Finalize game integration into map
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@ -8,17 +8,17 @@ import org.bukkit.World;
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*/
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*/
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public enum DataLoc
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public enum DataLoc
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{
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{
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RED_HOOP(0, 0, 0),
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RED_HOOP(0, 15, 45),
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BLUE_HOOP(0, 0, 0),
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BLUE_HOOP(0, 15, -47),
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CENTER_COURT(0, 8, -1),
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CENTER_COURT(0, 8, -1),
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CORNER_MIN(-24, 8, -47),
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CORNER_MIN(-24, 8, -47),
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CORNER_MAX(24, 8, 45),
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CORNER_MAX(24, 8, 45),
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RED_SCORE_SPAWN(0, 0, 0),
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RED_SCORE_SPAWN(new Double[] {7D, 7D, -7D, -7D}, new Double[] {8D, 8D, 8D, 8D}, new Double[] {43D, 28D, 43D, 28D}),
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RED_UNDER_HOOP(0, 0, 0),
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RED_UNDER_HOOP(0, 8, 43),
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BLUE_SCORE_SPAWN(0, 0, 0),
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BLUE_SCORE_SPAWN(new Double[] {-7D, -7D, 7D, 7D}, new Double[] {8D, 8D, 8D, 8D}, new Double[] {-45D, -30D, -45D, -30D}),
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BLUE_UNDER_HOOP(0, 0, 0),
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BLUE_UNDER_HOOP(0, 8, -45),
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RED_SPAWNS(new Double[] {}, new Double[] {}, new Double[] {}),
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RED_SPAWNS(new Double[] {-8D, -5D, 0D, 5D, 8D}, new Double[] {8D, 8D, 8D, 8D, 8D}, new Double[] {2D, 6D, 8D, 6D, 2D}),
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BLUE_SPAWNS(new Double[] {}, new Double[] {}, new Double[] {})
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BLUE_SPAWNS(new Double[] {-8D, -5D, 0D, 5D, 8D}, new Double[] {8D, 8D, 8D, 8D, 8D}, new Double[] {-4D, -8D, -10D, -8D, -4D})
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;
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;
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private Double[] _x, _y, _z;
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private Double[] _x, _y, _z;
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