From 1425a2aaedf2d6ee9b21af3ef45c1edcf759e631 Mon Sep 17 00:00:00 2001 From: Nate Mortensen Date: Sun, 20 Nov 2016 18:30:30 -0700 Subject: [PATCH] Fix Rumble spell slowness level --- .../game/arcade/game/games/wizards/spells/SpellRumble.java | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/wizards/spells/SpellRumble.java b/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/wizards/spells/SpellRumble.java index 936af0589..9ee0fd7fd 100644 --- a/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/wizards/spells/SpellRumble.java +++ b/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/wizards/spells/SpellRumble.java @@ -278,10 +278,12 @@ public class SpellRumble extends Spell implements SpellClickBlock, SpellClick if (entity instanceof Player) { + // Why does Slowing by 2 apply slowness 1? The world may never know. + // As such, we subtract one from the spellLevel and ask no more questions Wizards.getArcadeManager() .GetCondition() .Factory() - .Slow("Rumble", (LivingEntity) entity, player, 3, spellLevel, false, false, + .Slow("Rumble", (LivingEntity) entity, player, 3, spellLevel-1, false, false, false, false); } }