Fix some bugs
This commit is contained in:
parent
dc1b20c74d
commit
1378ddd71f
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@ -77,8 +77,8 @@ import net.minecraft.server.v1_8_R3.MinecraftServer;
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public class Clans extends JavaPlugin
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{
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public static final String MAP = "Season 5";
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private static final String MAP = "Season 5.5";
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public static boolean HARDCORE = false;
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// Modules
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@ -1,37 +1,45 @@
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package mineplex.game.clans.clans;
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import org.bukkit.entity.Player;
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import org.bukkit.plugin.java.JavaPlugin;
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import com.mineplex.clansqueue.common.ClansQueueMessenger;
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import com.mineplex.clansqueue.common.messages.QueuePauseUpdateMessage;
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import mineplex.core.MiniPlugin;
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import mineplex.core.account.CoreClientManager;
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import mineplex.core.common.util.Callback;
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import mineplex.core.common.util.F;
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import mineplex.core.donation.DonationManager;
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import mineplex.core.common.util.UtilServer;
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import mineplex.game.clans.core.ClaimLocation;
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import mineplex.game.clans.shop.energy.EnergyShop;
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public class ClanEnergyManager extends MiniPlugin implements Runnable
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{
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private ClansManager _clansManager;
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private DonationManager _donationManager;
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private EnergyShop _shop;
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private final ClansManager _clansManager;
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private boolean _paused;
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private int tickCount;
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public ClanEnergyManager(JavaPlugin plugin, ClansManager clansManager, CoreClientManager clientManager, DonationManager donationManager)
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public ClanEnergyManager(ClansManager clansManager)
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{
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super("Clan Energy", plugin);
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super("Clan Energy");
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_clansManager = clansManager;
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_donationManager = donationManager;
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_shop = new EnergyShop(this, clientManager, donationManager);
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// Wait 5 seconds and then tick every 60 seconds
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_plugin.getServer().getScheduler().runTaskTimer(_plugin, this, 20 * 5, 20 * 60);
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ClansQueueMessenger.getMessenger(UtilServer.getServerName()).registerListener(QueuePauseUpdateMessage.class, (pause, origin) ->
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{
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if (pause.ServerName.equals(UtilServer.getServerName()))
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{
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_paused = pause.Paused;
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}
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});
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}
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@Override
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public void run()
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{
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if (_paused)
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{
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return;
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}
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tickCount++;
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for (final ClanInfo clanInfo : _clansManager.getClanMap().values())
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@ -55,30 +63,12 @@ public class ClanEnergyManager extends MiniPlugin implements Runnable
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clanInfo.adjustEnergy(-energyPerMinute);
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if (tickCount % 5 == 0 && energyPerMinute > 0)
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{
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runAsync(new Runnable()
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{
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@Override
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public void run()
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{
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_clansManager.getClanDataAccess().updateEnergy(clanInfo);
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}
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});
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runAsync(() -> _clansManager.getClanDataAccess().updateEnergy(clanInfo));
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}
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}
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}
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}
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public void purchaseEnergy(Player player, ClanInfo clanInfo, int energy, Callback<Boolean> callback)
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{
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}
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public void openShop(Player player)
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{
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_shop.attemptShopOpen(player);
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}
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public ClansManager getClansManager()
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{
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return _clansManager;
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@ -439,7 +439,7 @@ public class ClansManager extends MiniClientPlugin<ClientClan> implements IRelat
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ClassShopManager shopManager = new ClassShopManager(plugin, _classManager, skillManager, itemFactory, achievementManager, _clientManager);
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_classShop = new ClassCombatShop(shopManager, _clientManager, donationManager, true, "Class Shop");
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new ClanEnergyManager(plugin, this, clientManager, donationManager);
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new ClanEnergyManager(this);
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_playTracker = new Playtime(this, statsManager);
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@ -74,7 +74,7 @@ public class Blink extends SkillActive
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UtilPlayer.message(player, F.main(GetClassType().name(), "You cannot use " + F.skill(GetName()) + " while Slowed."));
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return false;
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}
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else if (UtilEnt.isInWater(player))
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else if (isInWater(player))
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{
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UtilPlayer.message(player, F.main("Skill", "You cannot use " + F.skill(GetName()) + " in water."));
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return false;
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@ -64,7 +64,7 @@ public class Evade extends SkillActive
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@Override
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public boolean CustomCheck(Player player, int level)
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{
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if (UtilEnt.isInWater(player))
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if (isInWater(player))
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{
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UtilPlayer.message(player, F.main("Skill", "You cannot use " + F.skill(GetName()) + " in water."));
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return false;
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@ -78,7 +78,7 @@ public class Flash extends SkillActive
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return false;
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}
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if (UtilEnt.isInWater(player))
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if (isInWater(player))
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{
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UtilPlayer.message(player, F.main("Skill", "You cannot use " + F.skill(GetName()) + " in water."));
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return false;
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@ -77,7 +77,7 @@ public class Illusion extends SkillActive
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@Override
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public boolean CustomCheck(Player player, int level)
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{
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if (UtilEnt.isInWater(player))
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if (isInWater(player))
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{
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UtilPlayer.message(player, F.main("Skill", "You cannot use " + F.skill(GetName()) + " in water."));
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return false;
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@ -56,7 +56,7 @@ public class Leap extends SkillActive
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@Override
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public boolean CustomCheck(Player player, int level)
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{
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if (UtilEnt.isInWater(player))
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if (isInWater(player))
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{
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UtilPlayer.message(player, F.main("Skill", "You cannot use " + F.skill(GetName()) + " in water."));
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return false;
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@ -63,7 +63,7 @@ public class MarkedForDeath extends SkillActive
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@Override
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public boolean CustomCheck(Player player, int level)
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{
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if (UtilEnt.isInWater(player))
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if (isInWater(player))
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{
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UtilPlayer.message(player, F.main(GetClassType().name(), "You cannot use " + F.skill(GetName()) + " in water."));
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return false;
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@ -83,7 +83,7 @@ public class Recall extends Skill
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return;
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}
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if (UtilEnt.isInWater(player))
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if (isInWater(player))
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{
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player.sendMessage(F.main("Skill", "You cannot use " + F.skill(GetName()) +" while in water."));
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return;
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@ -63,7 +63,7 @@ public class SilencingArrow extends SkillActive
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@Override
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public boolean CustomCheck(Player player, int level)
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{
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if (UtilEnt.isInWater(player))
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if (isInWater(player))
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{
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UtilPlayer.message(player, F.main("Skill", "You cannot use " + F.skill(GetName()) + " in water."));
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return false;
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@ -59,7 +59,7 @@ public class SmokeArrow extends SkillActive
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@Override
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public boolean CustomCheck(Player player, int level)
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{
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if (UtilEnt.isInWater(player))
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if (isInWater(player))
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{
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UtilPlayer.message(player, F.main(GetClassType().name(), "You cannot use " + F.skill(GetName()) + " in water."));
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return false;
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@ -78,7 +78,7 @@ public class SmokeBomb extends Skill
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if (trigger.IsCancelled())
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return;
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if (UtilEnt.isInWater(player))
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if (isInWater(player))
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{
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UtilPlayer.message(player, F.main("Skill", "You cannot use " + F.skill(GetName()) + " in water."));
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return;
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@ -129,7 +129,7 @@ public class BlockToss extends SkillCharge implements IThrown
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return;
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//Water
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if (UtilEnt.isInWater(player))
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if (isInWater(player))
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{
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UtilPlayer.message(player, F.main("Skill", "You cannot use " + F.skill(GetName()) + " in water."));
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return;
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@ -91,7 +91,7 @@ public class DwarfToss extends SkillActive
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int level = getLevel(player);
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if (level == 0) return false;
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if (UtilEnt.isInWater(player))
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if (isInWater(player))
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{
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UtilPlayer.message(player, F.main("Skill", "You cannot use " + F.skill(GetName()) + " in water."));
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return false;
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@ -62,7 +62,7 @@ public class FleshHook extends SkillActiveCharge implements IThrown
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@Override
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public boolean CustomCheck(Player player, int level)
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{
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if (UtilEnt.isInWater(player))
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if (isInWater(player))
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{
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UtilPlayer.message(player, F.main("Skill", "You cannot use " + F.skill(GetName()) + " in water."));
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return false;
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@ -88,7 +88,7 @@ public class SeismicSlam extends SkillActive
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@Override
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public boolean CustomCheck(Player player, int level)
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{
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if (UtilEnt.isInWater(player))
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if (isInWater(player))
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{
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UtilPlayer.message(player, F.main("Skill", "You cannot use " + F.skill(GetName()) + " in water."));
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return false;
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@ -59,7 +59,7 @@ public class Takedown extends SkillActive
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@Override
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public boolean CustomCheck(Player player, int level)
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{
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if (UtilEnt.isInWater(player))
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if (isInWater(player))
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{
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UtilPlayer.message(player, F.main("Skill", "You cannot use " + F.skill(GetName()) + " in water."));
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return false;
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@ -58,7 +58,7 @@ public class Taunt extends SkillActive
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@Override
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public boolean CustomCheck(Player player, int level)
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{
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if (UtilEnt.isInWater(player))
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if (isInWater(player))
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{
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UtilPlayer.message(player, F.main("Skill", "You cannot use " + F.skill(GetName()) + " in water."));
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return false;
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@ -54,7 +54,7 @@ public class WhirlwindAxe extends SkillActive
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@Override
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public boolean CustomCheck(Player player, int level)
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{
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if (UtilEnt.isInWater(player))
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if (isInWater(player))
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{
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UtilPlayer.message(player, F.main("Skill", "You cannot use " + F.skill(GetName()) + " in water."));
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return false;
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@ -44,7 +44,7 @@ public class Pistol extends SkillActive
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@Override
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public boolean CustomCheck(Player player, int level)
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{
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if (UtilEnt.isInWater(player))
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if (isInWater(player))
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{
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UtilPlayer.message(player, F.main("Skill", "You cannot use " + F.skill(GetName()) + " in water."));
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return false;
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@ -67,7 +67,7 @@ public class AxeThrow extends SkillActive implements IThrown
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@Override
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public boolean CustomCheck(Player player, int level)
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{
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if (UtilEnt.isInWater(player))
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if (isInWater(player))
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{
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UtilPlayer.message(player, F.main("Skill", "You cannot use " + F.skill(GetName()) + " in water."));
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return false;
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@ -54,7 +54,7 @@ public class BullsCharge extends SkillActive
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@Override
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public boolean CustomCheck(Player player, int level)
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{
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if (UtilEnt.isInWater(player))
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if (isInWater(player))
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{
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UtilPlayer.message(player, F.main("Skill", "You cannot use " + F.skill(GetName()) + " in water."));
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return false;
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@ -87,7 +87,7 @@ public class DefensiveStance extends SkillActive
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if (event.GetCause() != DamageCause.ENTITY_ATTACK && event.GetCause() != DamageCause.PROJECTILE)
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return;
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if (UtilEnt.isInWater(event.GetDamageeEntity()))
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if (isInWater(event.GetDamageeEntity()))
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return;
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Player damagee = event.GetDamageePlayer();
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@ -54,7 +54,7 @@ public class HiltSmash extends SkillActive
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@Override
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public boolean CustomCheck(Player player, int level)
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{
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if (UtilEnt.isInWater(player))
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if (isInWater(player))
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{
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UtilPlayer.message(player, F.main("Skill", "You cannot use " + F.skill(GetName()) + " in water."));
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return false;
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@ -103,7 +103,7 @@ public class HiltSmash extends SkillActive
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return false;
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//Water
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if (UtilEnt.isInWater(player))
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if (isInWater(player))
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{
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UtilPlayer.message(player, F.main("Skill", "You cannot use " + F.skill(GetName()) + " in water."));
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return false;
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@ -119,7 +119,7 @@ public class HiltSmash extends SkillActive
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if (event.isCancelled())
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return;
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if (UtilEnt.isInWater(event.getPlayer()))
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if (isInWater(event.getPlayer()))
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return;
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Player player = event.getPlayer();
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@ -58,7 +58,7 @@ public class HoldPosition extends SkillActive
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@Override
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public boolean CustomCheck(Player player, int level)
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{
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if (UtilEnt.isInWater(player))
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if (isInWater(player))
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{
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UtilPlayer.message(player, F.main("Skill", "You cannot use " + F.skill(GetName()) + " in water."));
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return false;
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@ -52,7 +52,7 @@ public class PowerChop extends SkillActive
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@Override
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public boolean CustomCheck(Player player, int level)
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{
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if (UtilEnt.isInWater(player))
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if (isInWater(player))
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{
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UtilPlayer.message(player, F.main("Skill", "You cannot use " + F.skill(GetName()) + " in water."));
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return false;
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@ -60,7 +60,7 @@ public class Riposte extends SkillActive
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@Override
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public boolean CustomCheck(Player player, int level)
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{
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if (UtilEnt.isInWater(player))
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if (isInWater(player))
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{
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UtilPlayer.message(player, F.main("Skill", "You cannot use " + F.skill(GetName()) + " in water."));
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return false;
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@ -48,7 +48,7 @@ public class ShieldSmash extends SkillActive
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@Override
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public boolean CustomCheck(Player player, int level)
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{
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if (UtilEnt.isInWater(player))
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if (isInWater(player))
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{
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UtilPlayer.message(player, F.main("Skill", "You cannot use " + F.skill(GetName()) + " in water."));
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return false;
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@ -177,11 +177,12 @@ public class ArcticArmor extends Skill
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Location playerLocation = player.getLocation();
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Block playerBlock = playerLocation.getBlock();
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Location moveTo = null;
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// Force players up if they try and get themselves stuck
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if (playerBlock.equals(block))
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{
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player.teleport(playerLocation.add(0, 1, 0));
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moveTo = playerLocation.add(0, 1, 0);
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}
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else
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{
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@ -193,16 +194,20 @@ public class ArcticArmor extends Skill
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if (UtilBlock.isFence(nextBlock) && playerBlock.equals(nextBlock) && Math.abs(playerLocation.getX() - blockLocation.getX()) < FENCE_FROM_CENTER_DIST && Math.abs(playerLocation.getZ() - blockLocation.getZ()) < FENCE_FROM_CENTER_DIST)
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{
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Location moveTo = block.getLocation().add(0.5, 1, 0.5);
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moveTo = block.getLocation().add(0.5, 1, 0.5);
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moveTo.setYaw(playerLocation.getYaw());
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moveTo.setPitch(playerLocation.getPitch());
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player.teleport(moveTo);
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break;
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}
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}
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}
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// Only move the player if they are being moved into air
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if (moveTo != null && moveTo.getBlock().getType() == Material.AIR)
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{
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player.teleport(moveTo);
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}
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}
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Factory.BlockRestore().add(block, 79, (byte) 0, (long) (duration * (1 + scale)));
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@ -69,7 +69,7 @@ public class Blizzard extends SkillActive
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@Override
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public boolean CustomCheck(Player player, int level)
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{
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if (UtilEnt.isInWater(player))
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if (isInWater(player))
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{
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UtilPlayer.message(player, F.main("Skill", "You cannot use " + F.skill(GetName()) + " in water."));
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return false;
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@ -49,7 +49,7 @@ public class FireBlast extends SkillActive
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@Override
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public boolean CustomCheck(Player player, int level)
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{
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if (UtilEnt.isInWater(player))
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if (isInWater(player))
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{
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UtilPlayer.message(player, F.main("Skill", "You cannot use " + F.skill(GetName()) + " in water."));
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return false;
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@ -54,7 +54,7 @@ public class Fissure extends SkillActive
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@Override
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public boolean CustomCheck(Player player, int level)
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{
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if (UtilEnt.isInWater(player))
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if (isInWater(player))
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{
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UtilPlayer.message(player, F.main("Skill", "You cannot use " + F.skill(GetName()) + " in water."));
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return false;
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@ -55,7 +55,7 @@ public class FreezingBlast extends SkillActive implements IThrown
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@Override
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public boolean CustomCheck(Player player, int level)
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{
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if (UtilEnt.isInWater(player))
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if (isInWater(player))
|
||||
{
|
||||
UtilPlayer.message(player, F.main("Skill", "You cannot use " + F.skill(GetName()) + " in water."));
|
||||
return false;
|
||||
|
|
|
@ -57,7 +57,7 @@ public class GlacialBlade extends SkillActive implements IThrown
|
|||
else if (Factory.Relation().canHurt(cur, player))
|
||||
return false;
|
||||
|
||||
return !UtilEnt.isInWater(player);
|
||||
return !isInWater(player);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -56,7 +56,7 @@ public class IcePrison extends SkillActive implements IThrown
|
|||
@Override
|
||||
public boolean CustomCheck(Player player, int level)
|
||||
{
|
||||
if (UtilEnt.isInWater(player))
|
||||
if (isInWater(player))
|
||||
{
|
||||
UtilPlayer.message(player, F.main("Skill", "You cannot use " + F.skill(GetName()) + " in water."));
|
||||
return false;
|
||||
|
|
|
@ -63,7 +63,7 @@ public class Inferno extends SkillActive
|
|||
@Override
|
||||
public boolean CustomCheck(Player player, int level)
|
||||
{
|
||||
if (UtilEnt.isInWater(player))
|
||||
if (isInWater(player))
|
||||
{
|
||||
UtilPlayer.message(player, F.main("Skill", "You cannot use " + F.skill(GetName()) + " .in water."));
|
||||
return false;
|
||||
|
|
|
@ -90,7 +90,7 @@ public class LightningOrb extends SkillActive implements IThrown
|
|||
@Override
|
||||
public boolean CustomCheck(Player player, int level)
|
||||
{
|
||||
if (UtilEnt.isInWater(player))
|
||||
if (isInWater(player))
|
||||
{
|
||||
UtilPlayer.message(player, F.main("Skill", "You cannot use " + F.skill(GetName()) + " in water."));
|
||||
return false;
|
||||
|
|
|
@ -83,7 +83,7 @@ public class Rupture extends SkillActiveCharge
|
|||
@Override
|
||||
public boolean CustomCheck(Player player, int level)
|
||||
{
|
||||
if (UtilEnt.isInWater(player))
|
||||
if (isInWater(player))
|
||||
{
|
||||
UtilPlayer.message(player, F.main("Skill", "You cannot use " + F.skill(GetName()) + " in water."));
|
||||
return false;
|
||||
|
|
|
@ -120,7 +120,7 @@ public class Void extends Skill
|
|||
if (!_active.contains(cur))
|
||||
continue;
|
||||
|
||||
if (UtilEnt.isInWater(cur))
|
||||
if (isInWater(cur))
|
||||
{
|
||||
UtilPlayer.message(cur, F.main("Skill", "You cannot use " + F.skill(GetName()) + " in water."));
|
||||
_active.remove(cur);
|
||||
|
|
|
@ -58,7 +58,7 @@ public class Agility extends SkillActive
|
|||
@Override
|
||||
public boolean CustomCheck(Player player, int level)
|
||||
{
|
||||
if (UtilEnt.isInWater(player))
|
||||
if (isInWater(player))
|
||||
{
|
||||
UtilPlayer.message(player, F.main("Skill", "You cannot use " + F.skill(GetName()) + " in water."));
|
||||
return false;
|
||||
|
|
|
@ -61,7 +61,7 @@ public class Disengage extends SkillActive
|
|||
@Override
|
||||
public boolean CustomCheck(Player player, int level)
|
||||
{
|
||||
if (UtilEnt.isInWater(player))
|
||||
if (isInWater(player))
|
||||
{
|
||||
UtilPlayer.message(player, F.main("Skill", "You cannot use " + F.skill(GetName()) + " in water."));
|
||||
return false;
|
||||
|
|
|
@ -73,7 +73,7 @@ public class ExplosiveShot extends SkillActive
|
|||
@Override
|
||||
public boolean CustomCheck(Player player, int level)
|
||||
{
|
||||
if (UtilEnt.isInWater(player))
|
||||
if (isInWater(player))
|
||||
{
|
||||
UtilPlayer.message(player, F.main("Skill", "You cannot use " + F.skill(GetName()) + " in water."));
|
||||
return false;
|
||||
|
|
|
@ -66,7 +66,7 @@ public class HealingShot extends SkillActive
|
|||
@Override
|
||||
public boolean CustomCheck(Player player, int level)
|
||||
{
|
||||
if (UtilEnt.isInWater(player))
|
||||
if (isInWater(player))
|
||||
{
|
||||
UtilPlayer.message(player, F.main("Skill", "You cannot use " + F.skill(GetName()) + " in water."));
|
||||
return false;
|
||||
|
|
|
@ -59,7 +59,7 @@
|
|||
// @Override
|
||||
// public boolean CustomCheck(Player player, int level)
|
||||
// {
|
||||
// if (UtilEnt.isInWater(player))
|
||||
// if (isInWater(player))
|
||||
// {
|
||||
// UtilPlayer.message(player, F.main("Skill", "You cannot use " + F.skill(getName()) + " in water."));
|
||||
// return false;
|
||||
|
|
|
@ -70,7 +70,7 @@ public class NapalmShot extends SkillActive
|
|||
@Override
|
||||
public boolean CustomCheck(Player player, int level)
|
||||
{
|
||||
if (UtilEnt.isInWater(player))
|
||||
if (isInWater(player))
|
||||
{
|
||||
UtilPlayer.message(player, F.main("Skill", "You cannot use " + F.skill(GetName()) + " in water."));
|
||||
return false;
|
||||
|
|
|
@ -60,7 +60,7 @@ public class PinDown extends SkillActive
|
|||
@Override
|
||||
public boolean CustomCheck(Player player, int level)
|
||||
{
|
||||
if (UtilEnt.isInWater(player))
|
||||
if (isInWater(player))
|
||||
{
|
||||
UtilPlayer.message(player, F.main("Skill", "You cannot use " + F.skill(GetName()) + " in water."));
|
||||
return false;
|
||||
|
|
|
@ -68,7 +68,7 @@ public class WolfsFury extends SkillActive
|
|||
@Override
|
||||
public boolean CustomCheck(Player player, int level)
|
||||
{
|
||||
if (UtilEnt.isInWater(player))
|
||||
if (isInWater(player))
|
||||
{
|
||||
UtilPlayer.message(player, F.main("Skill", "You cannot use " + F.skill(GetName()) + " in water."));
|
||||
return false;
|
||||
|
|
|
@ -14,6 +14,7 @@ import mineplex.minecraft.game.classcombat.Skill.repository.token.SkillToken;
|
|||
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.Sound;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
|
@ -343,11 +344,6 @@ public abstract class Skill implements ISkill, Listener
|
|||
player.playSound(player.getLocation(), Sound.NOTE_PIANO, 0.5f, 0.5f + (amount * 1.5f));
|
||||
}
|
||||
|
||||
public void ResetProgress(Player player)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void setAchievementSkill(boolean var)
|
||||
{
|
||||
_isAchievementSkill = var;
|
||||
|
@ -370,4 +366,13 @@ public abstract class Skill implements ISkill, Listener
|
|||
{
|
||||
return _locationFilter;
|
||||
}
|
||||
|
||||
protected boolean isInWater(Entity entity)
|
||||
{
|
||||
// Unfortunately we cannot use the nms inWater for the entity. Why?
|
||||
// Well inWater becomes false if the player tries to get out of the water vertically.
|
||||
// This leads to abilities being used in water which is bad news for Clans.
|
||||
Block block = entity.getLocation().getBlock();
|
||||
return block.getType() == Material.WATER || block.getType() == Material.STATIONARY_WATER;
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue