Removed debug thing.
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a38319147a
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0da921f3d2
@ -441,13 +441,7 @@ public class SpeedBuilder extends SoloGame
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return;
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return;
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}
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}
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//_currentBuild = UtilAlg.Random(_buildData);
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_currentBuild = UtilAlg.Random(_buildData);
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do
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{
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_currentBuild = UtilAlg.Random(_buildData);
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}
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while (!hasRails(_currentBuild));
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HashSet<Location> usedBuildLocs = new HashSet<Location>();
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HashSet<Location> usedBuildLocs = new HashSet<Location>();
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@ -485,23 +479,6 @@ public class SpeedBuilder extends SoloGame
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setSpeedBuilderState(SpeedBuilderState.VIEWING);
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setSpeedBuilderState(SpeedBuilderState.VIEWING);
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}
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}
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public boolean hasRails(BuildData buildData)
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{
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for (int x = 0; x < BuildSize; x++)
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{
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for (int y = 0; y < BuildSize; y++)
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{
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for (int z = 0; z < BuildSize; z++)
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{
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if (buildData.Build[x][y][z].getType() == Material.RAILS)
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return true;
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}
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}
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}
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return false;
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}
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@EventHandler
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@EventHandler
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public void onEnd(GameStateChangeEvent event)
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public void onEnd(GameStateChangeEvent event)
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{
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{
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