Risposte nerf
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@ -48,8 +48,8 @@ public class Riposte extends SkillActive
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"then quickly return the attack ",
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"to riposte.",
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"",
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"If successful, you gain 1 health",
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"and deal #0#0.5 bonus damage.",
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"If successful, you deal an additional",
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"#0.5#0.5 bonus damage.",
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"",
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"You must block, parry, then riposte",
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"all within 1 second of each other."
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@ -152,10 +152,8 @@ public class Riposte extends SkillActive
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//Effect
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damager.getWorld().playSound(damager.getLocation(), Sound.ZOMBIE_METAL, 1f, 1.2f);
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//Energy
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UtilPlayer.health(damager, 1);
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UtilParticle.PlayParticle(ParticleType.HEART, damager.getEyeLocation(), 0, 0.3f, 0, 0, 1);
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//UtilPlayer.health(damager, 1);
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//UtilParticle.PlayParticle(ParticleType.HEART, damager.getEyeLocation(), 0, 0.3f, 0, 0, 1);
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//Inform
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UtilPlayer.message(damager, F.main(GetClassType().name(), "You countered with " + F.skill(GetName(level)) + "."));
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@ -126,7 +126,7 @@ public class Domination extends TeamGame
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@EventHandler
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public void Updates(UpdateEvent event)
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{
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{
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if (!IsLive())
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return;
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