Temporarily disable anti-xray in UHC
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@ -41,7 +41,6 @@ import nautilus.game.arcade.game.games.uhc.helpers.ChunkLoadingThread;
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import nautilus.game.arcade.game.games.uhc.helpers.WorldGenThread;
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import nautilus.game.arcade.game.modules.OreVeinEditorModule;
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import nautilus.game.arcade.game.modules.TeamModule;
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import nautilus.game.arcade.game.modules.antixray.AntiXrayModule;
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import nautilus.game.arcade.game.modules.combatlog.CombatLogModule;
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import nautilus.game.arcade.game.modules.combatlog.CombatLogNPC;
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import nautilus.game.arcade.kit.Kit;
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@ -277,31 +276,6 @@ public class UHC extends TeamGame implements NCPHook
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NCPHookManager.addHook(CheckType.ALL, this);
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registerModule(new TeamModule());
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registerModule(new AntiXrayModule())
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.setEnabled(true)
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.setUpdateOnDamage(true)
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.setAntiTexturePacksAndFreecam(false)
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.setUseProximityHider(false)
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.setEngineMode(2)
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.setInitialRadius(1)
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.setUpdateRadius(2)
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.setObfuscateBlocks(
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Material.GOLD_ORE,
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Material.IRON_ORE,
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Material.LAPIS_ORE,
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Material.DIAMOND_ORE,
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Material.REDSTONE_ORE,
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Material.GLOWING_REDSTONE_ORE,
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Material.EMERALD_ORE
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)
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.setRandomBlocks(
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Material.GOLD_ORE,
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Material.IRON_ORE,
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Material.LAPIS_ORE,
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Material.DIAMOND_ORE,
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Material.REDSTONE_ORE,
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Material.EMERALD_ORE
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);
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}
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@Override
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