Some updates
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@ -38,5 +38,6 @@
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</value>
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</option>
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<option name="USE_PER_PROJECT_SETTINGS" value="true" />
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<option name="PREFERRED_PROJECT_CODE_STYLE" value="Mineplex" />
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</component>
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</project>
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@ -11,7 +11,6 @@
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<module fileurl="file://$PROJECT_DIR$/Mineplex.Game.Clans/Mineplex.Game.Clans.iml" filepath="$PROJECT_DIR$/Mineplex.Game.Clans/Mineplex.Game.Clans.iml" group="Game" />
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<module fileurl="file://$PROJECT_DIR$/Mineplex.Hub/Mineplex.Hub.iml" filepath="$PROJECT_DIR$/Mineplex.Hub/Mineplex.Hub.iml" />
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<module fileurl="file://$PROJECT_DIR$/Mineplex.MapParser/Mineplex.MapParser.iml" filepath="$PROJECT_DIR$/Mineplex.MapParser/Mineplex.MapParser.iml" />
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<module fileurl="file://$PROJECT_DIR$/Mineplex.Minecraft.BungeeSigns/Mineplex.Minecraft.BungeeSigns.iml" filepath="$PROJECT_DIR$/Mineplex.Minecraft.BungeeSigns/Mineplex.Minecraft.BungeeSigns.iml" group="Bungee" />
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<module fileurl="file://$PROJECT_DIR$/Mineplex.Minecraft.Game.ClassCombat/Mineplex.Minecraft.Game.ClassCombat.iml" filepath="$PROJECT_DIR$/Mineplex.Minecraft.Game.ClassCombat/Mineplex.Minecraft.Game.ClassCombat.iml" group="Game" />
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<module fileurl="file://$PROJECT_DIR$/Mineplex.Minecraft.Game.Core/Mineplex.Minecraft.Game.Core.iml" filepath="$PROJECT_DIR$/Mineplex.Minecraft.Game.Core/Mineplex.Minecraft.Game.Core.iml" group="Game" />
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<module fileurl="file://$PROJECT_DIR$/Mineplex.PlayerCache/Mineplex.PlayerCache.iml" filepath="$PROJECT_DIR$/Mineplex.PlayerCache/Mineplex.PlayerCache.iml" />
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113
Plugins/Mineplex.Hub/src/mineplex/hub/bonuses/BonusAmount.java
Normal file
113
Plugins/Mineplex.Hub/src/mineplex/hub/bonuses/BonusAmount.java
Normal file
@ -0,0 +1,113 @@
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package mineplex.hub.bonuses;
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import java.util.List;
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import mineplex.core.common.util.C;
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public class BonusAmount
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{
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private int _gems;
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private int _coins;
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private int _gold;
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private int _bonusGems;
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private int _bonusCoins;
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private int _bonusGold;
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public BonusAmount()
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{
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}
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public int getGems()
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{
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return _gems;
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}
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public void setGems(int gems)
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{
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_gems = gems;
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}
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public int getCoins()
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{
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return _coins;
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}
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public void setCoins(int coins)
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{
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_coins = coins;
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}
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public int getGold()
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{
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return _gold;
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}
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public void setGold(int gold)
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{
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_gold = gold;
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}
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public int getBonusGems()
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{
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return _bonusGems;
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}
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public void setBonusGems(int bonusGems)
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{
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_bonusGems = bonusGems;
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}
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public int getBonusCoins()
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{
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return _bonusCoins;
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}
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public void setBonusCoins(int bonusCoins)
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{
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_bonusCoins = bonusCoins;
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}
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public int getBonusGold()
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{
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return _bonusGold;
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}
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public void setBonusGold(int bonusGold)
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{
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_bonusGold = bonusGold;
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}
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public int getTotalGems()
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{
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return getGems() + getBonusCoins();
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}
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public int getTotalCoins()
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{
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return getGems() + getBonusGems();
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}
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public int getTotalGold()
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{
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return getGems() + getBonusGems();
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}
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public void addLore(List<String> lore)
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{
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addLore(lore, getCoins(), getBonusCoins(), "Coins");
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addLore(lore, getGems(), getBonusGems(), "Gems");
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addLore(lore, getGold(), getBonusGold(), "Gold");
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}
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private void addLore(List<String> lore, int amount, int bonus, String suffix)
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{
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if (amount > 0)
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{
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lore.add(C.cYellow + "Reward " + C.cWhite + amount + " " + suffix);
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if (bonus > 0)
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lore.add(C.cYellow + "Streak Bonus " + C.cWhite + bonus + " " + suffix);
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lore.add(" ");
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}
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}
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}
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@ -163,22 +163,30 @@ public class BonusManager extends MiniDbClientPlugin<BonusClientData> {
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return calendar.getTimeInMillis();
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}
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public int getRankBonusAmount(Player player)
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public BonusAmount getRankBonusAmount(Player player)
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{
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Rank rank = getClientManager().Get(player).GetRank();
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if (rank.Has(Rank.LEGEND)) {
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return 30000;
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BonusClientData client = Get(player);
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double multiplyer = 0.25; // TODO
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BonusAmount data = new BonusAmount();
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if (rank.Has(Rank.LEGEND))
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{
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data.setCoins(10000);
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}
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else if (rank.Has(Rank.ULTRA))
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{
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data.setCoins(7500);
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}
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else if (rank.Has(Rank.HERO))
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{
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data.setCoins(1500);
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}
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switch (rank) {
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case ULTRA:
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return 7500;
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case HERO:
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return 15000;
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default:
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return 0;
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}
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data.setBonusCoins((int) (multiplyer * data.getCoins()));
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return data;
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}
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@ -1,7 +1,9 @@
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package mineplex.hub.bonuses.gui.buttons;
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import java.util.ArrayList;
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import java.util.function.Consumer;
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import mineplex.core.common.util.C;
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import mineplex.core.common.util.F;
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import mineplex.core.common.util.UtilPlayer;
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import mineplex.core.common.util.UtilTime;
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@ -11,8 +13,11 @@ import mineplex.core.gui.ItemRefresher;
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import mineplex.core.gui.pages.LoadingWindow;
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import mineplex.core.gui.pages.TimedMessageWindow;
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import mineplex.core.itemstack.ItemStackFactory;
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import mineplex.core.shop.item.ShopItem;
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import mineplex.core.updater.UpdateType;
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import mineplex.core.updater.event.UpdateEvent;
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import mineplex.hub.bonuses.BonusAmount;
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import mineplex.hub.bonuses.BonusClientData;
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import mineplex.hub.bonuses.BonusManager;
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import org.bukkit.Bukkit;
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@ -78,7 +83,7 @@ public class RankBonusButton implements GuiItem, Listener {
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{
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if (isAvailable()) {
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_item = ItemStackFactory.Instance.CreateStack(Material.LAPIS_BLOCK, (byte)0, 1, ChatColor.BLUE + "Processing...");
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refreashItem();
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refreshItem();
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new LoadingWindow(getPlugin(), getPlayer(), 6*9);
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_bonusManager.attemptRankBonus(getPlayer(), new Consumer<Boolean>()
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{
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@ -132,25 +137,59 @@ public class RankBonusButton implements GuiItem, Listener {
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return _item;
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}
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public void refreashItem() {
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public void refreshItem() {
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getGui().refreshItem(this);
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}
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public void setItem()
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{
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ArrayList<String> lore = new ArrayList<String>;
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Material material;
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String itemName;
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byte data = 0;
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if (!hasRank)
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{
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material = Material.COAL_BLOCK;
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itemName = ChatColor.RED + "Players with a Rank can Collect Daily Rewards";
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lore.add(" ");
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lore.add(ChatColor.WHITE + "Purchase rank at mineplex.com/shop");
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_item = ItemStackFactory.Instance.CreateStack(Material.COAL_BLOCK, (byte) 0, 1, ChatColor.YELLOW + "Buy rank plz!");
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}
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else if (isAvailable())
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{
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_item = ItemStackFactory.Instance.CreateStack(Material.ENDER_CHEST, (byte) 0, 1, ChatColor.GREEN + "Click to collect rank bonus!");
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}
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else
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{
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_item = ItemStackFactory.Instance.CreateStack(Material.REDSTONE_BLOCK, (byte) 0, 1, ChatColor.RED + "Next Rank bonus in:", new String[] {ChatColor.WHITE + UtilTime.convertString(timeLeft(), 0, TimeUnit.FIT) });
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if (isAvailable())
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{
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material = Material.ENDER_CHEST;
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itemName = C.cGreen + C.Bold + "Click to Claim!";
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}
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refreashItem();
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else
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{
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material = Material.REDSTONE_BLOCK;
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itemName = C.cRed + C.Bold + "Next reward in " + UtilTime.convertString(timeLeft(), 0, TimeUnit.FIT) + "!";
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}
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lore.add(" ");
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BonusClientData client = _bonusManager.Get(_player);
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BonusAmount bonusAmount = _bonusManager.getRankBonusAmount(_player);
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bonusAmount.addLore(lore);
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lore.add(C.cYellow + "Current Streak " + C.cWhite + client.getRankStreak());
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lore.add(C.cYellow + "Highest Streak " + C.cWhite + client.getMaxRankStreak());
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lore.add(" ");
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lore.add(C.cYellow + "Record Holder " + C.cWhite + "Phinary");
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lore.add(C.cYellow + "Streak " + C.cWhite + "420");
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_item = ItemStackFactory.Instance.CreateStack(Material.ENDER_CHEST, (byte) 0, 1, ChatColor.GREEN + "Click to collect rank bonus!");
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}
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_item = new ShopItem(material, itemName, lore.toArray(new String[0]), 1, false, false);
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refreshItem();
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}
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public long timeLeft()
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