Enable gadgets after stats load to fix level colours "not saving"
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e9a244b274
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@ -189,7 +189,7 @@ public class Menu extends ShopPageBase<CosmeticManager, CosmeticShop>
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if (enabled.containsKey(type)) addGlow(gameModifierSlot);
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type = GadgetType.BALLOON;
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lore = getLore(ownedCount.get(type), maxCount.get(type), "Balloons are collectibles that you can float above your head as you wander the lobby. You can have up to 10 balloons in your hand at one time.", VISIBILITY_HUB, enabled.get(type));
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lore = getLore(ownedCount.get(type), maxCount.get(type), "Balloons are collectibles that you can float above your head as you wander the lobby. You can have up to 3 balloons in your hand at one time.", VISIBILITY_HUB, enabled.get(type));
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addButton(balloonsSlot, new ShopItem(Material.LEASH, "Balloons", lore, 1, false), generateButton(type, enabled.get(type)));
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if (enabled.containsKey(type)) addGlow(balloonsSlot);
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@ -204,7 +204,7 @@ public class Menu extends ShopPageBase<CosmeticManager, CosmeticShop>
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if (enabled.containsKey(type)) addGlow(flagSlot);
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type = GadgetType.WEAPON_NAME;
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lore = getLore(ownedCount.get(type), maxCount.get(type), "\"Automaigcally\" changes your sword names to really show off how cool you are.", VISIBILITY_GAMES, null);
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lore = getLore(ownedCount.get(type), maxCount.get(type), "\"Automagically\" changes your sword names to really show off how cool you are.", VISIBILITY_GAMES, null);
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addButton(weaponNameSlot, new ShopItem(Material.DIAMOND_SWORD, "Weapon Names", lore, 1, false), new OpenWeaponNames(this, null));
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if (enabled.containsKey(type)) addGlow(weaponNameSlot);
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@ -372,6 +372,7 @@ import mineplex.core.packethandler.PacketHandler;
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import mineplex.core.pet.PetManager;
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import mineplex.core.preferences.PreferencesManager;
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import mineplex.core.projectile.ProjectileManager;
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import mineplex.core.stats.event.PlayerStatsLoadedEvent;
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@ReflectivelyCreateMiniPlugin
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public class GadgetManager extends MiniPlugin
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@ -1045,7 +1046,11 @@ public class GadgetManager extends MiniPlugin
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// Fixes win room speed bug
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event.getPlayer().setWalkSpeed(0.2f);
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event.getPlayer().setFlySpeed(0.1f);
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// Loads saved gadgets
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}
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@EventHandler
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public void statsLoaded(PlayerStatsLoadedEvent event)
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{
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_userGadgetPersistence.load(event.getPlayer());
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}
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@ -34,7 +34,7 @@ public class MorphWolf extends MorphAbilityGadget
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C.cGray + "Arf",
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C.blankLine,
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C.cGreen + "Click" + C.cWhite + " your " + C.cYellow + "Bone" + C.cWhite + " to " + C.cGreen + "Pounce"
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}, CostConstants.LEVEL_REWARDS, Material.BONE, (byte) 0, ACTIVE_ITEM, "Pounce", TimeUnit.SECONDS.toMillis(2));
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}, CostConstants.FOUND_IN_TREASURE_CHESTS, Material.BONE, (byte) 0, ACTIVE_ITEM, "Pounce", TimeUnit.SECONDS.toMillis(2));
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}
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@Override
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@ -11,7 +11,7 @@ public enum WeaponNameType
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SWORD_WOOD_SPLINTER(WeaponType.WOOD_SWORD, "Splinter", CostConstants.FOUND_IN_TREASURE_CHESTS, Material.STICK),
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SWORD_WOOD_THORN(WeaponType.WOOD_SWORD, "Thorn", CostConstants.FOUND_IN_TREASURE_CHESTS, Material.RED_ROSE),
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SWORD_WOOD_TOOTHPICK(WeaponType.WOOD_SWORD, "Kevin’s Lost Toothpick", CostConstants.FOUND_IN_TREASURE_CHESTS, Material.GRASS),
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SWORD_WOOD_TOOTHPICK(WeaponType.WOOD_SWORD, "Kevin's Lost Toothpick", CostConstants.FOUND_IN_TREASURE_CHESTS, Material.GRASS),
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SWORD_WOOD_STRIKER(WeaponType.WOOD_SWORD, "Striker", CostConstants.FOUND_IN_TREASURE_CHESTS, Material.BLAZE_ROD),
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SWORD_WOOD_THORN_BUSH(WeaponType.WOOD_SWORD, "Thorn Bush", CostConstants.FOUND_IN_TREASURE_CHESTS, Material.DOUBLE_PLANT, (byte) 4),
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SWORD_WOOD_HOWLING_SWORD(WeaponType.WOOD_SWORD, "Howling Sword", CostConstants.FOUND_IN_TREASURE_CHESTS, Material.BONE),
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@ -38,7 +38,7 @@ public class WinEffectEarthquake extends WinEffectGadget
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public WinEffectEarthquake(GadgetManager manager)
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{
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super(manager, "Earthquake", UtilText.splitLineToArray(C.cGray + "Come crashing down on the losers and send them flying away!", LineFormat.LORE), CostConstants.NO_LORE, Material.STONE, (byte) 3);
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super(manager, "Earthquake", UtilText.splitLineToArray(C.cGray + "Come crashing down on the losers and send them flying away!", LineFormat.LORE), CostConstants.FOUND_IN_TREASURE_CHESTS, Material.STONE, (byte) 3);
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_schematicName = "TornadoPodium";
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_length = TimeUnit.SECONDS.toMillis(7);
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@ -2,11 +2,8 @@ package mineplex.core.gadget.set;
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import mineplex.core.gadget.GadgetManager;
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import mineplex.core.gadget.gadgets.arrowtrail.ArrowTrailBalance;
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import mineplex.core.gadget.gadgets.arrowtrail.ArrowTrailLegend;
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import mineplex.core.gadget.gadgets.death.DeathBalance;
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import mineplex.core.gadget.gadgets.death.DeathLegend;
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import mineplex.core.gadget.gadgets.doublejump.DoubleJumpBalance;
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import mineplex.core.gadget.gadgets.doublejump.DoubleJumpLegend;
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import mineplex.core.gadget.gadgets.particle.ParticleYinYang;
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import mineplex.core.gadget.types.GadgetSet;
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@ -15,7 +12,7 @@ public class SetBalance extends GadgetSet
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public SetBalance(GadgetManager manager)
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{
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super(manager, "Balance", "Improved Yin Yang",
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super(manager, "Balance", "Rainbow Yin Yang",
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manager.getGadget(ArrowTrailBalance.class),
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manager.getGadget(DeathBalance.class),
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manager.getGadget(DoubleJumpBalance.class),
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@ -30,6 +30,7 @@ import mineplex.core.leaderboard.LeaderboardManager;
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import mineplex.core.stats.command.GiveStatCommand;
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import mineplex.core.stats.command.SetLevelCommand;
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import mineplex.core.stats.command.TimeCommand;
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import mineplex.core.stats.event.PlayerStatsLoadedEvent;
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import mineplex.core.stats.event.StatChangeEvent;
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import mineplex.core.thread.ThreadPool;
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import mineplex.core.updater.UpdateType;
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@ -384,6 +385,7 @@ public class StatsManager extends MiniClientPlugin<PlayerStats>//MiniDbClientPlu
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{
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Set(uuid, stats);
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UtilPlayer.message(event.getPlayer(), F.main(getName(), "Your stats have been loaded!"));
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UtilServer.CallEvent(new PlayerStatsLoadedEvent(event.getPlayer()));
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}
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});
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}, 5 * 20); //Load 5 seconds later
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@ -0,0 +1,28 @@
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package mineplex.core.stats.event;
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import org.bukkit.entity.Player;
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import org.bukkit.event.HandlerList;
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import org.bukkit.event.player.PlayerEvent;
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public class PlayerStatsLoadedEvent extends PlayerEvent
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{
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private static final HandlerList HANDLER_LIST = new HandlerList();
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public PlayerStatsLoadedEvent(Player player)
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{
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super(player);
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}
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@Override
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public HandlerList getHandlers()
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{
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return HANDLER_LIST;
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}
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public static HandlerList getHandlerList()
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{
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return HANDLER_LIST;
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}
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}
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