Fixed TDM health
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@ -99,7 +99,7 @@ public class ChampionsTDM extends TeamGame
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@EventHandler
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@EventHandler
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public void Health(GameStateChangeEvent event)
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public void Health(GameStateChangeEvent event)
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{
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{
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if (event.GetState() != GameState.Prepare)
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if (event.GetState() != GameState.Live)
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return;
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return;
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for (Player player : GetPlayers(true))
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for (Player player : GetPlayers(true))
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