Finish TargetCancel inside PerkSkeleton

Should prevent skeletons from attacking teammates
This commit is contained in:
Spencer 2017-12-18 14:27:48 -05:00 committed by Alexander Meech
parent fa72dc60dd
commit 131369cebe

View File

@ -160,9 +160,21 @@ public class PerkSkeletons extends Perk
{
if (event.getEntity().equals(skel))
{
// Cancel targeting when the skeleton
// needs to return home
if (UtilMath.offset(skel, player) > _maxDist)
{
event.setCancelled(true);
}
if (event.getTarget() instanceof Player)
{
Player target = (Player) event.getTarget();
if (Manager.GetGame().GetTeam(player) == Manager.GetGame().GetTeam(target))
{
event.setCancelled(true);
}
}
}
}
@ -190,13 +202,15 @@ public class PerkSkeletons extends Perk
continue;
}
//Return to Owner
double range = 4;
//If it's targeting another player
if (skel.getTarget() != null || ((CraftSkeleton) skel).getHandle().getGoalTarget() != null)
{
range = _maxDist;
}
//Return to Owner
if (UtilMath.offset(skel, player) > range)
{
float speed = 1.25f;