Merge branch 'master' of ssh://184.154.0.242:7999/min/Mineplex
This commit is contained in:
commit
0cb5939794
@ -34,4 +34,10 @@ public class DisguiseWither extends DisguiseMonster
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{
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{
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DataWatcher.watch(17 + i, Integer.valueOf(j));
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DataWatcher.watch(17 + i, Integer.valueOf(j));
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}
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}
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public void setBossbarData(String text, double health)
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{
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// TODO Auto-generated method stub
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}
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}
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}
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@ -107,15 +107,8 @@ public class HorseMount extends Mount<Horse>
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if (_armor != null)
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if (_armor != null)
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horse.getInventory().setArmor(new ItemStack(_armor));
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horse.getInventory().setArmor(new ItemStack(_armor));
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if (player.getName().equals("Phinary"))
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horse.setCustomName(player.getName() + "'s " + GetName());
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{
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horse.setCustomName("Dinnerbone");
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}
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else
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{
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horse.setCustomName(player.getName() + "'s " + GetName());
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horse.setCustomNameVisible(true);
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}
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//Inform
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//Inform
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UtilPlayer.message(player, F.main("Mount", "You spawned " + F.elem(GetName()) + "."));
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UtilPlayer.message(player, F.main("Mount", "You spawned " + F.elem(GetName()) + "."));
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@ -1,67 +1,71 @@
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package nautilus.game.arcade;
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package nautilus.game.arcade;
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import org.bukkit.Material;
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public enum GameType
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public enum GameType
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{
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{
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//Mini
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//Mini
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BaconBrawl("Bacon Brawl"),
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BaconBrawl("Bacon Brawl", Material.PORK, (byte)0),
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Barbarians("A Barbarians Life"),
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Barbarians("A Barbarians Life", Material.WOOD_AXE, (byte)0),
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Bridge("The Bridges"),
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Bridge("The Bridges", Material.IRON_PICKAXE, (byte)0),
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CastleSiege("Castle Siege"),
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CastleSiege("Castle Siege", Material.DIAMOND_CHESTPLATE, (byte)0),
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ChampionsTDM("Champions TDM", "Champions"),
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ChampionsTDM("Champions TDM", "Champions", Material.GOLD_SWORD, (byte)0),
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ChampionsDominate("Champions Domination", "Champions"),
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ChampionsDominate("Champions Domination", "Champions", Material.BEACON, (byte)0),
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ChampionsMOBA("Champions MOBA", "Champions"),
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ChampionsMOBA("Champions MOBA", "Champions", Material.SKULL_ITEM, (byte)0),
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Christmas("Christmas Chaos"),
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Christmas("Christmas Chaos", Material.SNOW_BALL, (byte)0),
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DeathTag("Death Tag"),
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DeathTag("Death Tag", Material.SKULL, (byte)0),
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DragonEscape("Dragon Escape"),
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DragonEscape("Dragon Escape", Material.DRAGON_EGG, (byte)0),
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DragonEscapeTeams("Dragon Escape Teams"),
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DragonEscapeTeams("Dragon Escape Teams", Material.DRAGON_EGG, (byte)0),
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DragonRiders("Dragon Riders"),
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DragonRiders("Dragon Riders", Material.DRAGON_EGG, (byte)0),
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Dragons("Dragons"),
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Dragons("Dragons", Material.ENDER_STONE, (byte)0),
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DragonsTeams("Dragons Teams"),
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DragonsTeams("Dragons Teams", Material.ENDER_STONE, (byte)0),
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Draw("Draw My Thing"),
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Draw("Draw My Thing", Material.BOOK_AND_QUILL, (byte)0),
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Evolution("Evolution"),
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Evolution("Evolution", Material.EMERALD, (byte)0),
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FlappyBird("Flappy Bird"),
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FlappyBird("Flappy Bird", Material.FEATHER, (byte)0),
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Gravity("Gravity"),
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Gravity("Gravity", Material.ENDER_PORTAL, (byte)0),
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Halloween("Halloween Horror"),
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Halloween("Halloween Horror", Material.PUMPKIN, (byte)0),
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HideSeek("Block Hunt"),
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HideSeek("Block Hunt", Material.GRASS, (byte)0),
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Horse("Horseback"),
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Horse("Horseback", Material.IRON_BARDING, (byte)0),
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SurvivalGames("Survival Games"),
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SurvivalGames("Survival Games", Material.IRON_SWORD, (byte)0),
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SurvivalGamesTeams("Survival Games Teams"),
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SurvivalGamesTeams("Survival Games Teams", Material.IRON_SWORD, (byte)0),
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Micro("Micro Battle"),
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Micro("Micro Battle", Material.LAVA_BUCKET, (byte)0),
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MineStrike("MineStrike"),
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MineStrike("MineStrike", Material.TNT, (byte)0),
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MineWare("MineWare"),
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MineWare("MineWare", Material.PAPER, (byte)0),
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MilkCow("Milk the Cow"),
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MilkCow("Milk the Cow", Material.MILK_BUCKET, (byte)0),
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Paintball("Super Paintball"),
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Paintball("Super Paintball", Material.ENDER_PEARL, (byte)0),
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Quiver("One in the Quiver"),
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Quiver("One in the Quiver", Material.ARROW, (byte)0),
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QuiverTeams("One in the Quiver Teams"),
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QuiverTeams("One in the Quiver Teams", Material.ARROW, (byte)0),
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Runner("Runner"),
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Runner("Runner", Material.LEATHER_BOOTS, (byte)0),
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SearchAndDestroy("Search and Destroy"),
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SearchAndDestroy("Search and Destroy", Material.TNT, (byte)0),
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Sheep("Sheep Quest"),
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Sheep("Sheep Quest", Material.WOOL, (byte)4),
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Smash("Super Smash Mobs"),
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Smash("Super Smash Mobs", Material.SKULL_ITEM, (byte)4),
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SmashTeams("Super Smash Mobs Teams", "Super Smash Mobs"),
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SmashTeams("Super Smash Mobs Teams", "Super Smash Mobs", Material.SKULL_ITEM, (byte)4),
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SmashDomination("Super Smash Mobs Domination", "Super Smash Mobs"),
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SmashDomination("Super Smash Mobs Domination", "Super Smash Mobs", Material.SKULL_ITEM, (byte)4),
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Snake("Snake"),
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Snake("Snake", Material.WOOL, (byte)0),
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SneakyAssassins("Sneaky Assassins"),
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SneakyAssassins("Sneaky Assassins", Material.INK_SACK, (byte)0),
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SnowFight("Snow Fight"),
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SnowFight("Snow Fight", Material.SNOW_BALL, (byte)0),
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Spleef("Super Spleef"),
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Spleef("Super Spleef", Material.IRON_SPADE, (byte)0),
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SpleefTeams("Super Spleef Teams"),
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SpleefTeams("Super Spleef Teams", Material.IRON_SPADE, (byte)0),
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Stacker("Super Stacker"),
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Stacker("Super Stacker", Material.BOWL, (byte)0),
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SquidShooter("Squid Shooter"),
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SquidShooter("Squid Shooter", Material.FIREWORK_CHARGE, (byte)0),
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Tug("Tug of Wool"),
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Tug("Tug of Wool", Material.WHEAT, (byte)0),
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TurfWars("Turf Wars"),
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TurfWars("Turf Wars", Material.STAINED_CLAY, (byte)14),
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UHC("Ultra Hardcore"),
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UHC("Ultra Hardcore", Material.GOLDEN_APPLE, (byte)0),
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WitherAssault("Wither Assault"),
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WitherAssault("Wither Assault", Material.SKULL_ITEM, (byte)1),
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ZombieSurvival("Zombie Survival");
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ZombieSurvival("Zombie Survival", Material.SKULL_ITEM, (byte)2);
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String _name;
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String _name;
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String _lobbyName;
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String _lobbyName;
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Material _mat;
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byte _data;
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GameType(String name)
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GameType(String name, Material mat, byte data)
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{
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{
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_name = name;
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_name = name;
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_lobbyName = name;
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_lobbyName = name;
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}
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}
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GameType(String name, String lobbyName)
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GameType(String name, String lobbyName, Material mat, byte data)
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{
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{
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_name = name;
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_name = name;
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_lobbyName = lobbyName;
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_lobbyName = lobbyName;
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@ -76,4 +80,14 @@ public enum GameType
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{
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{
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return _lobbyName;
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return _lobbyName;
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}
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}
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public Material GetMaterial()
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{
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return _mat;
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}
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public byte GetMaterialData()
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{
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return _data;
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}
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}
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}
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