Fixed bug with Projectile
Changed tp out of game to 1 per tick.
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830eeca835
commit
1398543490
@ -112,11 +112,11 @@ public class RopedArrow extends SkillActive
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int level = getLevel(((Player)proj.getShooter()));
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if (level == 0) return;
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Vector vec = UtilAlg.getTrajectory(proj.getShooter(), proj);
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Vector vec = UtilAlg.getTrajectory((Entity)proj.getShooter(), proj);
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double mult = (proj.getVelocity().length() / 3d);
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//Action
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UtilAction.velocity(proj.getShooter(), vec,
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UtilAction.velocity((Entity)proj.getShooter(), vec,
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0.4 + mult, false, 0, 0.3 * mult, 1.2 * mult, true);
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//Effect
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@ -83,7 +83,7 @@ public class Sharpshooter extends Skill
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_hitCount.put(player, limit);
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//Inform
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UtilPlayer.message(projectile.getShooter(), F.main(GetClassType().name(), GetName() + ": " +
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UtilPlayer.message((Entity)projectile.getShooter(), F.main(GetClassType().name(), GetName() + ": " +
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F.elem(_hitCount.get(player) + " Consecutive Hits") + C.cGray + " (" + F.skill("+"+ (limit * 2) + "Damage" ) + C.cGray + ")" ) );
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}
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else
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@ -14,6 +14,7 @@ public class ItemSalesPackage extends SalesPackageBase
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super("Champions " + item.GetName(), Material.BOOK, (byte)0, item.GetDesc(), item.GetGemCost());
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Free = item.isFree();
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KnownPackage = false;
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CurrencyCostMap.put(CurrencyType.Gems, item.GetGemCost());
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}
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@Override
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@ -2,15 +2,55 @@ package org.bukkit.entity;
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import org.bukkit.projectiles.ProjectileSource;
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public abstract interface Projectile extends Entity
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{
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/**
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* Represents a shootable entity.
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*/
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public interface Projectile extends Entity {
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/**
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* This method exists for legacy reasons to provide backwards
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* compatibility. It will not exist at runtime and should not be used
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* under any circumstances.
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*/
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@Deprecated
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public abstract LivingEntity getShooter();
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public LivingEntity _INVALID_getShooter();
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/**
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* Retrieve the shooter of this projectile.
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*
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* @return the {@link ProjectileSource} that shot this projectile
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*/
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public ProjectileSource getShooter();
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/**
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* This method exists for legacy reasons to provide backwards
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* compatibility. It will not exist at runtime and should not be used
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* under any circumstances.
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*/
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@Deprecated
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public abstract void setShooter(LivingEntity paramLivingEntity);
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public void _INVALID_setShooter(LivingEntity shooter);
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public abstract boolean doesBounce();
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/**
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* Set the shooter of this projectile.
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*
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* @param source the {@link ProjectileSource} that shot this projectile
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*/
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public void setShooter(ProjectileSource source);
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public abstract void setBounce(boolean paramBoolean);
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/**
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* Determine if this projectile should bounce or not when it hits.
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* <p>
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* If a small fireball does not bounce it will set the target on fire.
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*
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* @return true if it should bounce.
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*/
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public boolean doesBounce();
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/**
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* Set whether or not this projectile should bounce or not when it hits
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* something.
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*
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* @param doesBounce whether or not it should bounce.
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*/
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public void setBounce(boolean doesBounce);
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}
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@ -810,13 +810,6 @@ public class ArcadeManager extends MiniPlugin implements IRelation
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}
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}
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@EventHandler
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public void TeleportLog(PlayerTeleportEvent event)
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{
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System.out.println("Teleporting: " + event.getPlayer().getName() + " to "
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+ event.getTo().getWorld().getWorldFolder().getName());
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}
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public InventoryManager getInventoryManager()
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{
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return _inventoryManager;
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@ -647,7 +647,7 @@ public class CastleSiege extends TeamGame
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int damage = (int) (5 * (event.getEntity().getVelocity().length() / 3d));
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//Damage Event
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Manager.GetDamage().NewDamageEvent(player, event.getEntity().getShooter(), event.getEntity(),
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Manager.GetDamage().NewDamageEvent(player, (LivingEntity)event.getEntity().getShooter(), event.getEntity(),
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DamageCause.CUSTOM, damage, true, false, false,
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null, GetName());
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@ -14,7 +14,9 @@ import org.bukkit.FireworkEffect.Type;
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import org.bukkit.block.Block;
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import org.bukkit.craftbukkit.v1_7_R4.entity.CraftFallingSand;
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import org.bukkit.entity.Arrow;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.FallingBlock;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Projectile;
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import org.bukkit.entity.Slime;
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@ -568,9 +570,9 @@ public class Gravity extends SoloGame
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if (obj.Ent instanceof Player)
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{
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//Damage Event
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Manager.GetDamage().NewDamageEvent((Player)obj.Ent, proj.getShooter(), null,
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Manager.GetDamage().NewDamageEvent((Player)obj.Ent, (LivingEntity)proj.getShooter(), null,
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DamageCause.CUSTOM, 1, false, true, true,
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UtilEnt.getName(proj.getShooter()), "Sonic Blast");
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UtilEnt.getName((Entity)proj.getShooter()), "Sonic Blast");
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}
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@ -479,7 +479,7 @@ public class HideSeek extends TeamGame
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if (eventEE.getDamager() instanceof Projectile)
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{
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proj = (Projectile)eventEE.getDamager();
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damager = proj.getShooter();
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damager = (LivingEntity)proj.getShooter();
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}
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else if (eventEE.getDamager() instanceof LivingEntity)
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{
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@ -3,6 +3,7 @@ package nautilus.game.arcade.game.games.runner.kits;
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import org.bukkit.EntityEffect;
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import org.bukkit.Material;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Snowball;
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import org.bukkit.event.EventHandler;
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@ -52,6 +53,6 @@ public class KitFrosty extends Kit
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event.GetDamageeEntity().playEffect(EntityEffect.HURT);
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Manager.GetCondition().Factory().Slow("Snowball Slow", event.GetDamageeEntity(), event.GetProjectile().getShooter(), 2, 1, false, false, true, false);
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Manager.GetCondition().Factory().Slow("Snowball Slow", event.GetDamageeEntity(), (LivingEntity)event.GetProjectile().getShooter(), 2, 1, false, false, true, false);
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}
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}
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@ -4,6 +4,7 @@ import java.util.HashMap;
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import org.bukkit.Sound;
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import org.bukkit.entity.Egg;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.block.Action;
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@ -118,9 +119,9 @@ public class PerkEggGun extends Perk
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Egg egg = (Egg)event.GetProjectile();
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//Damage Event
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Manager.GetDamage().NewDamageEvent(event.GetDamageeEntity(), egg.getShooter(), egg,
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Manager.GetDamage().NewDamageEvent(event.GetDamageeEntity(), (LivingEntity)egg.getShooter(), egg,
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DamageCause.PROJECTILE, 1, true, true, false,
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UtilEnt.getName(egg.getShooter()), GetName());
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UtilEnt.getName((LivingEntity)egg.getShooter()), GetName());
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event.GetDamageeEntity().setVelocity(new Vector(0,0,0));
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}
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@ -7,6 +7,7 @@ import org.bukkit.Material;
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import org.bukkit.Sound;
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import org.bukkit.entity.Arrow;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Projectile;
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import org.bukkit.event.EventHandler;
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@ -89,11 +90,11 @@ public class PerkRopedArrow extends Perk
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if (!(proj.getShooter() instanceof Player))
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return;
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Vector vec = UtilAlg.getTrajectory(proj.getShooter(), proj);
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Vector vec = UtilAlg.getTrajectory((LivingEntity)proj.getShooter(), proj);
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double mult = (proj.getVelocity().length() / 3d);
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//Action
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UtilAction.velocity(proj.getShooter(), vec,
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UtilAction.velocity((LivingEntity)proj.getShooter(), vec,
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0.4 + mult * _power, false, 0, 0.6 * mult * _power, 1.2 * mult * _power, true);
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//Effect
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@ -3,6 +3,7 @@ package nautilus.game.arcade.kit.perks;
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import java.util.ArrayList;
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import java.util.Iterator;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Projectile;
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import org.bukkit.entity.ThrownPotion;
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@ -25,7 +26,6 @@ import mineplex.core.recharge.Recharge;
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import mineplex.core.updater.UpdateType;
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import mineplex.core.updater.event.UpdateEvent;
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import mineplex.minecraft.game.core.damage.CustomDamageEvent;
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import nautilus.game.arcade.kit.Perk;
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public class PerkWitchPotion extends Perk
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@ -89,9 +89,9 @@ public class PerkWitchPotion extends Perk
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continue;
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//Damage Event
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Manager.GetDamage().NewDamageEvent(player, event.getEntity().getShooter(), null,
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Manager.GetDamage().NewDamageEvent(player, (LivingEntity)event.getEntity().getShooter(), null,
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DamageCause.CUSTOM, 5, true, true, false,
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UtilEnt.getName(event.getEntity().getShooter()), GetName());
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UtilEnt.getName((LivingEntity)event.getEntity().getShooter()), GetName());
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}
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}
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@ -132,7 +132,7 @@ public class PerkWitherSkull extends Perk
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WitherSkull skull = (WitherSkull)event.getEntity();
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Explode(skull, event.getLocation(), skull.getShooter());
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Explode(skull, event.getLocation(), (LivingEntity)skull.getShooter());
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}
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@EventHandler(priority = EventPriority.LOWEST)
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@ -590,7 +590,7 @@ public class GameManager implements Listener
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player.leaveVehicle();
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player.teleport(Manager.GetLobby().GetSpawn());
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}
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}, i*3);
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}, i);
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}
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}
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