From 0e9d4017175c2443e5b6374b594cb606bf821552 Mon Sep 17 00:00:00 2001 From: Virizion <9b717b9d4e5f09e89fa3@gmail.com> Date: Wed, 9 Dec 2015 22:32:39 -0500 Subject: [PATCH] Restore block when break is cancelled because it can be in the air phase and not get restored. --- .../game/games/speedbuilder/data/DemolitionData.java | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/speedbuilder/data/DemolitionData.java b/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/speedbuilder/data/DemolitionData.java index 25b102303..45c3992e1 100644 --- a/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/speedbuilder/data/DemolitionData.java +++ b/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/speedbuilder/data/DemolitionData.java @@ -92,7 +92,12 @@ public class DemolitionData public void cancelBreak() { despawnHologram(); - + + for (Block block : Blocks.keySet()) + { + Blocks.get(block).update(true, false); + } + Parent.BlocksForDemolition.remove(this); }