getBlock().getRelative(x, -1, z).setType(Material.IRON_BLOCK);
//Announce
this.Announce(C.cYellow + C.Bold + "Supply Drop Incoming (" + ChatColor.RESET + UtilWorld.locToStrClean(_supplyCurrent) + C.cYellow + C.Bold + ")");
}
}
else
{
if (_supplyCurrent != null)
{
if (_supplyEffect == null)
{
_supplyEffect = _supplyCurrent.clone();
_supplyEffect.setY(250);
}
FireworkEffect effect = FireworkEffect.builder().flicker(false).withColor(Color.YELLOW).with(Type.BURST).trail(false).build();
UtilFirework.playFirework(_supplyEffect, effect);
_supplyEffect.setY(_supplyEffect.getY()-1);
if (UtilMath.offset(_supplyEffect, _supplyCurrent) < 2)
{
effect = FireworkEffect.builder().flicker(false).withColor(Color.YELLOW).with(Type.BALL_LARGE).trail(true).build();
UtilFirework.playFirework(_supplyEffect, effect);
//Create Chest
_supplyCurrent.getBlock().setType(Material.GLASS);
_supplyCurrent.getBlock().getRelative(BlockFace.UP).setType(Material.CHEST);
_supplyChests.add(_supplyCurrent.getBlock().getRelative(BlockFace.UP));
//Reset
_supplyEffect = null;
_supplyCurrent = null;
}
}
}
}
@EventHandler
public void SupplyGlow(UpdateEvent event)
{
if (!IsLive())
return;
if (event.getType() != UpdateType.TICK)
return;
if (_supplyChests.isEmpty())
return;
Iterator<Block> chestIterator = _supplyChests.iterator();
while (chestIterator.hasNext())
{
Block block = chestIterator.next();
if (block.getType() != Material.CHEST)
{
chestIterator.remove();
continue;
}
UtilParticle.PlayParticle(ParticleType.SPELL, block.getLocation().add(0.5, 0.5, 0.5), 0.3f, 0.3f, 0.3f, 0, 1);
}
}
@EventHandler
public void TNTThrow(PlayerInteractEvent event)
{
if (event.getAction() != Action.RIGHT_CLICK_AIR && event.getAction() != Action.RIGHT_CLICK_BLOCK &&
event.getAction() != Action.LEFT_CLICK_AIR && event.getAction() != Action.RIGHT_CLICK_AIR)
return;
Player player = event.getPlayer();
if (!UtilInv.IsItem(player.getItemInHand(), Material.TNT, (byte)0))
return;
event.setCancelled(true);
if (!Manager.GetGame().CanThrowTNT(player.getLocation()))
{
//Inform
UtilPlayer.message(event.getPlayer(), F.main(GetName(), "You cannot use " + F.item("Throw TNT") + " here."));
return;
}
UtilInv.remove(player, Material.TNT, (byte)0, 1);
UtilInv.Update(player);
TNTPrimed tnt = player.getWorld().spawn(player.getEyeLocation().add(player.getLocation().getDirection()), TNTPrimed.class);
UtilAction.velocity(tnt, player.getLocation().getDirection(), 0.5, false, 0, 0.1, 10, false);
_tntMap.put(tnt, player);
}
@EventHandler
public void TNTExplosion(ExplosionPrimeEvent event)
{
if (!_tntMap.containsKey(event.getEntity()))
return;
Player player = _tntMap.remove(event.getEntity());
for (Player other : UtilPlayer.getNearby(event.getEntity().getLocation(), 14))
Manager.GetCondition().Factory().Explosion("Throwing TNT", other, player, 50, 0.1, false, false);
}
@EventHandler
public void BlockPlace(BlockPlaceEvent event)
{
if (event.getItemInHand().getType() == Material.PISTON_BASE)
{
_placedBlocks.add(event.getBlock().getLocation());
event.setCancelled(false);
final Block block = event.getBlock();
UtilServer.getServer().getScheduler().scheduleSyncDelayedTask(Manager.GetPlugin(), new Runnable()
{
public void run()
{
block.setType(Material.PISTON_BASE);
block.setData((byte) 6);
}
}, 0);
}
}
@EventHandler
public void BlockBreak(BlockBreakEvent event)
{
if (_placedBlocks.remove(event.getBlock().getLocation()))
{
event.setCancelled(false);
}
}
@EventHandler
public void BlockBurn(BlockBurnEvent event)
{
event.setCancelled(true);
}
@EventHandler
public void BlockSpread(BlockSpreadEvent event)
{
event.setCancelled(true);
}
@EventHandler
public void BlockFade(BlockFadeEvent event)
{
event.setCancelled(true);
}
@EventHandler
public void BlockDecay(LeavesDecayEvent event)
{
event.setCancelled(true);
} }
//XXX REMOVE ME //XXX REMOVE ME

View File

@ -15,17 +15,16 @@ public class KitAssassin extends Kit
{ {
public KitAssassin(ArcadeManager manager) public KitAssassin(ArcadeManager manager)
{ {
super(manager, "Assassin", KitAvailability.Green, super(manager, "Assassin", KitAvailability.Blue,
new String[] new String[]
{ {
"Able to go invisible and surprise opponents." "Sneak up on opponents while they're looting chests!"
}, },
new Perk[] new Perk[]
{ {
new PerkBackstab(), new PerkBackstab(),
new PerkSmokebomb()
}, },
EntityType.ZOMBIE, EntityType.ZOMBIE,
new ItemStack(Material.IRON_SWORD)); new ItemStack(Material.IRON_SWORD));

View File

@ -11,21 +11,22 @@ import nautilus.game.arcade.kit.KitAvailability;
import nautilus.game.arcade.kit.Perk; import nautilus.game.arcade.kit.Perk;
import nautilus.game.arcade.kit.perks.*; import nautilus.game.arcade.kit.perks.*;
public class KitHunter extends Kit public class KitAxeman extends Kit
{ {
public KitHunter(ArcadeManager manager) public KitAxeman(ArcadeManager manager)
{ {
super(manager, "Hunter", KitAvailability.Free, super(manager, "Axeman", KitAvailability.Free,
new String[] new String[]
{ {
"Agile hunter, able to tackle opponents." "Proficient in the art of axe combat!"
}, },
new Perk[] new Perk[]
{ {
new PerkLeapTackleHG(6),
new PerkAxeman(), new PerkAxeman(),
new PerkAxeThrower(manager)
}, },
EntityType.ZOMBIE, EntityType.ZOMBIE,
new ItemStack(Material.IRON_AXE)); new ItemStack(Material.IRON_AXE));

View File

@ -19,12 +19,13 @@ public class KitBomber extends Kit
new String[] new String[]
{ {
"Crazy bomb throwing guy." "BOOM! BOOM! BOOM!"
}, },
new Perk[] new Perk[]
{ {
new PerkBomber(30, 2, -1) new PerkBomberHG(30, 2),
new PerkTNTArrow()
}, },
EntityType.ZOMBIE, EntityType.ZOMBIE,
new ItemStack(Material.TNT)); new ItemStack(Material.TNT));

View File

@ -24,7 +24,7 @@ public class KitKnight extends Kit
new Perk[] new Perk[]
{ {
new PerkIronSkin(1), new PerkIronSkin(0.5),
new PerkHiltSmash() new PerkHiltSmash()
}, },
EntityType.ZOMBIE, EntityType.ZOMBIE,

View File

@ -19,7 +19,7 @@ public class KitLooter extends Kit
new String[] new String[]
{ {
"+50% Loot from chests you are first to open!" "Defeat your opponents with your swag loots!"
}, },
new Perk[] new Perk[]
@ -27,7 +27,7 @@ public class KitLooter extends Kit
new PerkLooter(), new PerkLooter(),
}, },
EntityType.ZOMBIE, EntityType.ZOMBIE,
new ItemStack(Material.IRON_SWORD)); new ItemStack(Material.CHEST));
} }

View File

@ -0,0 +1,106 @@
package nautilus.game.arcade.kit.perks;
import org.bukkit.Material;
import org.bukkit.Sound;
import org.bukkit.block.Block;
import org.bukkit.entity.Item;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
import org.bukkit.event.player.PlayerInteractEvent;
import mineplex.core.common.util.C;
import mineplex.core.common.util.UtilAction;
import mineplex.core.common.util.UtilEnt;
import mineplex.core.common.util.UtilEvent;
import mineplex.core.common.util.UtilEvent.ActionType;
import mineplex.core.common.util.UtilInv;
import mineplex.core.itemstack.ItemStackFactory;
import mineplex.core.projectile.IThrown;
import mineplex.core.projectile.ProjectileUser;
import nautilus.game.arcade.ArcadeManager;
import nautilus.game.arcade.kit.Perk;
public class PerkAxeThrower extends Perk implements IThrown
{
public PerkAxeThrower(ArcadeManager manager)
{
super("Axe Thrower", new String[]
{
C.cYellow + "RIGHT-Click" + C.cGray + " with Axes to " + C.cGreen + "Throw Axe",
});
}
@EventHandler
public void Throw(PlayerInteractEvent event)
{
if (!UtilEvent.isAction(event, ActionType.R))
return;
if (event.getPlayer().getItemInHand() == null)
return;
if (!event.getPlayer().getItemInHand().getType().toString().contains("_AXE"))
return;
Player player = event.getPlayer();
if (!Kit.HasKit(player))
return;
event.setCancelled(true);
org.bukkit.entity.Item ent = player.getWorld().dropItem(player.getEyeLocation(), ItemStackFactory.Instance.CreateStack(player.getItemInHand().getType()));
UtilAction.velocity(ent, player.getLocation().getDirection(), 1.2, false, 0, 0.2, 10, false);
Manager.GetProjectile().AddThrow(ent, player, this, -1, true, true, true, false, 1d);
//Remove Axe
player.setItemInHand(null);
UtilInv.Update(player);
}
@Override
public void Collide(LivingEntity target, Block block, ProjectileUser data)
{
if (target == null)
return;
if (target instanceof Player)
if (!Manager.GetGame().IsAlive((Player)target))
return;
Item item = (Item)data.GetThrown();
int damage = 4;
if (item.getItemStack().getType() == Material.STONE_AXE) damage = 5;
else if (item.getItemStack().getType() == Material.IRON_AXE) damage = 6;
else if (item.getItemStack().getType() == Material.DIAMOND_AXE) damage = 7;
//Damage Event
Manager.GetDamage().NewDamageEvent(target, data.GetThrower(), null,
DamageCause.CUSTOM, damage, true, true, false,
UtilEnt.getName(data.GetThrower()), GetName());
//Effect
data.GetThrown().getWorld().playSound(data.GetThrown().getLocation(), Sound.ZOMBIE_WOOD, 1f, 1.6f);
//Re-Drop
data.GetThrown().getWorld().dropItem(data.GetThrown().getLocation(), ItemStackFactory.Instance.CreateStack(item.getItemStack().getType())).setPickupDelay(60);
//Remove
data.GetThrown().remove();
}
@Override
public void Idle(ProjectileUser data)
{
}
@Override
public void Expire(ProjectileUser data)
{
}
}

View File

@ -31,6 +31,9 @@ public class PerkBackstab extends Perk
if (event.GetCause() != DamageCause.ENTITY_ATTACK) if (event.GetCause() != DamageCause.ENTITY_ATTACK)
return; return;
if (event.GetDamageInitial() <= 1)
return;
Player damager = event.GetDamagerPlayer(false); Player damager = event.GetDamagerPlayer(false);
if (damager == null) return; if (damager == null) return;

View File

@ -0,0 +1,106 @@
package nautilus.game.arcade.kit.perks;
import java.util.HashSet;
import org.bukkit.Material;
import org.bukkit.Sound;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.entity.PlayerDeathEvent;
import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.event.player.PlayerDropItemEvent;
import mineplex.core.common.util.C;
import mineplex.core.common.util.F;
import mineplex.core.common.util.UtilInv;
import mineplex.core.common.util.UtilPlayer;
import mineplex.core.common.util.UtilServer;
import mineplex.core.itemstack.ItemStackFactory;
import mineplex.core.recharge.Recharge;
import mineplex.core.updater.event.UpdateEvent;
import mineplex.core.updater.UpdateType;
import nautilus.game.arcade.kit.Perk;
public class PerkBomberHG extends Perk
{
private int _spawnRate;
private int _max;
public PerkBomberHG(int spawnRate, int max)
{
super("Explosives", new String[]
{
C.cGray + "Receive 1 TNT every " + spawnRate + " seconds. Maximum of " + max + ".",
});
_spawnRate = spawnRate;
_max = max;
}
public void Apply(Player player)
{
Recharge.Instance.use(player, GetName(), _spawnRate*1000, false);
}
@EventHandler
public void TNTSpawn(UpdateEvent event)
{
if (event.getType() != UpdateType.FAST)
return;
for (Player cur : UtilServer.getPlayers())
{
if (!Kit.HasKit(cur))
continue;
if (!Manager.GetGame().IsAlive(cur))
continue;
if (!Recharge.Instance.use(cur, GetName(), _spawnRate*1000, false))
continue;
if (UtilInv.contains(cur, Material.TNT, (byte)0, _max))
continue;
//Add
cur.getInventory().addItem(ItemStackFactory.Instance.CreateStack(Material.TNT, (byte)0, 1, F.item("Throwing TNT")));
cur.playSound(cur.getLocation(), Sound.ITEM_PICKUP, 2f, 1f);
}
}
@EventHandler
public void TNTDrop(PlayerDropItemEvent event)
{
if (event.isCancelled())
return;
if (!UtilInv.IsItem(event.getItemDrop().getItemStack(), Material.TNT, (byte)0))
return;
//Cancel
event.setCancelled(true);
//Inform
UtilPlayer.message(event.getPlayer(), F.main(GetName(), "You cannot drop " + F.item("Throwing TNT") + "."));
}
@EventHandler
public void TNTDeathRemove(PlayerDeathEvent event)
{
HashSet<org.bukkit.inventory.ItemStack> remove = new HashSet<org.bukkit.inventory.ItemStack>();
for (org.bukkit.inventory.ItemStack item : event.getDrops())
if (UtilInv.IsItem(item, Material.TNT, (byte)0))
remove.add(item);
for (org.bukkit.inventory.ItemStack item : remove)
event.getDrops().remove(item);
}
@EventHandler
public void TNTInvClick(InventoryClickEvent event)
{
UtilInv.DisallowMovementOf(event, "Throwing TNT", Material.TNT, (byte)0, true);
}
}

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@ -11,16 +11,16 @@ import nautilus.game.arcade.kit.Perk;
public class PerkIronSkin extends Perk public class PerkIronSkin extends Perk
{ {
private int _reduction; private double _reduction;
public PerkIronSkin(int reduction) public PerkIronSkin(double d)
{ {
super("Iron Skin", new String[] super("Iron Skin", new String[]
{ {
C.cGray + "You take " + reduction + " less damage from attacks", C.cGray + "You take " + d + " less damage from attacks",
}); });
_reduction = reduction; _reduction = d;
} }
@EventHandler(priority = EventPriority.HIGH) @EventHandler(priority = EventPriority.HIGH)
@ -32,6 +32,9 @@ public class PerkIronSkin extends Perk
if (event.GetCause() == DamageCause.FIRE_TICK) if (event.GetCause() == DamageCause.FIRE_TICK)
return; return;
if (event.GetDamage() <= 1)
return;
Player damagee = event.GetDamageePlayer(); Player damagee = event.GetDamageePlayer();
if (damagee == null) return; if (damagee == null) return;

View File

@ -2,6 +2,7 @@ package nautilus.game.arcade.kit.perks;
import java.util.HashMap; import java.util.HashMap;
import org.bukkit.EntityEffect;
import org.bukkit.GameMode; import org.bukkit.GameMode;
import org.bukkit.entity.LivingEntity; import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
@ -27,16 +28,12 @@ public class PerkLeapTackleHG extends Perk
{ {
private HashMap<LivingEntity, Long> _live = new HashMap<LivingEntity, Long>(); private HashMap<LivingEntity, Long> _live = new HashMap<LivingEntity, Long>();
private int _damage; public PerkLeapTackleHG()
public PerkLeapTackleHG(int damage)
{ {
super("Leap Attack", new String[] super("Leap Attack", new String[]
{ {
C.cYellow + "Right-Click" + C.cGray + " with Sword/Axe to " + C.cGreen + "Leap Attack" C.cYellow + "Right-Click" + C.cGray + " with Sword/Axe to " + C.cGreen + "Leap Tackle"
}); });
_damage = damage;
} }
@EventHandler @EventHandler
@ -111,10 +108,7 @@ public class PerkLeapTackleHG extends Perk
public void Hit(Player damager, LivingEntity damagee) public void Hit(Player damager, LivingEntity damagee)
{ {
//Damage Event damagee.playEffect(EntityEffect.HURT);
Manager.GetDamage().NewDamageEvent(damagee, damager, null,
DamageCause.CUSTOM, _damage, false, true, false,
damager.getName(), GetName());
//Slow //Slow
Manager.GetCondition().Factory().Slow(GetName(), damagee, damager, 1, 3, false, false, true, false); Manager.GetCondition().Factory().Slow(GetName(), damagee, damager, 1, 3, false, false, true, false);

View File

@ -14,7 +14,7 @@ public class PerkMammoth extends Perk
{ {
super("Mammoth", new String[] super("Mammoth", new String[]
{ {
C.cGray + "Take 75% knockback and deal 150% knockback", C.cGray + "Take 50% knockback and deal 150% knockback",
}); });
} }

View File

@ -3,6 +3,7 @@ package nautilus.game.arcade.kit.perks;
import java.util.HashMap; import java.util.HashMap;
import org.bukkit.Effect; import org.bukkit.Effect;
import org.bukkit.EntityEffect;
import org.bukkit.Sound; import org.bukkit.Sound;
import org.bukkit.block.Block; import org.bukkit.block.Block;
import org.bukkit.block.BlockFace; import org.bukkit.block.BlockFace;
@ -10,9 +11,7 @@ import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler; import org.bukkit.event.EventHandler;
import org.bukkit.event.block.Action; import org.bukkit.event.block.Action;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
import org.bukkit.event.player.PlayerInteractEvent; import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.util.Vector;
import mineplex.core.common.util.C; import mineplex.core.common.util.C;
import mineplex.core.common.util.F; import mineplex.core.common.util.F;
@ -21,21 +20,16 @@ import mineplex.core.common.util.UtilAlg;
import mineplex.core.common.util.UtilBlock; import mineplex.core.common.util.UtilBlock;
import mineplex.core.common.util.UtilEnt; import mineplex.core.common.util.UtilEnt;
import mineplex.core.common.util.UtilPlayer; import mineplex.core.common.util.UtilPlayer;
import mineplex.core.common.util.UtilTime;
import mineplex.core.recharge.Recharge; import mineplex.core.recharge.Recharge;
import mineplex.core.updater.UpdateType;
import mineplex.core.updater.event.UpdateEvent;
import nautilus.game.arcade.kit.Perk; import nautilus.game.arcade.kit.Perk;
public class PerkSeismicSlamHG extends Perk public class PerkSeismicSlamHG extends Perk
{ {
private HashMap<LivingEntity, Long> _live = new HashMap<LivingEntity, Long>();
public PerkSeismicSlamHG() public PerkSeismicSlamHG()
{ {
super("Seismic Slam", new String[] super("Ground Pound", new String[]
{ {
C.cYellow + "Right-Click" + C.cGray + " with Sword/Axe to " + C.cGreen + "Seismic Slam" C.cYellow + "Right-Click" + C.cGray + " with Sword/Axe to " + C.cGreen + "Ground Pound"
}); });
} }
@ -66,40 +60,6 @@ public class PerkSeismicSlamHG extends Perk
return; return;
//Action //Action
Vector vec = player.getLocation().getDirection();
if (vec.getY() < 0)
vec.setY(vec.getY() * -1);
UtilAction.velocity(player, vec, 1, true, 1, 0, 1, true);
//Record
_live.put(player, System.currentTimeMillis());
//Inform
UtilPlayer.message(player, F.main("Game", "You used " + F.skill(GetName()) + "."));
}
@EventHandler
public void Slam(UpdateEvent event)
{
if (event.getType() != UpdateType.TICK)
return;
for (Player player : Manager.GetGame().GetPlayers(true))
{
if (!UtilEnt.isGrounded(player))
continue;
if (!_live.containsKey(player))
continue;
if (!UtilTime.elapsed(_live.get(player), 1000))
continue;
_live.remove(player);
//Action
int damage = 8;
double range = 6; double range = 6;
HashMap<LivingEntity, Double> targets = UtilEnt.getInRadius(player.getLocation(), range); HashMap<LivingEntity, Double> targets = UtilEnt.getInRadius(player.getLocation(), range);
@ -111,10 +71,7 @@ public class PerkSeismicSlamHG extends Perk
if (!UtilEnt.isGrounded(player)) if (!UtilEnt.isGrounded(player))
continue; continue;
//Damage Event cur.playEffect(EntityEffect.HURT);
Manager.GetDamage().NewDamageEvent(cur, player, null,
DamageCause.CUSTOM, damage * targets.get(cur) + 0.5, false, true, false,
player.getName(), GetName());
//Velocity //Velocity
UtilAction.velocity(cur, UtilAction.velocity(cur,
@ -134,6 +91,9 @@ public class PerkSeismicSlamHG extends Perk
for (Block cur : UtilBlock.getInRadius(player.getLocation(), 4d).keySet()) for (Block cur : UtilBlock.getInRadius(player.getLocation(), 4d).keySet())
if (UtilBlock.airFoliage(cur.getRelative(BlockFace.UP)) && !UtilBlock.airFoliage(cur)) if (UtilBlock.airFoliage(cur.getRelative(BlockFace.UP)) && !UtilBlock.airFoliage(cur))
cur.getWorld().playEffect(cur.getLocation(), Effect.STEP_SOUND, cur.getTypeId()); cur.getWorld().playEffect(cur.getLocation(), Effect.STEP_SOUND, cur.getTypeId());
}
//Inform
UtilPlayer.message(player, F.main("Game", "You used " + F.skill(GetName()) + "."));
} }
} }

View File

@ -5,11 +5,15 @@ import java.util.HashMap;
import java.util.Iterator; import java.util.Iterator;
import org.bukkit.Location; import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.Sound; import org.bukkit.Sound;
import org.bukkit.craftbukkit.v1_6_R3.entity.CraftCreature; import org.bukkit.craftbukkit.v1_6_R3.entity.CraftCreature;
import org.bukkit.craftbukkit.v1_6_R3.entity.CraftSkeleton;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.entity.Skeleton; import org.bukkit.entity.Skeleton;
import org.bukkit.event.EventHandler; import org.bukkit.event.EventHandler;
import org.bukkit.event.entity.EntityCombustEvent;
import org.bukkit.event.entity.EntityTargetEvent; import org.bukkit.event.entity.EntityTargetEvent;
import mineplex.core.common.util.C; import mineplex.core.common.util.C;
@ -20,6 +24,7 @@ import mineplex.core.common.util.UtilPlayer;
import mineplex.core.updater.event.UpdateEvent; import mineplex.core.updater.event.UpdateEvent;
import mineplex.core.updater.UpdateType; import mineplex.core.updater.UpdateType;
import mineplex.minecraft.game.core.combat.event.CombatDeathEvent; import mineplex.minecraft.game.core.combat.event.CombatDeathEvent;
import mineplex.minecraft.game.core.damage.CustomDamageEvent;
import nautilus.game.arcade.kit.Perk; import nautilus.game.arcade.kit.Perk;
import net.minecraft.server.v1_6_R3.EntityCreature; import net.minecraft.server.v1_6_R3.EntityCreature;
import net.minecraft.server.v1_6_R3.Navigation; import net.minecraft.server.v1_6_R3.Navigation;
@ -77,6 +82,11 @@ public class PerkSkeletons extends Perk
event.GetEvent().getDrops().remove(killed.getInventory().getLeggings()); event.GetEvent().getDrops().remove(killed.getInventory().getLeggings());
event.GetEvent().getDrops().remove(killed.getInventory().getBoots()); event.GetEvent().getDrops().remove(killed.getInventory().getBoots());
skel.getEquipment().setItemInHandDropChance(1f);
skel.getEquipment().setHelmetDropChance(1f);
skel.getEquipment().setChestplateDropChance(1f);
skel.getEquipment().setLeggingsDropChance(1f);
skel.getEquipment().setBootsDropChance(1f);
if (_name) if (_name)
{ {
@ -103,9 +113,9 @@ public class PerkSkeletons extends Perk
} }
@EventHandler @EventHandler
public void WolfUpdate(UpdateEvent event) public void MinionUpdate(UpdateEvent event)
{ {
if (event.getType() != UpdateType.FAST) if (event.getType() != UpdateType.SEC)
return; return;
for (Player player : _minions.keySet()) for (Player player : _minions.keySet())
@ -124,9 +134,19 @@ public class PerkSkeletons extends Perk
} }
//Return to Owner //Return to Owner
double range = 3; double range = 4;
if (skel.getTarget() != null) if (skel.getTarget() != null)
range = 12; {
range = 8;
System.out.println("A: " + UtilEnt.getName(skel.getTarget()));
}
if (((CraftSkeleton)skel).getHandle().getGoalTarget() != null)
{
range = 8;
System.out.println("B: " + ((CraftSkeleton)skel).getHandle().getGoalTarget());
}
if (UtilMath.offset(skel, player) > range) if (UtilMath.offset(skel, player) > range)
{ {
@ -141,6 +161,9 @@ public class PerkSkeletons extends Perk
nav.a(target.getX(), target.getY(), target.getZ(), speed); nav.a(target.getX(), target.getY(), target.getZ(), speed);
skel.setTarget(null); skel.setTarget(null);
((CraftSkeleton)skel).getHandle().setGoalTarget(null);
System.out.println("OUT OF RANGE! RETURN HOME MY FRIEND");
} }
} }
} }
@ -162,4 +185,61 @@ public class PerkSkeletons extends Perk
} }
} }
public boolean IsMinion(Entity ent)
{
for (ArrayList<Skeleton> skels : _minions.values())
{
for (Skeleton skel : skels)
{
if (ent.equals(skel))
{
return true;
}
}
}
return false;
}
@EventHandler
public void Combust(EntityCombustEvent event)
{
if (IsMinion(event.getEntity()))
event.setCancelled(true);
}
@EventHandler
public void Damage(CustomDamageEvent event)
{
if (event.GetDamagerEntity(true) == null)
return;
if (!IsMinion(event.GetDamagerEntity(true)))
return;
double damage = 4;
if (event.GetDamagerEntity(true) instanceof Skeleton)
{
Skeleton skel = (Skeleton)event.GetDamagerEntity(true);
if (skel.getEquipment().getItemInHand() != null)
{
if (skel.getEquipment().getItemInHand().getType() == Material.STONE_SWORD) damage = 5;
else if (skel.getEquipment().getItemInHand().getType() == Material.IRON_SWORD) damage = 6;
else if (skel.getEquipment().getItemInHand().getType() == Material.GOLD_SWORD) damage = 6;
else if (skel.getEquipment().getItemInHand().getType() == Material.DIAMOND_SWORD) damage = 7;
else if (skel.getEquipment().getItemInHand().getType() == Material.IRON_AXE) damage = 5;
else if (skel.getEquipment().getItemInHand().getType() == Material.GOLD_AXE) damage = 5;
else if (skel.getEquipment().getItemInHand().getType() == Material.DIAMOND_AXE) damage = 6;
}
}
if (event.GetProjectile() != null)
damage = 6;
event.AddMod("Skeleton Minion", "Negate", -event.GetDamageInitial(), false);
event.AddMod("Skeleton Minion", "Damage", damage, false);
}
} }

View File

@ -0,0 +1,105 @@
package nautilus.game.arcade.kit.perks;
import java.util.HashMap;
import java.util.HashSet;
import org.bukkit.Material;
import org.bukkit.Sound;
import org.bukkit.craftbukkit.v1_6_R3.entity.CraftFallingSand;
import org.bukkit.craftbukkit.v1_6_R3.entity.CraftTNTPrimed;
import org.bukkit.entity.Arrow;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import org.bukkit.entity.TNTPrimed;
import org.bukkit.event.EventHandler;
import org.bukkit.event.block.Action;
import org.bukkit.event.entity.EntityShootBowEvent;
import org.bukkit.event.player.PlayerInteractEvent;
import mineplex.core.common.util.C;
import mineplex.core.common.util.F;
import mineplex.core.common.util.UtilInv;
import mineplex.core.common.util.UtilPlayer;
import nautilus.game.arcade.kit.Perk;
public class PerkTNTArrow extends Perk
{
private HashSet<Player> _active = new HashSet<Player>();
private HashMap<Entity, Player> _tntMap = new HashMap<Entity, Player>();
public PerkTNTArrow()
{
super("Explosive Arrow", new String[]
{
C.cYellow + "Left-Click" + C.cGray + " with Bow to prepare " + C.cGreen + "Explosive Arrow"
});
}
@EventHandler
public void Fire(PlayerInteractEvent event)
{
if (event.getAction() != Action.LEFT_CLICK_AIR && event.getAction() != Action.LEFT_CLICK_BLOCK)
return;
if (event.getPlayer().getItemInHand() == null)
return;
if (event.getPlayer().getItemInHand().getType() != Material.BOW)
return;
Player player = event.getPlayer();
if (!Kit.HasKit(player))
return;
event.setCancelled(true);
if (!player.getInventory().contains(Material.TNT))
{
UtilPlayer.message(player, F.main("Game", "You have no " + F.item("TNT") + "."));
return;
}
if (_active.contains(player))
return;
//Use Stock
UtilInv.remove(player, Material.TNT, (byte)0, 1);
UtilInv.Update(player);
//Action
_active.add(player);
//Effect
player.getWorld().playSound(player.getLocation(), Sound.FIZZ, 2.5f, 2.0f);
//Inform
UtilPlayer.message(player, F.main("Game", "You prepared " + F.skill(GetName()) + "."));
}
@EventHandler
public void ShootBow(EntityShootBowEvent event)
{
if (!(event.getEntity() instanceof Player))
return;
if (!(event.getProjectile() instanceof Arrow))
return;
Player player = (Player)event.getEntity();
if (!_active.remove(player))
return;
//Inform
UtilPlayer.message(player, F.main("Game", "You fired " + F.skill(GetName()) + "."));
//TNT
TNTPrimed tnt = player.getWorld().spawn(player.getEyeLocation().add(0, 2, 0), TNTPrimed.class);
//XXX ((CraftTNTPrimed)tnt).getHandle().spectating = true;
event.getProjectile().setPassenger(tnt);
_tntMap.put(tnt, player);
}
}

View File

@ -10,6 +10,7 @@ import org.bukkit.GameMode;
import org.bukkit.Location; import org.bukkit.Location;
import org.bukkit.Sound; import org.bukkit.Sound;
import org.bukkit.craftbukkit.v1_6_R3.entity.CraftCreature; import org.bukkit.craftbukkit.v1_6_R3.entity.CraftCreature;
import org.bukkit.craftbukkit.v1_6_R3.entity.CraftLivingEntity;
import org.bukkit.craftbukkit.v1_6_R3.entity.CraftWolf; import org.bukkit.craftbukkit.v1_6_R3.entity.CraftWolf;
import org.bukkit.entity.LivingEntity; import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
@ -33,7 +34,6 @@ import mineplex.core.updater.event.UpdateEvent;
import mineplex.core.updater.UpdateType; import mineplex.core.updater.UpdateType;
import nautilus.game.arcade.kit.Perk; import nautilus.game.arcade.kit.Perk;
import net.minecraft.server.v1_6_R3.EntityCreature; import net.minecraft.server.v1_6_R3.EntityCreature;
import net.minecraft.server.v1_6_R3.EntityLiving;
import net.minecraft.server.v1_6_R3.Navigation; import net.minecraft.server.v1_6_R3.Navigation;
public class PerkWolfPet extends Perk public class PerkWolfPet extends Perk
@ -53,7 +53,6 @@ public class PerkWolfPet extends Perk
{ {
C.cGray + "Spawn 1 Wolf every " + spawnRate + " seconds. Maximum of " + max + ".", C.cGray + "Spawn 1 Wolf every " + spawnRate + " seconds. Maximum of " + max + ".",
C.cYellow + "Right-Click" + C.cGray + " with Sword/Axe to use " + C.cGreen + "Wolf Tackle", C.cYellow + "Right-Click" + C.cGray + " with Sword/Axe to use " + C.cGreen + "Wolf Tackle",
//C.cYellow + "Hold Crouch" + C.cGray + " to " + C.cGreen + "Wolf Return"
}); });
_spawnRate = spawnRate; _spawnRate = spawnRate;
@ -268,13 +267,13 @@ public class PerkWolfPet extends Perk
public void CubStrikeHit(Player damager, LivingEntity damagee, Wolf wolf) public void CubStrikeHit(Player damager, LivingEntity damagee, Wolf wolf)
{ {
//Damage Event //Damage Event
((CraftWolf)wolf).getHandle().setGoalTarget((EntityLiving)damagee); ((CraftWolf)wolf).getHandle().setGoalTarget(((CraftLivingEntity)damagee).getHandle());
//Sound //Sound
damagee.getWorld().playSound(damagee.getLocation(), Sound.WOLF_BARK, 1.5f, 1.5f); damagee.getWorld().playSound(damagee.getLocation(), Sound.WOLF_BARK, 1.5f, 1.5f);
//Slow //Slow
Manager.GetCondition().Factory().Slow(GetName(), damagee, damager, 6, 2, false, false, true, false); Manager.GetCondition().Factory().Slow(GetName(), damagee, damager, 4, 1, false, false, true, false);
//Inform //Inform
UtilPlayer.message(damager, F.main("Game", "You hit " + F.name(UtilEnt.getName(damagee)) + " with " + F.skill("Wolf Tackle") + ".")); UtilPlayer.message(damager, F.main("Game", "You hit " + F.name(UtilEnt.getName(damagee)) + " with " + F.skill("Wolf Tackle") + "."));

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@ -145,6 +145,7 @@ public class GameCreationManager implements Listener
Manager.GetDamage().SetEnabled(true); Manager.GetDamage().SetEnabled(true);
Manager.GetExplosion().SetRegenerate(false); Manager.GetExplosion().SetRegenerate(false);
Manager.GetExplosion().SetTNTSpread(true); Manager.GetExplosion().SetTNTSpread(true);
Manager.GetAntiStack().SetEnabled(true);
HashMap<String, ChatColor> pastTeams = null; HashMap<String, ChatColor> pastTeams = null;