fixed some OITQ stuff
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4cc810f1c0
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0a84bd69d8
@ -80,6 +80,8 @@ public class Quiver extends SoloGame
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this.BlockBreakAllow.add(102);
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this.BlockBreakAllow.add(102);
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this.BlockBreakAllow.add(20);
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this.BlockBreakAllow.add(20);
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this.DeathSpectateSecs = 2;
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_scoreObj = Scoreboard.GetScoreboard().registerNewObjective("Kills", "dummy");
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_scoreObj = Scoreboard.GetScoreboard().registerNewObjective("Kills", "dummy");
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_scoreObj.setDisplaySlot(DisplaySlot.BELOW_NAME);
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_scoreObj.setDisplaySlot(DisplaySlot.BELOW_NAME);
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@ -1,12 +1,16 @@
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package nautilus.game.arcade.kit.perks;
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package nautilus.game.arcade.kit.perks;
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import mineplex.core.common.util.UtilParticle;
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import mineplex.core.common.util.UtilServer;
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import mineplex.core.common.util.UtilParticle.ViewDist;
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import mineplex.core.common.util.UtilPlayer;
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import mineplex.core.common.util.UtilPlayer;
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import mineplex.core.updater.UpdateType;
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import mineplex.core.common.util.UtilParticle.ParticleType;
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import mineplex.core.updater.event.UpdateEvent;
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import mineplex.minecraft.game.core.combat.event.CombatDeathEvent;
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import mineplex.minecraft.game.core.combat.event.CombatDeathEvent;
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import mineplex.minecraft.game.core.condition.Condition.ConditionType;
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import mineplex.minecraft.game.core.damage.CustomDamageEvent;
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import mineplex.minecraft.game.core.damage.CustomDamageEvent;
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import nautilus.game.arcade.kit.Perk;
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import nautilus.game.arcade.kit.Perk;
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import org.bukkit.Sound;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventHandler;
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@ -16,8 +20,8 @@ public class PerkVanishing extends Perk
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{
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{
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super("Vanishing Act", new String[]
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super("Vanishing Act", new String[]
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{
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{
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"Become invisible for two seconds after a melee kill.",
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"Become invisible for 2 seconds each kill.",
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"You will lose invisibility if you attack or charge your bow."
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"Attacking with melee removes invisibility."
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});
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});
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}
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}
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@ -27,9 +31,9 @@ public class PerkVanishing extends Perk
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if (!Manager.GetGame().IsLive())
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if (!Manager.GetGame().IsLive())
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return;
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return;
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//If it's an arrow kill (OITQ)
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// //If it's an arrow kill (OITQ)
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if (!event.GetLog().GetKiller().GetReason().toLowerCase().contains("instagib"))
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// if (!event.GetLog().GetKiller().GetReason().toLowerCase().contains("instagib"))
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return;
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// return;
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if (!event.GetLog().GetKiller().IsPlayer())
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if (!event.GetLog().GetKiller().IsPlayer())
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return;
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return;
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@ -46,14 +50,25 @@ public class PerkVanishing extends Perk
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return;
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return;
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Manager.GetCondition().Factory().Cloak("Vanishing Act", killer, null, 2, false, true);
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Manager.GetCondition().Factory().Cloak("Vanishing Act", killer, null, 2, false, true);
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UtilParticle.PlayParticle(ParticleType.LARGE_EXPLODE, killer.getLocation().add(0, 1, 0), 0, 0, 0, 0, 1, ViewDist.LONG, UtilServer.getPlayers());
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killer.getWorld().playSound(killer.getLocation(), Sound.FIZZ, 1f, 2f);
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}
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}
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@EventHandler
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@EventHandler
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public void remove(CustomDamageEvent event)
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public void remove(CustomDamageEvent event)
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{
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{
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if (event.isCancelled())
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return;
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if (!Manager.GetGame().IsLive())
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if (!Manager.GetGame().IsLive())
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return;
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return;
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//Arrow damage, ignore it!
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if (event.GetDamage() > 10)
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return;
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Player damager = event.GetDamagerPlayer(true);
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Player damager = event.GetDamagerPlayer(true);
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if (damager == null)
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if (damager == null)
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@ -65,29 +80,28 @@ public class PerkVanishing extends Perk
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if (!Kit.HasKit(damager))
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if (!Kit.HasKit(damager))
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return;
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return;
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if (Manager.GetCondition().IsCloaked(damager))
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Manager.GetCondition().EndCondition(damager, ConditionType.CLOAK, null);
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Manager.GetCondition().Clean(damager);
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}
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}
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@EventHandler
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// @EventHandler
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public void remove(UpdateEvent event)
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// public void remove(UpdateEvent event)
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{
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// {
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if (event.getType() != UpdateType.TICK)
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// if (event.getType() != UpdateType.TICK)
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return;
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// return;
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//
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if (!Manager.GetGame().IsLive())
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// if (!Manager.GetGame().IsLive())
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return;
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// return;
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//
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for (Player player : Manager.GetGame().GetPlayers(true))
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// for (Player player : Manager.GetGame().GetPlayers(true))
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{
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// {
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if (!Kit.HasKit(player))
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// if (!Kit.HasKit(player))
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continue;
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// continue;
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//
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if (!UtilPlayer.isChargingBow(player))
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// if (!UtilPlayer.isChargingBow(player))
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continue;
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// continue;
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//
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if (Manager.GetCondition().IsCloaked(player))
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// if (Manager.GetCondition().IsCloaked(player))
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Manager.GetCondition().Clean(player);
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// Manager.GetCondition().Clean(player);
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}
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// }
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}
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// }
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}
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}
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