Finalize game integration into map

This commit is contained in:
AlexTheCoder 2016-07-20 11:22:14 -04:00
parent 0eac157701
commit 0b4c9d78ff
1 changed files with 8 additions and 8 deletions

View File

@ -8,17 +8,17 @@ import org.bukkit.World;
*/ */
public enum DataLoc public enum DataLoc
{ {
RED_HOOP(0, 0, 0), RED_HOOP(0, 15, 45),
BLUE_HOOP(0, 0, 0), BLUE_HOOP(0, 15, -47),
CENTER_COURT(0, 8, -1), CENTER_COURT(0, 8, -1),
CORNER_MIN(-24, 8, -47), CORNER_MIN(-24, 8, -47),
CORNER_MAX(24, 8, 45), CORNER_MAX(24, 8, 45),
RED_SCORE_SPAWN(0, 0, 0), RED_SCORE_SPAWN(new Double[] {7D, 7D, -7D, -7D}, new Double[] {8D, 8D, 8D, 8D}, new Double[] {43D, 28D, 43D, 28D}),
RED_UNDER_HOOP(0, 0, 0), RED_UNDER_HOOP(0, 8, 43),
BLUE_SCORE_SPAWN(0, 0, 0), BLUE_SCORE_SPAWN(new Double[] {-7D, -7D, 7D, 7D}, new Double[] {8D, 8D, 8D, 8D}, new Double[] {-45D, -30D, -45D, -30D}),
BLUE_UNDER_HOOP(0, 0, 0), BLUE_UNDER_HOOP(0, 8, -45),
RED_SPAWNS(new Double[] {}, new Double[] {}, new Double[] {}), RED_SPAWNS(new Double[] {-8D, -5D, 0D, 5D, 8D}, new Double[] {8D, 8D, 8D, 8D, 8D}, new Double[] {2D, 6D, 8D, 6D, 2D}),
BLUE_SPAWNS(new Double[] {}, new Double[] {}, new Double[] {}) BLUE_SPAWNS(new Double[] {-8D, -5D, 0D, 5D, 8D}, new Double[] {8D, 8D, 8D, 8D, 8D}, new Double[] {-4D, -8D, -10D, -8D, -4D})
; ;
private Double[] _x, _y, _z; private Double[] _x, _y, _z;